I've been playing HOI 1 and 2 + AoD for over a Decade.
I can't find Germany "Walkthroughs" online, and I've read some AARs here, but I'm not sure that they're really "walkthroughs" so much as Reviews of how a Game went for that Person.
So, I'll post my General Strategy for AoD Normal AI and hopefully get some advice from you all. Thanks for any help that you all offer.
I'll limit this to a very brief overview w/o listing each individual choice that I make. Just the Broad strokes.
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I begin by making every possible attempt to make good Trade Deals: Coal for Rare, Oil and a tiny bit of money or Metal if it's a good swap; or I offer money if I need to in order to help buy Rares.
I also change my Ministers to Diehls for Security, Resource Industrialist for Armaments, and will change Air Minister to Air Superiority just before the Anschluss. Otherwise, I retain Hoepner and Fritsch (Artillery and Armored Spearhead/Mobility Focus for Army,) Donitz for Navy and Canaris for Spies.
I focus mainly on Tech research and building IC during the 1st 2 yrs. Once the Construction Techs are researched, I begin building up Coastal Defenses on the NW 3 provinces. But mostly I build Radar Stations and AA in the western Provinces and Polish Border, plus some Land Forts (Levels 1-3 depending upon placement and importance) to block entry by Western Powers and Poland.
I also trade Tech w my Historic Allies so that they have strong Economies and Weapons with which to attack our shared Enemies. France, UK, Netherlands, Belgium Colonies, USSR and USA (when they choose to enter the Fray.) By insuring a strong Japanese Presence in SE Asia, China, and Pacific Islands; I weaken my Enemies from being able to gang up on me for a concerted Campaign. Instead, they must ferry supplies and Resources that can be sunk, and heavily defend their Colonial Holdings.
Once I've developed Advanced Fighters, Interceptors, Tactical Bombers and Transports; I begin Production Lines for each. Often I plan 2-4 Lines each for Interceptors/Fighters/Bombers, with only 1 Line for Transports.
Same w Advanced Medium Tanks/Field Artillery/Paratroops/Mountain and Marines, Improved SP Artillery, Semi-Modern Infantry.
I try to advance Research just before it would Historically be achieved so that I have a slight Build Advantage, w/o paying too high of a Time Modifier Penalty.
I also focus early Production of auto-upgrade Province Improvements like Radar and AA so that I don't need to spend time and IC upgrading like I must w Units. I wait until the Unit Techs are already high before I begin Production, and let about a year of Improved Units be built before retooling to the Advanced Models. That way I don't waste much Gearing Bonus by upgrading.
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I annex Denmark after the Anscluss and before taking Czechoslovakia. It's a quick Lightning Strike to walk across them and seize Iceland/Greenland before anyone declares War against me. Then, keep Arctic Forces (Specialist Leaders) there as a toehold against the USA/Canada by increasing Airbases, Radar, Coastal Defense, and Ports. That way I quickly repel anyone trying to push me off those Islands. But have them to launch Naval Bombers and Nukes from when needed.
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My Strategy is to wait fairly long before entering War. I try to maximize the West's willingness to cede me land until my Forces are ready, then I wipe Poland, and Netherlands/Belgium out simultaneously. Using Eindhoven, Antwerp and Brussels as my Main Westward Attack Points. Using as many directions of Attack as possible to gain extra Bonuses. Also using River Crossings and Land Forts to wear down any attacking Armies that go after me. Once I seize Ghant, I drive my main Armored Force down along the Channel Coast into France while leaving Infantry w Artillery Brigades to follow behind, securing Gains. Plus adding Garrison '43 troops to suppress Rebels.
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In Poland, I mainly use my Tactical Bombers to decrease Organization until the Enemies must withdraw under Ground Attack. I use any Mountain Troops to attack North from Czech lands. Armor w Artillery/Engineer Brigades drive East from my 3 Eastern Provinces and South from Elbing. And Infantry w Artillery Brigades help support the Armored Attacks.
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I don't worry about AT/AA Brigades. They just slow Offensive Movement. So I use Bombers to deal w Tank counter attacks. And Fighters to suppress Enemy Aircraft.
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In the Games that I've played so far, it comes down to a matter of Timing. IF I can build up enough Fighters/Bombers/Armor/Infantry/Artillery before UK and France attack me, I win. Often nuking USA and keeping USSR from attacking me. If USSR attacks, I usually just roll right across to the A-A Line, and Garrison everything west of the Urals.
This is my 1st AAR attempt. Hopefully you have some good criticisms and advice for me. (More geared toward Gameplay than my Lack of Narrative Style hopefully.) I'll add Narrative Report later, after I get some suggestions on my Strategy and any Timing Hints/Tips.
Thanks.
I can't find Germany "Walkthroughs" online, and I've read some AARs here, but I'm not sure that they're really "walkthroughs" so much as Reviews of how a Game went for that Person.
So, I'll post my General Strategy for AoD Normal AI and hopefully get some advice from you all. Thanks for any help that you all offer.
I'll limit this to a very brief overview w/o listing each individual choice that I make. Just the Broad strokes.
---
I begin by making every possible attempt to make good Trade Deals: Coal for Rare, Oil and a tiny bit of money or Metal if it's a good swap; or I offer money if I need to in order to help buy Rares.
I also change my Ministers to Diehls for Security, Resource Industrialist for Armaments, and will change Air Minister to Air Superiority just before the Anschluss. Otherwise, I retain Hoepner and Fritsch (Artillery and Armored Spearhead/Mobility Focus for Army,) Donitz for Navy and Canaris for Spies.
I focus mainly on Tech research and building IC during the 1st 2 yrs. Once the Construction Techs are researched, I begin building up Coastal Defenses on the NW 3 provinces. But mostly I build Radar Stations and AA in the western Provinces and Polish Border, plus some Land Forts (Levels 1-3 depending upon placement and importance) to block entry by Western Powers and Poland.
I also trade Tech w my Historic Allies so that they have strong Economies and Weapons with which to attack our shared Enemies. France, UK, Netherlands, Belgium Colonies, USSR and USA (when they choose to enter the Fray.) By insuring a strong Japanese Presence in SE Asia, China, and Pacific Islands; I weaken my Enemies from being able to gang up on me for a concerted Campaign. Instead, they must ferry supplies and Resources that can be sunk, and heavily defend their Colonial Holdings.
Once I've developed Advanced Fighters, Interceptors, Tactical Bombers and Transports; I begin Production Lines for each. Often I plan 2-4 Lines each for Interceptors/Fighters/Bombers, with only 1 Line for Transports.
Same w Advanced Medium Tanks/Field Artillery/Paratroops/Mountain and Marines, Improved SP Artillery, Semi-Modern Infantry.
I try to advance Research just before it would Historically be achieved so that I have a slight Build Advantage, w/o paying too high of a Time Modifier Penalty.
I also focus early Production of auto-upgrade Province Improvements like Radar and AA so that I don't need to spend time and IC upgrading like I must w Units. I wait until the Unit Techs are already high before I begin Production, and let about a year of Improved Units be built before retooling to the Advanced Models. That way I don't waste much Gearing Bonus by upgrading.
---
I annex Denmark after the Anscluss and before taking Czechoslovakia. It's a quick Lightning Strike to walk across them and seize Iceland/Greenland before anyone declares War against me. Then, keep Arctic Forces (Specialist Leaders) there as a toehold against the USA/Canada by increasing Airbases, Radar, Coastal Defense, and Ports. That way I quickly repel anyone trying to push me off those Islands. But have them to launch Naval Bombers and Nukes from when needed.
---
My Strategy is to wait fairly long before entering War. I try to maximize the West's willingness to cede me land until my Forces are ready, then I wipe Poland, and Netherlands/Belgium out simultaneously. Using Eindhoven, Antwerp and Brussels as my Main Westward Attack Points. Using as many directions of Attack as possible to gain extra Bonuses. Also using River Crossings and Land Forts to wear down any attacking Armies that go after me. Once I seize Ghant, I drive my main Armored Force down along the Channel Coast into France while leaving Infantry w Artillery Brigades to follow behind, securing Gains. Plus adding Garrison '43 troops to suppress Rebels.
---
In Poland, I mainly use my Tactical Bombers to decrease Organization until the Enemies must withdraw under Ground Attack. I use any Mountain Troops to attack North from Czech lands. Armor w Artillery/Engineer Brigades drive East from my 3 Eastern Provinces and South from Elbing. And Infantry w Artillery Brigades help support the Armored Attacks.
---
I don't worry about AT/AA Brigades. They just slow Offensive Movement. So I use Bombers to deal w Tank counter attacks. And Fighters to suppress Enemy Aircraft.
=============================================================================
In the Games that I've played so far, it comes down to a matter of Timing. IF I can build up enough Fighters/Bombers/Armor/Infantry/Artillery before UK and France attack me, I win. Often nuking USA and keeping USSR from attacking me. If USSR attacks, I usually just roll right across to the A-A Line, and Garrison everything west of the Urals.
This is my 1st AAR attempt. Hopefully you have some good criticisms and advice for me. (More geared toward Gameplay than my Lack of Narrative Style hopefully.) I'll add Narrative Report later, after I get some suggestions on my Strategy and any Timing Hints/Tips.
Thanks.