Chapter 6: A Great War? Again?!
By popular demand (okay, only Dewirix), here's my new Indian satellite in the purple.
Let's get this show on the road!
June 28, 1858 -- My hopes of creating a world wide liquor shortage are thwarted by the inconsiderate jerks that produce so much liquor. I should declare war on the #1 producer and take their land!
Oh, wait. It's me.
Even building almost 150 guards isn't enough to use up the world's supply of liquor. I hope I at least mildly inconvenienced a few foreigners; it would make me feel better.
September 27, 1858 -- I build forts in Regina, Maple Creek, Great Falls, and Billings, to provide a stiffer line of defense in case the British get squirrelly again. Some of my Guards brigades are being built in North America, which should also strengthen my presence.
October 4, 1858 -- Ah, bureaucratic bloat. My mortal nemesis. I've got 1.4% of the population as bureaucrats, so I'm purposefully underfunding them so they'll demote into something useful. Unfortunately, there's very little effect. Instead, I use my surplus to cut taxes on the poor to 15% and add a -5% import subsidy.
December 9, 1858 -- Some merchants from Bremen harass my shippers; I'd declare war on them if I could be bothered to figure out where they are in this continuity.
December 24, 1858 -- The Northwest Territories are a new member of the Russian Republic; I decide to encourage clergy in Gansu. I also turn my first colony into a state -- St. Augustine, Florida. I honestly don't remember getting that in EU 3.
January 16, 1859 -- With yet another new colony being founded, I decide to encourage bureaucrats in British Columbia (well, Russian Columbia). My hope is to turn North American colonies into states as quickly as possible; they're my largest colonies (by far).
January 29, 1859 -- Another member of the Crazy Cavalcade of Colonies, Farafra (in Africa) leads to bureaucrat promotion in Alberta.
February 28, 1859 -- The last new colony is Alaska -- the bureaucrat NF goes to Washington State.
March 13, 1859 -- The Czechs have the nerve to ask for military access; it'll be a cold day in hell before I'll let them have it.
April 27, 1859 -- That goes double for you, United Kingdom.
May 13, 1859 -- I don't have the heart to say no -- maybe I'll get to intervene in their Civil War, which might harm a couple of chickens and the odd duck!
September 18, 1859 -- I finish Inorganic Chemistry. At this point, I seriously consider working towards Biologism. In 99% of games, I would, but here's the thing. With only a handful of clergy and my starting techs, I've gone from 10% literacy to 24% literacy. That means, even with no new techs on my part, I could theoretically be over 50% by 1909, assuming a similar rate of growth. That's pretty awesome. I decide, for now, to keep supplying my industry with new tech, since my Guards are kind of expensive.
October 28, 1859 -- I do away with the import subsidies. Yes, I've got a sizable currency reserve (5.86 million £), but the fiscal conservative in me hates deficit spending. I'm back to a healthy 1000 £ per day.
December 13, 1859 -- Mecklenburg throws Hanover out of my sphere, not realizing that I've got 100 diplomatic points in my back pocket. Hanover is returned quickly. Note, I really have no use for Hanover; it's just fun to deny it to Mecklenburg.
January 1, 1860 -- I have a momentary heart attack when I see that China gets "End Manchu Domination", which mentions something about modernization. Then I remember that A) it isn't westernization and B) China's my satellite anyway. It's Manchukuo that is my great rival.
April 9, 1860 -- You've waited patiently enough for some action. I decide to pick on Oman, mostly because they make my borders ugly.
Yemen and Persia are Oman's allies; they both run away as quickly as possible with tails between their legs. I don't blame them.
May 2, 1860 -- My first Socialist party; the Populists.
That's a pretty ugly party, all things considered. Worst of all is jingoism -- the last thing my economy needs is to make my army even more expensive. I'll need to do my best to keep them out of power.
August 9, 1860 -- We're down to 16 guard units in queue; if I have some spare screenshots I'll show you where my armies are positioned. There's not much rhyme or reason at this point; I try to get as many troops in North America, the border with Czechoslovakia, and the border with Manchukuo as possible. I don't really bother with composing ideal armies (which at this point would be 8 guards units, with some maybe getting 8 artillery as well -- I generally stop bothering with cavalry altogether once I have guards except for a few sneaky all-hussar corps once I get those), just putting guards where they can do the most good.
My army is so big at this point, and it's such a hassle, that I don't even know if I'll bother swapping out existing infantry for guards. I really wish there was some kind of upgrade mechanism in Vicky 2 -- maybe we'll see it with A House Divided?
October 6, 1860 -- I certainly don't need huge armies to face Oman; they have all of 2000 troops. I'm successful enough that I add a new war goal.
Oman is one of the few countries that's almost exactly where it ought to be. I've circled my new war goal in the screenshot.
July 5, 1861 -- One more region ought to do it; this will essentially just leave Oman the tiny strip of land from Tabouk to Mecca, at least as far bordering me goes. They're welcome to the tip of the peninsula.
August 5, 1861 -- The gods of Victoria II have decreed that I must be punished for picking on Oman.
This is
technically a Great War, since Mecklenburg is #8 in the world. However, their friends amount to nothing and we only border in one place; Washington State-Oregon. I very much doubt the Czechs will let Russians pillage across their land to get to Mecklenburg (or vice versa), and I'd love to see Mecklenburg try.
Speaking of military access, loyal satellite Hedjaz (also in the right place!) lets me cross through their land to finish off Oman, who stubbornly won't surrender despite having no way to oppose me.
Meanwhile, the 4th North American Division (15,000 Guards) marches into Sacramento. Once again, I fail to give it a proper leader. One of these days I'll remember.
September 27, 1861 -- It turns out that leaderless mobs, even with fine weapons, can get beaten pretty badly by competently led troops.
I can't prove that Mecklenburg doesn't have guards, but the circumstantial evidence (the slow speed of their army, the results when I do have a leader) seems to indicate they do not, at least in North America.
I finish steam engines, and given what is apparently my mantra, I research the only logical technology.
((In another AAR, I think tamius23's, the author asked for advice for why he was getting chewed up. I said to train tactics, because TACTICS = GOOD!))
October 25, 1861 -- I put a fine general in charge of the 4th North American Division -- Alexei Gurko, +2 attack, +1 defense, -20% Morale. Unfortunately, since Morale is ORG regain rate, it's exactly the wrong thing to give a battered army. Casualties are much better, but I still lose the Battle of Portland.
Never fear, General Gurko! The Second REF (Russian Expeditionary Force) is on the way!
December 24, 1861 -- Yay! I won!
Of course, that's something of a Pyrrhic victory.
February 11, 1862 -- I decide to invade Northern California. What could possibly go wrong? (Hint: Look at the two armies in the screenshot)
May 6, 1862 -- I lose Second Sacramento, thanks to my leader being dead. At one point, I had general deaths as pop-ups, but it happened so frequently and with most countries, I have an overabundance of generals. Oops.
June 1, 1862 -- I've had about enough of you, Edwin von Spee.
June 23, 1862 -- Boris Kolchak exacts revenge, thanks to two special traits. 1) +2 to attack; 2) Not being dead.
Perhaps the tide is turning?
July 19, 1862 -- Third Sacramento goes swimmingly.
Please forgive the pun; it was entirely unintended.
New elections are afoot, and the news looks somewhat grim. Jingoism (because I'm in the middle of a war) is incredibly popular, which could boot the Westernizers out of office.
August 8, 1862 -- The bludgeoning continues.
August 28, 1862 -- It is poetic justice that Mecklenburg's army is obliterated at Fourth Sacramento.
I kind of wish I hadn't used my infamy to beat up on Oman; Northern California would be a fine addition to my North American empire.
October 12, 1862 -- Speaking of Oman, they finally surrender, and you can see my nice clean borders.
December 28, 1862 -- The Westernizers win in a close finish.
The Westernizers are clearly the largest party, but the next three split the vote between them. With the Panslavs being a non-factor, and the Slavophiles and Populists unlikely to form a cabinet, the only thing I need to watch out for is the Socialists overtaking the Westernizers.
That's all for tonight!