• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Enravota

\\\
87 Badges
Jul 24, 2004
1.554
6.260
  • Crusader Kings II: Way of Life
I don't play CK because it's set in the middle ages. I, like many people who were calling for CKII, was playing CK for the roleplaying and dynastic aspects. While I realise nobody in this thread was advocating to take anything away from the feudal focus on CK, I think this particular point you just made veers dangerously close to this.
I wouldn't mind playing a republic in CKII if able. Although the numerous characters and dynasties in a republic in EUR tend to be a bit overwhelming for me, in a monarchy you focus mainly on your dynasty, while in a republic you have no core dynasty.

Firstly, EU3 is an extremely generic game that's streamlined so that all nations can be played in a balanced fashion - this means, at least in my opinion, nothing is represented even close to anything historical. Infact, EU3 represents any period before the 17th century so poorly that I sincerely believe CK's period should be extended in place of EU3's, but I digress.
While EU3 is pretty generic, it is after all a game with global scope. CKII should be less generic for the sake of it smaller scope alone. There are also good less generic mods out there (MM comes in mind).

If you made CKII nothing but EU3 set during the middle ages, It'd be an absolutely awful game. CK needs to have its unique flavour of dynasty first, roleplaying second (or the other way around), nation third, if you can even call it a nation. This is mostly historical and I applaud Paradox for being dedicated towards keeping the Christians as historical and plausible as possible, even if it means keeping the Muslims, Pagans and Republics generic and uninteresting. This in my mind is a step forward from portraying everything generically just for the sake of features
You can't have medieval Christians in detailed way if the Muslims and Pagans are bland and uninteresting, as these were the external forces Christian lords battled with. You can't have detailed feudal lords, with basic and generic merchant republics, as these republic influenced in depth of the monarchies with their wealth alone if nothing else. Even in they are not playable, they should be pretty detailed, to properly “play” with the regular factions. How can you have a detailed medieval European Catholic countries without the Crusades? You need Muslims for that. How can you represent medieval northern HRE, Poland and the Baltic in general without properly represented Pagans? Hell, Venetian influence and trade reached every corner of Europe at the time. In the late Middle ages almost all Balkan monarchs were citizens of Dubrovnik (Ragusa), which acted as safe harbour if things got foul on the home front and moved appropriate amounts of money in that direction to provide for themselves in case they become political refugee. Here is a nice example of roleplaying and dynastic aspects which need a neutral merchant republic to be fleshed out. Bland and generic non-playable countries can only hurt the playable ones.

I hope in an expansion we see those concepts expanded, so long as the dynasty and roleplaying stays the focus - not a generic period simulator like EU3.
Pagans, Muslims and republics had dynasties too, and at a later date the Papal States too, in a way.
 

Nuril

Ceteris Paribus
101 Badges
May 1, 2006
2.100
31
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Magicka
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Elven Legacy Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
I don't play CK because it's set in the middle ages. I, like many people who were calling for CKII, was playing CK for the roleplaying and dynastic aspects. While I realise nobody in this thread was advocating to take anything away from the feudal focus on CK, I think this particular point you just made veers dangerously close to this.

Firstly, EU3 is an extremely generic game that's streamlined so that all nations can be played in a balanced fashion - this means, at least in my opinion, nothing is represented even close to anything historical. Infact, EU3 represents any period before the 17th century so poorly that I sincerely believe CK's period should be extended in place of EU3's, but I digress.

If you made CKII nothing but EU3 set during the middle ages, It'd be an absolutely awful game. CK needs to have its unique flavour of dynasty first, roleplaying second (or the other way around), nation third, if you can even call it a nation. This is mostly historical and I applaud Paradox for being dedicated towards keeping the Christians as historical and plausible as possible, even if it means keeping the Muslims, Pagans and Republics generic and uninteresting. This in my mind is a step forward from portraying everything generically just for the sake of features

I hope in an expansion we see those concepts expanded, so long as the dynasty and roleplaying stays the focus - not a generic period simulator like EU3.

That's cute. You just argued against something I never said. I said "the appropriate mechanics for the titles" and for CK that IS dynastic and character based. What I was saying was that the title of the game doesn't define what people are buying to play. Read what I actually said: "People buy Victoria to play the period with appropriate mechanics, not to play the United Kingdom". The game is undeniably named after a Brittish monarch, yet many players don't start a game as the already-mighty UK. "Crusader Kings" is the same thing, even if they had given the UK more features in Victoria.

No one is saying Paradox is "wrong" for not giving less time to western Europe to spread out things right at the start. So stop arguing with that STRAWMAN already, okay? We're saying we don't care if they are a bit more generic. Besides, as long as there are functioning Republican nations they'll definitely get a mod at some point for more flavour.

You can't have medieval Christians in detailed way if the Muslims and Pagans are bland and uninteresting, as these were the external forces Christian lords battled with. You can't have detailed feudal lords, with basic and generic merchant republics, as these republic influenced in depth of the monarchies with their wealth alone if nothing else. Even in they are not playable, they should be pretty detailed, to properly “play” with the regular factions. How can you have a detailed medieval European Catholic countries without the Crusades? You need Muslims for that. How can you represent medieval northern HRE, Poland and the Baltic in general without properly represented Pagans? Hell, Venetian influence and trade reached every corner of Europe at the time. In the late Middle ages almost all Balkan monarchs were citizens of Dubrovnik (Ragusa), which acted as safe harbour if things got foul on the home front and moved appropriate amounts of money in that direction to provide for themselves in case they become political refugee. Here is a nice example of roleplaying and dynastic aspects which need a neutral merchant republic to be fleshed out. Bland and generic non-playable countries can only hurt the playable ones.

Pagans, Muslims and republics had dynasties too, and at a later date the Papal States too, in a way.

Also this.
 

RedRooster81

Modding Paladin
34 Badges
Feb 16, 2010
5.673
29
  • Crusader Kings II
  • Rome Gold
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Cities in Motion
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Golden Century
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
That's cute. You just argued against something I never said. I said "the appropriate mechanics for the titles" and for CK that IS dynastic and character based. What I was saying was that the title of the game doesn't define what people are buying to play. Read what I actually said: "People buy Victoria to play the period with appropriate mechanics, not to play the United Kingdom". The game is undeniably named after a Brittish monarch, yet many players don't start a game as the already-mighty UK. "Crusader Kings" is the same thing, even if they had given the UK more features in Victoria.

No one is saying Paradox is "wrong" for not giving less time to western Europe to spread out things right at the start. So stop arguing with that STRAWMAN already, okay? We're saying we don't care if they are a bit more generic. Besides, as long as there are functioning Republican nations they'll definitely get a mod at some point for more flavour.



Also this.

I agree with Nuril and Enravota on this issue. I have spent enough time playing CK1 as Christian feudal states with republican and Muslim neighbors to realize that these states need to be simulated in their dynasties and succession laws sufficiently to have the AI manage them rationally. There seems to be enough work on the bishoprics, but I hope there will be some good dynamics with your own republican vassals (including baronial-level towns and up from there) as well as merchant republics like Venice and Genoa, which might be part of the HRE, an independent Kingdom of Italy, etc.

My feeling is that dependent republican states should have to negotiate for charters from their lieges giving them autonomy to appoint their own mayors and other officials (similar to ecclesiastical investiture). My hope is that republics get their own succession laws beyond simple randomness as the DD on laws implies. Even if they are not playable, who is administrating the various republics you hold in vassalage and those with whom you trade and grant the right to trade with your realm should be a major concern for feudal lords and ladies. We'll see how it turns out, but it might be possible, as Doomdark said on that DD thread, to modify the "republican" succession law if you don't like it or, I hope, mess around with other details of who becomes mayor, such as being able to appoint your own (with possible opposition), sell hereditary offices to a wealthy burgher or petty noble family, and the like. And some more advanced municipal politics like those leagues of cities that formed in Swabia during the XIII and XIV centuries, including the Swiss Confederacy.
 

unmerged(226921)

Banned
4 Badges
Sep 14, 2010
246
0
  • Deus Vult
  • For The Glory
  • Penumbra - Black Plague
  • Sword of the Stars
I wouldn't mind playing a republic in CKII if able. Although the numerous characters and dynasties in a republic in EUR tend to be a bit overwhelming for me, in a monarchy you focus mainly on your dynasty, while in a republic you have no core dynasty.

The point of CK is to play as a dynasty, not a place where there is no core dynasty. I was among those suggesting that it'd be a good idea to incorporate landless characters was playable at some point - if this is done, THEN playing as a Republic can fit the point of CK and still be allowable.

While EU3 is pretty generic, it is after all a game with global scope. CKII should be less generic for the sake of it smaller scope alone. There are also good less generic mods out there (MM comes in mind).

I'd love it if Paradox had the time, money and manpower to research and develop pagans, republics and muslims as well as they do for Christians, but they simply don't have enough time to properly represent everything at once. Again, EU3 pre-IN was, imo, an absolutely terrible game. It tried to do everything and failed at doing anything, which is why those expansions made it more interesting. Thus, I'd rather have the focus of the game be on medieval Christians and not the others.

You can't have medieval Christians in detailed way if the Muslims and Pagans are bland and uninteresting, as these were the external forces Christian lords battled with. You can't have detailed feudal lords, with basic and generic merchant republics, as these republic influenced in depth of the monarchies with their wealth alone if nothing else. Even in they are not playable, they should be pretty detailed, to properly “play” with the regular factions. How can you have a detailed medieval European Catholic countries without the Crusades? You need Muslims for that. How can you represent medieval northern HRE, Poland and the Baltic in general without properly represented Pagans? Hell, Venetian influence and trade reached every corner of Europe at the time. In the late Middle ages almost all Balkan monarchs were citizens of Dubrovnik (Ragusa), which acted as safe harbour if things got foul on the home front and moved appropriate amounts of money in that direction to provide for themselves in case they become political refugee. Here is a nice example of roleplaying and dynastic aspects which need a neutral merchant republic to be fleshed out. Bland and generic non-playable countries can only hurt the playable ones.

If you're saying you want a merchant republic to be fleshed out, nobody is saying otherwise. The issue is some people want them to be fleshed out and so much so that they're completely playable at the level as the feudal realms. This is entirely different from having them function as a means to better represent the main demographic of the game :).

Pagans, Muslims and republics had dynasties too, and at a later date the Papal States too, in a way.

I'm not disputing this, but it's not the focus of the original game or this one. They only exist in this game to provide a better playing experience for your Christian lords.


That's cute. You just argued against something I never said. I said "the appropriate mechanics for the titles" and for CK that IS dynastic and character based. What I was saying was that the title of the game doesn't define what people are buying to play. Read what I actually said: "People buy Victoria to play the period with appropriate mechanics, not to play the United Kingdom". The game is undeniably named after a Brittish monarch, yet many players don't start a game as the already-mighty UK. "Crusader Kings" is the same thing, even if they had given the UK more features in Victoria.

What's cute is you completely misinterpreted what I said and constructed your own strawman. I said your point was veering dangerously close to that mindset and frankly whether you realised it or not, it is. You used Victoria 2 and EU3 as examples of playing "for the period, not the nation". This isn't the case with me or many other CK fans.


Not once have the developers claimed that this game is made for anything but feudal lords - not once did they claim the opposite for the original. Conversely, Vicky and Vicky 2 have always been about industrialization and rising liberal politics. Infact, Crusader Kings isn't even about the Crusades - so there's another "misleading" title.



Might I also add that I didn't really see anyone asking for monarchy's or the old orders to be better represented in Victoria 2. I didn't see Paradox even add some sort of basic java family tree in EU3 to show WHY you have no heirs to your throne (or why you do) and more importantly, why a succession war is occurring. When confronted about this, what did Paradox say? Well, simply as I recall it, "This isn't CK. We won't be expanding these features."


How can we play a game about industrialization when the reactionary's are so generic? ;)


Also this.


See above.



The Great
 
Last edited:

Nuril

Ceteris Paribus
101 Badges
May 1, 2006
2.100
31
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Magicka
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Elven Legacy Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
They only exist in this game to provide a better playing experience for your Christian lords.

Confirmed for fun-hating and selfish.

What's cute is you completely misinterpreted what I said and constructed your own strawman. I said your point was veering dangerously close to that mindset and frankly whether you realised it or not, it is. You used Victoria 2 and EU3 as examples of playing "for the period, not the nation". This isn't the case with me or many other CK fans.

Not once have the developers claimed that this game is made for anything but feudal lords - not once did they claim the opposite for the original. Conversely, Vicky and Vicky 2 have always been about industrialization and rising liberal politics. Infact, Crusader Kings isn't even about the Crusades - so there's another "misleading" title.

Nope. You didn't use a single thing I said and just made up your own bullcrap no one said and argued with that. That's a strawman. I challenge you to find me doing the same. I also never said that it's "for the period, not the nation". I said it's "for the period, not what's implied by the TITLE OF THE GAME". Something you've just agreed with. I used Victoria as an example because the title directly references the British monarch, making it an easy parallel - which is also something I've already repeated to you and has been ignored. On another note:

Me: "No one is saying Paradox is "wrong" for not giving less time to western Europe to spread out things right at the start. So stop arguing with that STRAWMAN already, okay? We're saying we don't care if they are a bit more generic. Besides, as long as there are functioning Republican nations they'll definitely get a mod at some point for more flavour."

You right after: "I'd love it if Paradox had the time, money and manpower to research and develop pagans, republics and muslims as well as they do for Christians, but they simply don't have enough time to properly represent everything at once. Again, EU3 pre-IN was, imo, an absolutely terrible game. It tried to do everything and failed at doing anything, which is why those expansions made it more interesting. As it is, it seems they don't. Thus, I'd rather have the focus of the game be on medieval Christians and not the others."

STRAWMAN STRAWMAN STRAWMAN. :p


And stop double spacing every paragraph. It looks silly.


Edit:
Might I also add that I didn't really see anyone asking for monarchy's or the old orders to be better represented in Victoria 2. I didn't see Paradox even add some sort of basic java family tree in EU3 to show WHY you have no heirs to your throne (or why you do) and more importantly, why a succession war is occurring. When confronted about this, what did Paradox say? Well, simply as I recall it, "This isn't CK. We won't be expanding these features."

...How is this relevant at all? Or are you just shouting about the nonsensical strawman you set up again and making it seem even more bogus in the process? Are you saying we should disable playing Monarchies in Victoria 2? *Rolls eyes*
 
Last edited:

RedRooster81

Modding Paladin
34 Badges
Feb 16, 2010
5.673
29
  • Crusader Kings II
  • Rome Gold
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Cities in Motion
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Golden Century
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
To get back to the OP, I think that an empire-level republic should be called a republic, although federation works for me, too. I like some diversity in names from tier to tier for sake of diversity. So in CK1, I renamed the county-level republics city-states. And republics did exist. At the lowest level, that is what towns are. It's just a matter of scale from there.

And just because there were no large republics after Rome does not mean that it could not have happened. Paradox games are for me about the realm of possibility, whatever a particular player thinks is possible, with the moddable game files open in front of you. I do not know how it would work out in practice, but county and ducal-level republics could have feudal or ecclesiastical entities as their vassals, and their could be decisions for a republic dominated by a certain dynasty to become a duchy or county. This is how Milan's "Ambrosian Republic" ended thanks to Sforza, who was lord of some conquered vassal cities before declaring himself Duke of Milan. And of course there are merchant leagues to think about, which we will hopefully see in CK2 (the Hansa for example).

All these things need to be represented because they were important to feudal states, especially later in the period, as long-distance trade became a greater aspect of royal revenues and towns and cities grew. And meddling in municipal politics or staying out of them should be subject to policies that you can set. Set taxes too high or impose your own candidate for mayor and the burghers revolt; play nicely with your vassal towns, and you get lower interest rates on your loans and commerce has an easier time developing.
 

unmerged(226921)

Banned
4 Badges
Sep 14, 2010
246
0
  • Deus Vult
  • For The Glory
  • Penumbra - Black Plague
  • Sword of the Stars
angry gibberish here

You really do have an unreasonable temper and an entirely hostile attitude in this thread even when nobody has personally attacked you. Why are you such an angry person? :confused: At any rate, this discussion is both off topic and I have no reason to continue a discussion where somebody is being unreasonably hostile despite no provocation. If you wish to calm down you can respond to the message I'll be sending you.


The Great
 

Nuril

Ceteris Paribus
101 Badges
May 1, 2006
2.100
31
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Magicka
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Elven Legacy Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
You really do have an unreasonable temper and an entirely hostile attitude in this thread even when nobody has personally attacked you.

Yeah, telling you to not use silly doublespacing is really "going too far". What planet are you from? I didn't attack you anywhere. I'm simply forced to repeat, because you keep doing it, that you're arguing against a position made of straw. One that no one is actually advocating. But while you're doing that you're misquoting and pretending that's actually the held position. Or do you mean when I said you not caring about what other people want as being "selfish" or that you'd rather not let people have access to things they would enjoy as "fun-hating"? That seems pretty definitional to me (and if you didn't notice by the fleshed out nature of that massive paragraph where I said it in, it might not be as serious of a tone as you imagine. Eventhough it seems accurate to describe that).

Why are you such an angry person? :confused:

Absolutely no anger here (unless you have amazing telepathic abilities and will now tell me I'm wrong about my own internal brain state).

At any rate, this discussion is both off topic and I have no reason to continue a discussion where somebody is being unreasonably hostile despite no provocation. If you wish to calm down you can respond to the message I'll be sending you.

..Except for the part where it actually is on the topic of Republics. Not my fault you're oversensitive and argue with strawmen.
 
Last edited:

unmerged(226921)

Banned
4 Badges
Sep 14, 2010
246
0
  • Deus Vult
  • For The Glory
  • Penumbra - Black Plague
  • Sword of the Stars
Yeah, telling you to not use silly doublespacing is really "going too far". What planet are you from? I didn't attack you anywhere. I'm simply forced to repeat, because you keep doing it, that you're arguing against a position made of straw. One that no one is actually advocating. But while you're doing that you're misquoting and pretending that's actually the held position. Or do you mean when I said you not caring about what other people want as being "selfish" or that you'd rather not let people have access to things they would enjoy as "fun-hating"? That seems pretty definitional to me (and if you didn't notice by the fleshed out nature of that massive paragraph where I said it in, it might not be as serious of a tone as you imagine. Eventhough it seems accurate to describe that).



Absolutely no anger here (unless you have amazing telepathic abilities and will now tell me I'm wrong about my own internal brain state).



..Except for the part where it actually is on the topic of Republics. Not my fault you're oversensitive and argue with strawmen.

farts in defeat, fearing his superior opponent.


The Flatulent
 

Nuril

Ceteris Paribus
101 Badges
May 1, 2006
2.100
31
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Magicka
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Elven Legacy Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
nuril i fix your sig man

my armor is straw. My shield is straw. My sword is straw. In the emperor's name, let none survive! i am the strawman!

HERESY! Thou shalt be purged!

farts in defeat, fearing his superior opponent.
The Flatulent

Good to know nothing you say should be taken seriously at all. Perhaps you should add "the Troll" at the end of your posts. Or better yet, stop making signatures on the posts and use... oh.. I don't know.. Signatures.
 

Nick B II

Field Marshal
13 Badges
Dec 22, 2005
4.420
2
www.detroitskeptic.com
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
To get back to the OP, I think that an empire-level republic should be called a republic, although federation works for me, too. I like some diversity in names from tier to tier for sake of diversity. So in CK1, I renamed the county-level republics city-states. And republics did exist. At the lowest level, that is what towns are. It's just a matter of scale from there.
I'm not sure about "Federation." A Federation is composed of units that could (theoretically) be full-sized independent countries of their own. It's a very modern concept. So to be a real federation in CK there'd have to multiple King-tier level Republics joining the same country.

And I just can't imagine a Midieval scenario where that happens. I can imagine Venice kicking significant Byzantine ass, conquering the City without anyone else's help, and declaring that it was the Third Rome. I can imagine Pisa seizing control of the Papal states, humbling the Emperor in a series of wars, etc. I could see a Hanseatic league leading a Crusade in Lithuania, creating a King-level title there, and going on to win enough glory that they could be Empire-tier.

But I can't see several of those things happening, AND several of those republics joining into one new Federation. I can't see any of those new Empire-tier Republics giving so much autonomy to a conquered city that it becomes the equal of the original Empire-tier city.

Nick
 

Ivashanko

Field Marshal
51 Badges
Dec 6, 2010
3.165
3.500
  • Crusader Kings II
  • Sengoku
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis III Complete
  • Rome Gold
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny - Tales from the Tiers
  • Age of Wonders III
  • Crusader Kings II: Holy Fury
  • Europa Universalis III Complete
  • Europa Universalis IV
  • A Game of Dwarves
  • Hearts of Iron III Collection
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Cities: Skylines
  • Europa Universalis IV: Art of War
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Semper Fi
  • For the Motherland
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • King Arthur II
  • Hearts of Iron III: Their Finest Hour
HERESY! Thou shalt be purged!



Good to know nothing you say should be taken seriously at all. Perhaps you should add "the Troll" at the end of your posts. Or better yet, stop making signatures on the posts and use... oh.. I don't know.. Signatures.

I throw my vote in with the group that thinks you're response was overly aggressive, given the importance of the debate (that important being none).
 

Nick B II

Field Marshal
13 Badges
Dec 22, 2005
4.420
2
www.detroitskeptic.com
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
You can't have medieval Christians in detailed way if the Muslims and Pagans are bland and uninteresting, as these were the external forces Christian lords battled with. You can't have detailed feudal lords, with basic and generic merchant republics, as these republic influenced in depth of the monarchies with their wealth alone if nothing else. Even in they are not playable, they should be pretty detailed, to properly “play” with the regular factions. How can you have a detailed medieval European Catholic countries without the Crusades? You need Muslims for that. How can you represent medieval northern HRE, Poland and the Baltic in general without properly represented Pagans? Hell, Venetian influence and trade reached every corner of Europe at the time. In the late Middle ages almost all Balkan monarchs were citizens of Dubrovnik (Ragusa), which acted as safe harbour if things got foul on the home front and moved appropriate amounts of money in that direction to provide for themselves in case they become political refugee. Here is a nice example of roleplaying and dynastic aspects which need a neutral merchant republic to be fleshed out. Bland and generic non-playable countries can only hurt the playable ones.
Persuasive reasoning. CK2 would clearly be much better if every country was simulated well.

OTOH "much better" does not necessarily imply it won't be fun without those detailed simulations. Figuring out whether it will be is actually easy. CK1 did ok simulating West European feudal realms, but it was only ok. It mindlessly applied the ok Western Feudal mechanics to every realm on the map. And it was still fun.

That's why I tend to side with the devs on their decisions to not bother simulating pagans, Muslims, republics, and other non-playable realms well in the initial release. I want a fun game that simulates feudalism well. I want it soon. I know I'm gonna get that if the Devs do what they say they're gonna do. If they have to add realistic internal politics for every Republic, polygamy, and a bunch of other stuff that would be nice but was not present in CK1 OTOH...

Much better to get a game that does Europe well by next March, and then badger Paradox for expansions.

Nick
 

unmerged(226921)

Banned
4 Badges
Sep 14, 2010
246
0
  • Deus Vult
  • For The Glory
  • Penumbra - Black Plague
  • Sword of the Stars
Persuasive reasoning. CK2 would clearly be much better if every country was simulated well.

OTOH "much better" does not necessarily imply it won't be fun without those detailed simulations. Figuring out whether it will be is actually easy. CK1 did ok simulating West European feudal realms, but it was only ok. It mindlessly applied the ok Western Feudal mechanics to every realm on the map. And it was still fun.

That's why I tend to side with the devs on their decisions to not bother simulating pagans, Muslims, republics, and other non-playable realms well in the initial release. I want a fun game that simulates feudalism well. I want it soon. I know I'm gonna get that if the Devs do what they say they're gonna do. If they have to add realistic internal politics for every Republic, polygamy, and a bunch of other stuff that would be nice but was not present in CK1 OTOH...

Much better to get a game that does Europe well by next March, and then badger Paradox for expansions.

Nick

Exactly what I was trying to say.


The Great
 

Veldmaarschalk

Cool Cat
151 Badges
Apr 20, 2003
30.119
1.851
  • 200k Club
  • 500k Club
Confirmed for fun-hating and selfish.



Nope. You didn't use a single thing I said and just made up your own bullcrap no one said and argued with that. That's a strawman. I challenge you to find me doing the same. I also never said that it's "for the period, not the nation". I said it's "for the period, not what's implied by the TITLE OF THE GAME". Something you've just agreed with. I used Victoria as an example because the title directly references the British monarch, making it an easy parallel - which is also something I've already repeated to you and has been ignored. On another note:

Me: "No one is saying Paradox is "wrong" for not giving less time to western Europe to spread out things right at the start. So stop arguing with that STRAWMAN already, okay? We're saying we don't care if they are a bit more generic. Besides, as long as there are functioning Republican nations they'll definitely get a mod at some point for more flavour."

You right after: "I'd love it if Paradox had the time, money and manpower to research and develop pagans, republics and muslims as well as they do for Christians, but they simply don't have enough time to properly represent everything at once. Again, EU3 pre-IN was, imo, an absolutely terrible game. It tried to do everything and failed at doing anything, which is why those expansions made it more interesting. As it is, it seems they don't. Thus, I'd rather have the focus of the game be on medieval Christians and not the others."

STRAWMAN STRAWMAN STRAWMAN. :p


And stop double spacing every paragraph. It looks silly.


Edit:

...How is this relevant at all? Or are you just shouting about the nonsensical strawman you set up again and making it seem even more bogus in the process? Are you saying we should disable playing Monarchies in Victoria 2? *Rolls eyes*

There really is no need for making such posts.

Stop these personal attacks !
 

yourworstnightm

Field Marshal
58 Badges
Jul 9, 2004
6.477
990
  • Crusader Kings II: Conclave
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • PDXCON 2017 Gold Ticket holder
  • Imperator: Rome
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
Republics might be something for an expansion. Would be interesting to keep your dynasty in power in a city state, where you need support from the people/ merchants/ rich families or some such. The Grimaldis and di Medicis were successful on that front IRL.
 

Enravota

\\\
87 Badges
Jul 24, 2004
1.554
6.260
  • Crusader Kings II: Way of Life
Persuasive reasoning. CK2 would clearly be much better if every country was simulated well.

OTOH "much better" does not necessarily imply it won't be fun without those detailed simulations. Figuring out whether it will be is actually easy. CK1 did ok simulating West European feudal realms, but it was only ok. It mindlessly applied the ok Western Feudal mechanics to every realm on the map. And it was still fun.

That's why I tend to side with the devs on their decisions to not bother simulating pagans, Muslims, republics, and other non-playable realms well in the initial release. I want a fun game that simulates feudalism well. I want it soon. I know I'm gonna get that if the Devs do what they say they're gonna do. If they have to add realistic internal politics for every Republic, polygamy, and a bunch of other stuff that would be nice but was not present in CK1 OTOH...

Much better to get a game that does Europe well by next March, and then badger Paradox for expansions.

Nick
OK, take a look at Crusades in CKI. They were practically DoW by Catholics on a specific Muslim state (usually the Fatimids) with bonus piety for the one who captures the target. The Muslim state, acting as any other state in game in turn sent his armies in Europe, busting smaller states and founding the all-time favourites like the emirs of Scotland and Bohemia (I personally found the emir of Bohemia not fun, but that depends on the point of view ;)). Europeans acted independently and not as a more or less coherent force, and unless one of the bigger kids (France or HRE) joined the Crusade usually ended backwards to the desired outcome. Sometimes because of the endless war with the Fatimids the given European power even collapsed in my games or overtaken by the Muslims. Here is a concrete concept that was more or less broken in CKI, involving the factions you think should be left to natural forces (Muslims should try to protect their lands, not go on the offensive, crusaders should be able to band together for extra punch). Not to mention who had the logistics to move that amount of troops around in medieval times and that they might as for something in return (click).
Another example in early CKI Byzantium had the nasty habit of blobbing and crushing anyone in their way. In the end it was addressed by generic and also Byzantine specific de-blobification:)D) events, which in turn made it collapse early in game, with another series of raeg and complaining. It is understandable that republics and non-Chrisitians (and Orthodox states too) are more of an afterthought in a game about medieval Europe, but not addressing issues around such afterthoughts will create problems for the balance and fun of the core aspect of the game. What is the point of sole focus on Christian monarchies, if it will most probably lead to powertape fixes of raging Byzantium, Fatimids or Venice? As I said, fleshing out feudal lords, requires more vivid powers that they interact with, and I'm not talking about internal politics for every Republic, polygamy, and a bunch of other stuff (although that would be nice too).