coreymas said:I thought that every day the game checks to see if Garrison units have no mission and if they do they are automatically set to Anti-Partisan duty.... hmmmm
Wrong, but the AI doesn't cancel AP missions.
coreymas said:I thought that every day the game checks to see if Garrison units have no mission and if they do they are automatically set to Anti-Partisan duty.... hmmmm
theusje said:Writing events is fairly easy and you can easly mod your own (on-going game). Modding HoI seems difficult at first but you can learn it very quick and then there is also the modding section of this forum. Where there is always someone who will help you.
I would rather see more time invested into the AI and such than in an editor when you already can edit the game at so many points.
theusje said:But that "cancels" all your missions you have set. So if you had 30 garrisons set to anti partizan you have to set them again IIRC.
juv95hrn said:I know how to mod game files. You can do it from inside or outside the game. It says in the posts you answer to, maybe you missed that.
juv95hrn said:I guess having more parameters for this added is too hard to do and not a good idea. I guess there will be no new interface added to HOI3 from HOI2 since it's too hard and takes too much resources. The alpha pics must be fake.
Obviously a better AI is more important but its not an either/or question of this.
juv95hrn said:I just wish I had 1 $ for every non-answer, answering something that wasn't asked, on the internet. I'd be a very rich man. Then I could sponsor PD to add this extremely complicated and unneccessary feature into their game so I wouldn't have to break out text files to fix every little single thing the game should, but won't, handle from within it's user interface.
juv95hrn said:Please continue to enlighten us what other features you consider more important than this. And God forbid anyone suggests anything less important than these ever!