I held off on mentioning this because I was hoping it would be swatted immediately post-1.3, but since this is apparently not the case I'll bring it up. The reputation system has turned into one of those gameplay elements where in attempts to balance it / make it more relevant has made it completely absurd instead. Having factions get stupidly annoyed by a mercenary company having ridiculous amounts of success against them makes sense. Having them refuse to deal with that company is mind-blowing lunacy (especially on lunar missions). The obvious solution for them - if they have an IQ higher than their shoe size - is to go out of their way to hire that company more often. The result should be bidding up your services, not a toddler's temper tantrum boycott. Because otherwise your only other alternative as a responsible mercenary company owner is to keep smearing their mechs all over various planets for their enemies, since, gee, only their enemies want to hire you.
Look at it this way - if you're running an empire or a pirate organization, your life is filled with crazy and annoying problems. When you can easily solve a major one with a quick and simple application of cold, hard, cash - while simultaneously smiting your enemies instead of them smiting you - that's just an easy call. C'mon devs... I know this is sci-fi fantasy universe, but one would think that the most basic logic still applies.
Look at it this way - if you're running an empire or a pirate organization, your life is filled with crazy and annoying problems. When you can easily solve a major one with a quick and simple application of cold, hard, cash - while simultaneously smiting your enemies instead of them smiting you - that's just an easy call. C'mon devs... I know this is sci-fi fantasy universe, but one would think that the most basic logic still applies.
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