• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Thandros

Ruler of Somewhere else
121 Badges
Oct 29, 2010
703
169
  • Darkest Hour
  • Crusader Kings II
  • Rome Gold
  • Europa Universalis IV
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Victoria 2
  • Stellaris
  • Imperator: Rome
  • Crusader Kings III
No the Republic was hopelessly unstable by the First century BC and any circumstance where it doesn't turn into an empire would have resulted in the Roman State falling apart.
 

Imperator1993

Southern Byzantophile
72 Badges
Dec 5, 2010
1.124
58
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Europa Universalis: Rome
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • Crusader Kings II
  • Arsenal of Democracy
  • Deus Vult
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Rise of Prussia
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
Certainly not, the Republic was an unstable mess towards the end, the only way to have stablity was to centralize power in one person and even that didn't help entirely with all the usurper emperors and such.
 

Stuckenschmidt

Deus Vult
53 Badges
Jun 25, 2004
3.788
4.685
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • BATTLETECH
  • Imperator: Rome
  • Crusader Kings II
  • Rome Gold
Would rome have lasted longer and expanded farther as a republic than it did as an empire considering that most of the roman expansion occured in the republican era.

Nah, the mechanics of overexpansion and the developments outside the Roman territory would have been the same for a Republic.
 

Lord Finnish

A man of science and culture.
73 Badges
Sep 4, 2006
12.332
1.960
  • Europa Universalis IV: Third Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • For The Glory
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
Empire was inevitable. The republican system was pretty much begging for a powerful consul to take over.
 

Plank of Wood

μεσσηγυδορποχέστης
24 Badges
Nov 16, 2010
1.853
545
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines Industries
  • Crusader Kings III
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Cities: Skylines
The Republic could have lasted into the new millennium if Pompey had won the Civil War, thus leaving Octavian without an inheritance or a name for himself that was worth something. Pompey would probably end up murdered by hard-liner Populares, and even the Optimates were only on his side out of convenience. Mark Antony was a problem, but with a Pompey victory we don't really get an ending for him which doesn't end up with him face down in the mud somewhere. While Cicero and Cato still held power and didn't have to worry about Antony or Caesar, the Republic would still exist. The Republic would need to get more authoritarian and crack the whip more than a few times to discourage power grabs, but it could theoretically make it to 0AD.

Beyond that and we go into butterfly land. The Republic would need some serious reform in the way it operated if it wanted to last as long as the Empire did. It would have to do away with elected leaders leading armies, which would be a very difficult premise for the Senate. Arguably, the Republic could have conquered more than the Empire ever could if it managed to drag itself along for even half as long as the Empire did - having one ultra-ambitious leader was no match expansion-wise compared to having several ultra-ambitious generals (who often needed juicy new lands to invade so they could pay off their debts).

Not entirely impossible is the restoration of the Republic after Caligula died. If the Senate had decided to grow a pair and stand up for themselves, or Claudius decides against his drawn out plan to become Emperor, it's possible the Empire could have ended there and then, with 2 out of it's 3 Emperors being widely considered tyrannical. Since nobody alive actually remembered what the Republic was like by that point, it's very possible we end up with a Rome that has the methodology of the Principate, but with the Senate in control. Again, only the butterflies know how long it would last.
 

Mr. Domino

Major
90 Badges
Nov 1, 2005
590
0
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Nemesis
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Empire was inevitable. The republican system was pretty much begging for a powerful consul to take over.

Probably. But I do wonder where this powerful consul comes from.

Sulla became dictator through the chaos of the Social Wars. Pompey's rise also arose through that conflict.
Caesar gained a great deal of fame, power, and loyalty via the conquest of Gaul. Its hard for me to imagine his march of Rome occurring without loyal legions who had served with him for years and the glory of conquering an entire province.

If the Republic limps into BC 20 or so-where will the military victories come from for an ambitious consul to seize power with? An invasion of Britain? Germany? Putting down a few rebellions?

I just wonder if, as the age of great Roman military expansion winded down, it wouldn't become harder to follow in Sulla or Caesar's footsteps and seize power through military might. Which might still mean the Republic dissolves but it dies to something like the Catilinarian conspiracy. Or if men like Crassus takes more power via oligarchic means (which may be easier to do within the Republican system.)

Closer on topic-I don't know if the Republic, even if we assume for the sake of argument it was more stable or competent than the late Empire, could have handled the strain of all the barbarian or Arab invasions either. Both the Western and Eastern Empires faced very serious military challenges in the 4th-7th centuries.
 
Last edited:

Hari ganesh

Major
1 Badges
Jul 14, 2014
612
124
  • Victoria 3 Sign Up
Beyond that and we go into butterfly land. The Republic would need some serious reform in the way it operated if it wanted to last as long as the Empire did. It would have to do away with elected leaders leading armies, which would be a very difficult premise for the Senate. Arguably, the Republic could have conquered more than the Empire ever could if it managed to drag itself along for even half as long as the Empire did - having one ultra-ambitious leader was no match expansion-wise compared to having several ultra-ambitious generals (who often needed juicy new lands to invade so they could pay off their debts).
Thats what got me thinking (the ambitious generals part).
 

Druplesnubb

Lt. General
42 Badges
May 14, 2013
1.380
1.105
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Sword of the Stars II
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Stellaris
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Magicka
  • Imperator: Rome
Arguably, the Republic could have conquered more than the Empire ever could if it managed to drag itself along for even half as long as the Empire did - having one ultra-ambitious leader was no match expansion-wise compared to having several ultra-ambitious generals (who often needed juicy new lands to invade so they could pay off their debts).
This is a massive point against the republic lasting as long as the empire did. Rome had already expanded about as far as it could without imploding upon itself, and even then it could only hold onto its borders for so long because of its neighbouring client states doing most of the fighting against the enemy barbarians. I've read that one of the early emperors specifically told his successor not to conquer any more land because the empire wouldn't be able to handle it.
 
Last edited:

Plank of Wood

μεσσηγυδορποχέστης
24 Badges
Nov 16, 2010
1.853
545
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines Industries
  • Crusader Kings III
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Cities: Skylines
This is a massive point against the republic lasting as long as the empire did. Rome had already expanded about as far as it could without imploding upon itself, and even then it could only hold onto its borders for so long because of its neighbouring client states doing most of the fighting against the enemy barbarians. I've read that one of the early emperors specifically told his successor not to conquer any more land because the empire wouldn't be able to handle it.

Which point? In the case of the latter, yes. In the case of the former (ie, the Senate getting it's shit together and separating the military from political appointment), then no.
 

Druplesnubb

Lt. General
42 Badges
May 14, 2013
1.380
1.105
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Sword of the Stars II
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Stellaris
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Magicka
  • Imperator: Rome
I think I quoted a little more than I should. I think it should be obvious what I meant from my post, but I edited the quote just in case.
 

Plank of Wood

μεσσηγυδορποχέστης
24 Badges
Nov 16, 2010
1.853
545
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines Industries
  • Crusader Kings III
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Cities: Skylines
Ah okay. No worries.

Yeah, the Republic's borders were at the point where further expansion were a straight up death sentence, unless infrastructure improved (possible over a few centuries) or made drastic changes to the way it operated (which again, would take a century at least). But, if the Republic could hold it together for that long without totally collapsing (losing a few provinces wouldn't crush Rome in it's entirety), long term survival wasn't completely impossible. After that, butterflies.
 

Finnish Dragon

Field Marshal
60 Badges
Jul 22, 2002
2.707
84
Visit site
  • Crusader Kings II: Conclave
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
Empire was inevitable. The republican system was pretty much begging for a powerful consul to take over.


I think you are right about that. Marian reforms changed the nature of the Roman legions from citizens army towards standing professional military which is primary loyal to it´s generals. There were significant benefits n these reforms as well. This is from Wikipedia:

The first, and most obvious result, was the improvement in the military capability of the army. No longer, when war threatened the Republic, did a general have to hastily recruit a citizen army, train it to fight and obey military commands and discipline, then march it off to do battle, raw and un-blooded. This fact alone was instrumental in the growth and success of the Roman military machine and resulted in the continued success of the Romans on the battlefield.

Another benefit of the reforms was the settlement of retired legionaries in conquered land. This helped to integrate the region into a Roman province and "Romanise" its citizens, reducing unrest and revolt against Roman rule.

However, loyalty of the legions shifted away from the Roman state, i.e. the Senate and People of Rome, and towards the generals who led the army. It became alarmingly common for a general to prolong his Imperium by using the army to influence the senate and consolidate his power. Some even went as far as to declare war on their enemies (see Roman civil wars).

This led ultimately to the destruction of the Republic and its transformation into an Empire under the rule of an Emperor in all but name.

Regarding the Republic there was always a question that were the Roman legions more loyal towards their commanding generals or the Republic. Ambitious generals who shared hardships with their troops were much more respected among the troops than senators in Rome. Ambitious generals knew that and they used that knowledge ruthlessly.
 

Fornadan

Lt. General
71 Badges
Jan 10, 2004
1.306
42
  • Stellaris: Leviathans Story Pack
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis: Rome Collectors Edition
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Warlock: Master of the Arcane
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Crusader Kings II
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
Which point? In the case of the latter, yes. In the case of the former (ie, the Senate getting it's shit together and separating the military from political appointment), then no.
There is no way to separate high military offices from political appointment as these are intrinsically linked

If the army generals are pushed outside the political establishment, they'll just revolt and seize power for themselves
 

Plank of Wood

μεσσηγυδορποχέστης
24 Badges
Nov 16, 2010
1.853
545
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines Industries
  • Crusader Kings III
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Cities: Skylines
There is no way to separate high military offices from political appointment as these are intrinsically linked

If the army generals are pushed outside the political establishment, they'll just revolt and seize power for themselves

If we're talking about situations where the Republic could have survived as long as the Empire did (which is already a long shot), then we have to consider the possibility of politics and military being separated.
 

Fornadan

Lt. General
71 Badges
Jan 10, 2004
1.306
42
  • Stellaris: Leviathans Story Pack
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis: Rome Collectors Edition
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Warlock: Master of the Arcane
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Crusader Kings II
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
If we're talking about situations where the Republic could have survived as long as the Empire did (which is already a long shot), then we have to consider the possibility of politics and military being separated.
Are we considering the Romans travelling to the Moon as well?
 

Plank of Wood

μεσσηγυδορποχέστης
24 Badges
Nov 16, 2010
1.853
545
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines Industries
  • Crusader Kings III
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Cities: Skylines
Are we considering the Romans travelling to the Moon as well?

Well yeah the Republic lasting as long as the Empire would have to be powered by moonrocks, but that doesn't mean it's not fun/useful to imagine the situation that would lead to the SPQR Saturn V breaking orbit.
 

Hari ganesh

Major
1 Badges
Jul 14, 2014
612
124
  • Victoria 3 Sign Up
Wars are the main reason for innovation. A SPQR lasting into the 21st century would probably mean a united world or atleast europe,africa,and the americas being united under one flag and probably not many reasons for war and therefore not many reasons for a space race.
 

Yakman

City of Washington, District of Columbia
26 Badges
Jan 5, 2004
6.315
14.311
  • Crusader Kings II: Way of Life
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Deus Vult
  • For The Glory
  • Victoria: Revolutions
  • 500k Club
the empire, for all its faults and its problems "settling in" was a superior system to the late days of the republic.

the Roman Republic, for all its virtues, couldn't run its empire very well. It was like using a town hall meeting to run the USA.
 

knul

General
17 Badges
Jan 15, 2006
2.412
3
  • Magicka
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II
Wars are the main reason for innovation.

Oh yes, writing, the printing press, the steam engine, all were invented because of wars. And of course all the agricultural, architectural and domestic inventions. Why improve the yield of your fields if there is no war to motivate you?

People invent new things mainly because these inventions improve their lives. In a peaceful, united republic, there would still be enormous pressure to gain higher farming yields. There would still be demand for new luxury goods, better transport and better communication. In fact, I would say innovation would be higher, as trade is very important for the spread of technology. With a safe empire, long-distance trade would flourish and enable the spread of local inventions to other areas.