Repubic of China 1914: A Guide to Play and Some Fun Victory Conditions! (Axis joined)

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NapoleonComple

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Hey, I just thought I'd take a shot at writing up a guide to how to win (or at least, accomplish all reasonable objectives) as the Republic of China in the Darkest Hour 1914 campaign. And it turned out to be longer than I thought. So I've split it into three parts, starting with some made-up victory conditions and their consequences to add some structure. The Republic of China is a surprisingly fun campaign and I wanted to advocate it.

I don't think it is possible to take over Japan as China in the 1914 campaign. The reason for this is that China starts off with barely any navy and no technology with which to build one. And without decent aircraft carriers there's no quick way to access decent naval power. Add to the fact that you only have SIX YEARS to accomplish your goals (and the timer will be your biggest foe) and that may be cut short if Germany manages to toast France within that timescale, and China has no time with which to build a navy. You can, however, lay the bedrock of a Chinese navy during the course of the campaign.

It IS possible to take India; I failed to accomplish it in my game but I was THREE MONTHS away from Karachi and I believe that if I'd just planned things a bit better from the start I would have made it. Calcutta, Hyderabad, Delhi, Lashio, Rangoon and Bombay were all in Chinese hands, although newly deployed Raj forces were harassing my sprinting units supply lines (I locked the British army up in Burma leaving the rest of my army to run on.) Taking India is, however, extremely ambitious.

You won't get anything from the Russian empire or the Soviet Union in talks. However, the UFA directory is not as resolute, and you may manage to demand the territories you have a claim on from them; this will net you Vladivostok and fulfill the Chinese objectives in the east. It is not necessary to take Vladivostok in order to achieve this; you just have to knock the Russians out of the war and then demand your territories from the UFA while they're tussling with the Soviets in the west (You may not be able to do this immediately; I discovered this in December 1920 as the campaign was just about to end that there is about a 37% chance they will cave and give you want you want.) The Japanese and Raj will not talk to you; you have to annex them or free regions to keep what you want.

So, what do you want?

To put it quite simply, you want to take Korea, and the area around Vladivostok, as well as as much of British Asia as possible, attempting to take Burma and, if possible, Bangladesh (and why not India as well if you can?) restoring China's historical domination over the east and placing India for the first time under a Chinese government. (Or you can choose to liberate them if you're going for a less oppressive China.) This is extremely difficult to manage, but it is considerably less difficult to achieve a lesser shade of victory that would still have been an astounding change of fortunes for the time. So for my first post (of three) here are some informal "victory conditions" from worst to best in terms of achievement by the end of 1920.

Strategic Chinese Defeat.

The worst has happened; allied armies have broken in to China itself and the very survival of the country is in severe doubt. Japanese armies sweep across northern China and Chinese cities across the coast are falling to British and Japanese armies, supported with Portuguese, French and perhaps American help. In the north and west, the Russians have accomplished the impossible in crossing the deserts and vast steppes to invade Manchuria and seize Xinjiang. China's heartlands are in danger of falling, if they haven't already, and the south of China now crumbles in the face of the armies of the British Raj. The Chinese governments attempts to modernise the country are completely discredited, the central government's mandate laughable, and already, warlords begin to exploit the situation. Even if China can somehow rally and drive back the hordes of Russian soldiers pouring in from the north and defeat the disciplined, modern armies of the Britain and Japan, with a minimum of territorial losses (and losses are now certain) the country is certain to disappear into anarchy as the empire, once united, must divide. One can only hope that this new strengthened, emboldened and briefly scared Japan will somehow allow this divided country to unite once more...

Conditions: China cannot afford its northern or western cordons to be broken by the Russians. If the allies take Wulanhaote, Tongliyao Hot or Panjin in the east, or Ge'ermu or Yumen in the west, and cannot be driven from them, then it is likely that the Russians or Raj are in a position to pour into China's vast interior. Equally, China's vast coastline must be held; the Axis must control Hong Kong, Naoming, Guanzhou, Macao, Fuzhou, Shanghai, Nanjing, Huaiyin, Quingdao, Yantai, Tianjin, Anshan and Port Arthur to keep the allies out. Finally, while it is unlikely that the armies of the British Raj, distracted as they are by problems in Europe, will manage to launch an invasion through China's southern regions, the Chinese must remain in control of Kunming. If any of these regions are in Allied hands by 1921, China has suffered a crippling defeat and, based on historical facts of the time, would likely not remain stable for very long. The implications for the Second World War are alarming if things have also gone ill in the west for China's allies; with Japan emboldened and China weakened by war in addition to its internal divisions, the Chinese may simply fold. America may be less sympathetic towards the Chinese given their opposition during the 1st world war. If Japan can take and secure China in an easier and more profitable fashion, they may not need to provoke America. Without Pearl Harbour, the Americans may not enter the war.

The allies have won this first war, even with Chinese resistance. But, in their catastrophic defeat of China... what will this victory mean for the allies of the future? Has Viviani unknowingly sealed his nations fate?

Tactical Chinese Defeat

China has survived its foolish foray into the quagmire that is the first world war. But their efforts have been fruitless, as limitless Chinese manpower grinds itself down impotently against the armies of Japan, Russia and Britain. Chinese armies gaze out across the Yalu river at the lands of Korea, frustratingly close but behind a wall of Japanese and British soldiers who are not going anywhere soon. The Russians have not, contrary to expectations, been split in two and forced into an early capitulation, but instead hover menacingly around Chinese borders, tying up China's vast manpower in a back and forth game of raid and counter-raid across the equally vast border regions. Even if the Russians have fallen into anarchy, the British Raj has stood strong and united where the Russian army has not; the dense jungles and high mountains of Burma have proven utterly impenetrable to Chinese armies, however numerous those may be. China's attempts to modernise its industry and army have proven to be noble endevours, and have allowed China to stand strong (provided they stand united) against vast sections of the globe, but they have been unable to project that power out of China itself. And the Chinese people, tired of the vast casualties inflicted upon them in this futile war and still subject to the depredations of corrupt officials and the presence of a distracted and either uncaring or unable government, have begun to look to other sources of leadership. Warlords are beginning to stir, discontent is beginning to rise, and the central government is struggling to maintain control. When this war finally ends, will China be able to recover from this ominous setback and learn the same lessons Germany is even now examining on how to properly take a fight to the enemy? Or will it collapse into civil war, its leadership returning to its indolent ways as the warlords take hold of the periphery? Either way, Japan is watching from over the seas. It has beaten the Chinese twice now, though the second time was a harder affair. Perhaps, one day soon, when circumstances permit or needs demand it, they will once more engage the giant nation... and this time China's heartlands will feel the tread of Japanese armies...

Conditions: China went into this war to recover Hong Kong and Macao, and to re-establish dominance over Korea and south-east Asia. Therefore, if the Japanese still control Pyeongyang and Seoul, OR the British Raj is still in possession of Lashio, on the Burmese border, then while China itself is likely safe from invasion, at least for now and probably for the next decade, its efforts to expand and re-establish itself as a local power have clearly failed, something which will no doubt shake confidence in the central government, and disturb the republic's fragile unity. They can at least hope they cost Japan enough blood and treasure to also put their hated enemy into rebuilding; the war has not been a total disaster. The greatest danger from this defeat is the effect it will have on China's stability; China's chances of avoiding the rise of the various factions and warlords are unlikely to have been aided in this military failure!

Stalemate

China has got somewhere. The Russians, who once menaced the republic from both sides, are now an unpleasant memory as the nation falls into anarchy reminiscent all too much of China's recent history. The Japanese have been driven back across the river Yalu as the British and Portuguese abandon the cities they have stolen, cities that are now guarded ferociously by fearless, veteran Chinese soldiers who, while few in number, have become quite accustomed to throwing as many as six divisions at a time back into the sea they so foolishly came from. Those few landings that have been managed have simply wound up evacuating clumsily, assuming they haven't been surrounded and forced to surrender themselves. Chinese armies, far from being an undisciplined, infighting rabble, have proven themselves worthy of, if not quite standing next to the armies of othre nations, then at least worthy of respect in the eyes of those nations. The eyes of the world have been opened to China's military potential, and the Japanese in particular are taking very close notes regarding this revival in an old enemy that has tried very hard to push them out of Asia and back into their island homelands.

However, for all this, China has, if not quite failed to achieve anything of note, then at least fallen short of its goals. Burma may have been penetrated, but the Raj's eastern reaches remain solidly in British hands, with only a few border gains to show for Chinese efforts. The Japanese have suffered serious losses; the valuable, steel-rich north of the nation and the industries of Seoul are lost to them, at least for now, but they still hold the vital port of Busan and they have maintained a foothold upon the Korean peninsula; even as treaties are signed recognising the divided state of Korea Japanese strategists and politicians are plotting greedily on how to retake it. It is an outcome truly representative of the nature of warfare in this era; China has entered this war with high hopes of quick conquests, international glory, and an impressed populace back home. It has exited it with untold casualties, the wary respect of the world (and, most importantly, the fear of the Japanese) and a mourning population who may yet take up arms against their current leadership. Nobody in their right mind would say that China has truly lost the war, but it would take a very bold person to declare that it has won a victory.

Conditions: China has stalemated on both fronts; they hold Lashio, Pyeongyang and Seoul, but Japan controls Busan in the south of the country and can freely move troops into the nation and the allies are still in control of Calcutta and Rangoon; Burma, or at least Bangladesh, is still firmly in British hands. The Chinese will have to negotiate and convince their enemies to let them keep these gains, the war may continue for many years, and the Chinese people are rapidly losing their patience; once unified by the governments care for their well-being in the run up to war, reflected in the unrest you got rid of at the start of the game, many now question whether or not they have simply been bribed into tolerance of a group of fools who care more for foreign conquests than the welfare of the people they already rule. But nobody can deny that China has not proven to be the paper tiger it was in the past.

Tactical Chinese Victory

The Chinese have done it! Either Burma or Korea has fallen to the armies of the Republic and inroads have been made into the survivor; China has been restored to prominence. The world stands back wide-eyed; the Chinese have combined a (rather rough) mastery of modern weaponry and tactics with seemingly endless manpower and sufficient industrial backing in order to triumph over veteran Japanese armies in Korea, drive the allies off the Chinese mainland and even humble the might of the Raj! The logistical nightmare of China's remote northern and western regions have made a mockery of the already dubiously qualified Russian army, rushed as it was east even as the western branches barely held off the advancing German and Austro-Hungarian armies, the Russians collapsing into utter chaos after only two years of war, to capitulate in the third year, while the tenuously stable China has remained solid. China has achieved a major triumph, and the central government will be able to capitalise on the return of Korea into China's sphere, or their new dominant position in South-East Asia, for decades to come as the leadership, while not necessarily popular, enjoys a formidable military reputation and the loyalty of China's army, regardless of whether that leadership is democratic or autocratic in nature. The gamble has worked.

If Korea has fallen, then the Japanese are currently standing back in shock. Once in a position to expand into China's interior, the Chinese army easily driven back in inadequately equipped and trained droves, now the only thing standing between Japan and conquest by the Chinese is a thin expanse of water and the complete absence of a Chinese navy. Confidence in the government has collapsed, as the outcry from the Japanese public begins and investigations into the performance of Japans once internationally respected army start up. Backlash against the moderates begins as right wing elements in Japan rapidly begin to dominate the debate, pushing the country virulently and unstoppably towards a hardline, militaristic regime. China has pushed the Japanese from the mainland of Asia, but the Japanese will not forget this humiliation easily. The advantage has swung in the direction of the revived lion. But will this last? Or will complacency set in and China's fragile unity begin to collapse once more? Whether Korea stands independent or labours under Chinese dominion, the Chinese will have to guard their latest conquest closely.

If Burma and Bangladesh have fallen, it is doubtful that the British will stand for China dominating the area directly, and China will have little appetite for pressing the issue after four years of war (assuming that China entered the war in 1916). A buffer state which may or may not include parts of what is now Bangladesh, dominated by China but influenced by British efforts, will likely be the result. But it is a humiliation for the British empire, which is looking more and more vulnerable. The south-east Asian regions increasingly look to China for protection; Thailand will likely also fall under Chinese sway in the hopes of recovering what the British have taken from them, and the governors of French Indochina look on nervously as their position becomes increasingly untenable. The Japanese, stuffed halfway down the Korean peninsula as they are, are unlikely to provide much relief should the Chinese decide on further expansion; they will have their own problems protecting Busan and suppressing Korean nationalists.

Conditions: The Chinese must control Lashio, Pyeongyang and Seoul. In addition, either the Chinese control Calcutta and Rangoon, BUT the Japanese still control Busan, or the Chinese control Busan, but Calcutta or Rangoon are still in Raj hands. This is the expected result of an experienced player of Darkest Hour playing the Chinese for the first time, assuming they guard their coastline well and don't leave any conquered beaches ungarrisoned! Remember landings can be made not only on the Chinese mainland, but in Pyeongyang, Seoul, Rangoon and Calcutta as well! And the Allies WILL exploit this! And remember, the Germans may not be able to defend Qingzhou! Be prepared to do it for them; it's yours by rights anyway!

Strategic Chinese Victory

The Chinese have left the world in shock. Not only have Chinese armies proven more than a match for their Russian, Japanese and British counterparts, but they have surpassed them in many aspects, Chinese manpower doing the rest as the vast Chinese army drives the Japanese off the peninsula and the British clear of not only Burma, but Bangladesh also, the British and Japanese only saved from total disaster by the presence of their superior navies and the bravery of Indian soldiers in holding back the Chinese onslaught. Burma is now firmly under the sway of China, Thailand will surely follow in coming years and French Indochina looks on warily as the Japanese people rail against their leaders as hardline elements demand answers for the catastrophic progress of the campaign. Celebrations may be breaking out in Seoul, Pyeongyang and Busan in an independent Korea, or the people of that troubled country may be preparing for the coming of yet another era of oppression. The Chinese government has never looked stronger, and China's stability has been restored; the price has been heavy but China's vast manpower has left the majority of the country's population undisturbed by the war and there is no doubt, really, where the loyalty of the country, and particularly the military, really lies. The British and Japanese are left to search for answers, as China celebrates its greatest victory in hundreds of years.

Conditions: China has taken Calcutta, Rangoon and Lashio off the British in the west and taken Seoul, Busan and Pyeongyang in Korea. Any remaining enclaves of British soldiers, it is to be assumed, will be cleared away or forced to surrender in due course. Britain has at least managed to prevent the Chinese from spilling into India, but without the Japanese to support them, they will suffer at the negotiating table and Burma may be taken into the Chinese fold outright. The British will probably have also lost Bhutan, though Nepal will likely still be in British hands, if not at the end of the campaign then at the negotiating table.

Total Allied Defeat

In London, politicians panic as protests gather outside to demand answers for a terrible loss. The crown jewel of the empire, India, has been stolen! British armies, undersupported, ill-equipped and hopelessly outnumbered, have been driven back by a modern, determined and relentless Chinese war machine that has driven the Japanese effortlessly from the Korean peninsula, eaten its way through Burma and Bangladesh and then simply run on to Delhi. In the south, panicked evacuations of British and Indian soldiers are taking place as the vast landmass trembles under the march of millions of Chinese soldiers as they march boldly into the heartlands of India, lands the Chinese have never struck into before. The UFA directory, intimidated by the new superpower, has surrendered most of its territory without a fight, Chinese soldiers marching into Vladivostok unopposed.

China, however, is not stable enough at home to possibly keep hold of its most prominent new conquest. The new conquests will undoubtably be independent in some form. However, the fact of the matter is that these new states will not be in any way connected to Britain, even if their dependence on China may quickly become token in nature. The Soviet Union will not take the loss of its eastern territories, in particular the loss of the city of Vladivostok, lying down, least of all to a right-wing autocracy or upstart fledgling democracy. Having crushed the whites once and for all, it will soon come looking, and China will have to depend on its newfound ally, the hopefully victorious Germany, in order to protect its newly recovered territory. A battle for influence will likely ensue over Mongolia. Russia will continue to battle for influence over Xinjiang, and may even find means to meddle in Chinese dominance over the Indian subcontinent. Hopefully political differences will put aside any hopes of a pact with Japan, but Stalin is nothing if not an opportunist. China may, ironically, have succeeded too well. With the powerful British gone, and the Soviets antagonised, China will find few friends in the international community, especially if the Americans have got involved with the allies towards the end of the war.

China is now a superpower, with domination over eastern Asia. And its opponents are beginning to look decidedly second-rate. But they are numerous, powerful, and under skilled leaders. No nation can afford to become complacent, least of all one with China's history of internal problems, and all empires end eventually. China's decisions over the next decade may decide if that empire lasts for 700 years... or 700 weeks.

Conditions: The conditions for a total Allied reversal are simple; drive the British from India! By taking all of the Raj's victory points, annexation should be possible, and with that, Burma, Bangladesh, India and Pakistan will all come under Chinese rule. Furthermore, you must have driven the Japanese from Korea, and concluded the pact with the UFA directory, forcing them to yield you Vladivostok.

Later on, I'll be putting up a guide as to what to research, and what you'll require for the different fronts. And after that I'll put up a step-by-step guide to achieving the Total Allied Defeat condition.

Of course, you could always spice things up by getting China to the point where it is ready for war... and then going either Japan or the British Raj and seeing if you're up to holding off your own war machine!
 

NapoleonComple

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This is an awesome thread, but you might want to have it moved to the AAR part of the forum, since it reads more like a how-to AAR.

Good point. Uh, if there's a mod who happens to be reading this, and you feel it is appropriate (if it belongs over there instead of here) could you possibly fire it over to the AAR section? It's really more of a guide than a true AAR, and I'm not going to be going into too much depth (it's fairly bare bones, with all the things that can go differently in each players campaign there is a limit to what I can write without making assumptions.)

Right, as promised here is the technology and front guide.

Technology.

There are four things a Chinese army needs to triumph. It needs modern infantry. It needs artillery support. It needs the industry backing required to equip its vast reserves of manpower and stop fighting with its hands tied behind its back. And it needs proper logistics and tactics. And given the terrain it is likely to be fighting in, it needs nothing else. This is not the second world war, where you need an air force above you and proper tank corps in front of you. China need not diversify its technology beyond a few key points; this is fortunate, because while it may catch up with time, the country will not be able to match the western nations on its borders in terms of diversity of equipment. It would be a bold, forward thinking strategist, in fact, who would concentrate on anything other than those four points. Get into the mindset that you are fighting an infantry-centric land campaign that is dependent on you getting as many men into the field as possible, as soon as possible.

As always the first thing you should do is research industry. You are going to want to get to work on the agriculture and industrial tech branches. You can afford to miss the tech acceleration technologies in this campaign; China is not going to feel the benefit of them over six years. That should leave you two slots to research two important things; infantry and artillery. These two items are your bread and butter; they are what makes the Chinese army effective. You MUST get artillery for the soft attack bonus it provides, it is the thing that will set you above your Japanese foes in particular. You want 1914 infantry and 1911 artillery researched before anything else on the military front.

Now I'm going to say this now so people don't forget; don't neglect your industrial technologies! 1915 will demand another wave of them; you're going to be spending a lot of time on your industry. Industry is vital for China. With its vast manpower, China's main problem is in getting its men equipped and out onto the field. Once you've got the 1915 techs researched (probably not by the end of 1915) you won't have to worry about getting these expensive technologies for the rest of the campaign, and you will enjoy their effects for the remaining four years (1916-1920). The supply efficiency is particularly welcome; you are going to be launching a lot of offensives.

Once you have the basics, reprioritise to upgrading your logistics. Your priorities for the rest of the game in the tech department are as follows; industry, infantry, logistics, artillery, tactics, everything else. You need logistics because your TC is going to be suffering quite badly during your march into Burma. You need tactics because of the long, organisation draining marches through the Korean mountains and jungles of Burma. I might even suggest, then, that tactics (the land doctrines side of the tree; pick Axis-side doctrines!) is more important than logistics, at least if you are trying to go for the whole of Korea... and in the early war where you're blitzing down the Korean coastline you should be! Once you get to Burma logistics begins to become a more prominent issue.

The Five Fronts.

There are five fronts that a China that has thrown its lot in with the Axis must consider. Some of these are obvious, some are easily missed, all must be guarded. Three of them are purely defensive in nature (or at least suicidal to try to carry out an offensive on). Two of them relate to your objectives; you must push these fronts back if you are to win the game! I have named these the Western, or Xinjiang Cordon, the Eastern, or Manchurian Cordon, the Korean Front, the Sea Front, and the Burmese front.

The Western Cordon.

The Xinjiang Cordon is called such because you aren't really placing an army here. This area is made up of vast deserts; it is practically impenetrable to armies and any unit trying to cross the provinces of this region will rapidly run out of organisation. Therefore, you need only place a few brigades here and keep an eye on this region. There is a choke point at Ge'ermu and Yumen, which is a) both the narrowest point and thus cheapest to garrison and b) the last point where you can easily keep vast armies out. I placed this in my "Strategic Defeat" conditions for a reason; if the Allies take this you're in trouble as the British and Russians are in a position to come pouring out of the desert (though if the Russians are knocked out the Raj is unlikely to send many divisions this way. Place one brigade in each province, one in Ge'ermu and one in Yumen. When you get an alert that the adjacent province has been taken, attack with the relevant brigade. The enemy will be so disorganised that they will fall back immediately. Just keep an eye on these regions to make sure more forces don't sneak back in, but you really shouldn't be challenged here; I certainly wasn't.

The Eastern Cordon

Another cordon but far more important as it protects the approach to Beijing. Your main problem here will be the Russians. Along most of this front you will be able to exploit the vast, empty, low infrastructure regions that will tire out advancing units; to aid this there is a river, and the Russians generally only put a handful of brigades here anyway. Placing a single brigade in Haila'er, Butehaqi, Heihe, Hegang, Mudanjiang and Yanji should hold it... except for Yanji, because unfortunately this is where Vladivostok is. Right next door.

And the Russians tend to land 12-15 divisions there.

Oh.

Right, here's what you do. The Russians will immediately attack. Pull out of Yanji and ensure you have an army in position to invade the eastern-most border region of Japanese Korea (you should already have broken into the two mountain provinces with six divisions). Have two recently developed infantry divisions on hand to deploy in the provinces behind Yanji. See where this is going yet? Drive the Japanese out of that last northern region but DON'T occupy it. The Russians will split that big army to occupy the front. Keep calm and let them knacker themselves marching into your territory. Once they arrive in either Korea or Yanji attack immediately, either with your six-div army or your forces behind Yanji. The Russians will be disorganised and will fall back.

Once you've achieved this the worst should be over. You can begin to take some of those divisions away to concentrate on driving down the Korean peninsula. You do not need to defeat the Russians, you just need to hold them up. It is good that they have thrown so many divisions at you, though it may not feel like it. Without that manpower, Germany will rapidly advance, tearing into western Russia. The Russians will capitulate at a high disadvantage in 1917, Germany will seize vast amounts of territory, and the UFA will be around long enough for you to demand Vladivostok. Just make sure you hold that front; don't take your eyes off it and keep knocking the Russians back! It is, however, easy to take your eye off the ball. But as long as you have sufficient units, then the Russians lack of modern troops in this region and tendency to not concentrate their forces will save the day; they tend to disperse themselves uselessly along the cordon with single brigades. You'll note that there are some Chinese regions I didn't include in the Cordon; this is because these regions force you to use more brigades to defend and are better used as traps for the Russians to tie themselves up in. You are, in fact, using your seemingly lightly held border as bait while Germany wins this aspect of the war for you.

The Sea Front.

The most easily missed of the five fronts and by far the most likely to cause you to lose the campaign, because it includes not only the many, MANY sea regions you start with, but also the regions you are intending to take off the Japanese and the British! And Macao as well when the Portuguese get involved. These regions are Naoming, Guangzhou, Macao, Hong Kong, Rangoon, Calcutta, Fuzhou, Shanghai, Nantong, Huaiyin, Qingdao, Tianjin, Anshan, Vladivostok (if you get it early for some reason) Pyeongyang and Seoul. Make sure you have at least a division in each of these at all times; that includes German-held Qingdao! Take Macao the moment the Portuguese enter the war. You shoud also take Port Arthur, Hong Kong and Yantai off the Japanese and British immediately; take four units to take Port Arthur (and don't turn them south until it is actually taken as the Japanese will reinforce it) and remember not to leave the beach province north-east of Port Arthur ungarrisoned as it contains a beach! (I think that's Anshan). You will also have to keep a few divisions in reserve as the Japanese and British will ferociously attack these areas; I once saw up to six divisions attacking Shanghai and I believe it could have been more. Your garrisons may need help, so be prepared to drop a division; thankfully if you're doing production properly you should be regularly receiving divisions to deploy.

If you are broken in do not panic. The British and Japanese will begin to land troops, but they won't manage to muster too much for a while. Consider what you have. You may have been bringing troops from the Korean front over to the Burma one; if so, then you can redirect these units. You may well have units ready to deploy. Keep calm and try to cut the invaders off; they tend to get overconfident and sweep through your territory rather than forming a beach-head, allowing you to sweep in behind them and cut them off. With luck, you can annihilate a sizeable chunk of the British and Japanese army and turf what remains back into the sea again. But this is without a doubt the most dangerous, and certainly the most insidious, of the threats you face.

The Korean Front

This is your first goal. Once you've garrisoned all the major fronts, take everything you have (you should be able to muster 16, but remember that this includes the six you are going to use to turn back the Russian steam roller!) Position three brigades along the front with Port Arthur, three south, one north, a further two divisions in this southern region that is the western-most province on the Korean border, and move along the border; there should be three divisions in the next province east, six in the one after that (your anti-Russian group) and another three units in Yanta; you already know what they are going to be doing. Once war starts immediately send your four units in to take Port Arthur as your two remaining units in the west sweep in to cross the Yalu river before the Japanese can garrison it. Everything else moves south in a parallel running along the border to sweep the Japanese out of the region, except for the force in Yantai, which will simply hold the Japanese in place to be cut off from the rest of the Korean peninsula.

Now, once you've taken Port Arthur, take your army down south and, using whatever reinforcements you can scrounge up and your existing forces, hammer your way down the Korean peninsula, not forgetting to hold Pyeongyang and Seoul with a brigade each to prevent amphibious landings. Your goal is Busan.

Stay realistic and keep an eye on how many divisions are building up below you. If you end up outnumbered, accept your lesser victory conditions and just consolidate at Seoul. If you try to break the Japanese line while they outnumber you they'll just exhaust your soldiers and then counter-attack; you'll wind up losing territory and might wind up getting a tactical defeat. Consolidate as far south of Seoul as possible and hunker down for the war. The Korean front is possibly the hardest part of the campaign because it is reinforced quickly and you are at your most limited in terms of resources as you are beating back the Russians at the same time. Remember to take anything you don't need away from the Russian front to really help stave in those Japanese (and later British) lines. You can also take comfort in the fact that you will be distracting the British from their war in Europe quite severely, which will no doubt help Germany and Austria-Hungary.

If you stalemate, keep what you need there and take everything else over to fight in Burma. Just don't get complacent and watch the Japanese closely; be prepared to drop a few new brigades in there every so often so you don't end up losing what you've taken! The terrain favours the defender, so unless you strip your garrisons bare or the British and Japanese go at you hammer and tongs, you should be ok. You can still get the tactical victory if you take Burma and Bangladesh! Which leads us to...

The Burmese Front.

This is it; your final chance to take territory for the new Chinese empire. Burma may not look like much, but remember you are fighting not only for territory, but to strengthen your governments hold on the people at home and to establish dominance over south-east Asia. Victory here will not only net you the resources of the lands you take, but will also take Thailand into your sphere and may one day yield Vietnam to you as well. There is a lot at stake here.

While Korea was a short, sharp affair based on brute force, weight of numbers, and the relative determination and skill of both sides, Burma is a long, drawn out race against the clock through difficult terrain and vast distances that will drain your organisation, challenge your logistics and irritate your generals as single British divisions throw back whole armies that have been strung out and disoriented by the confusing jungle terrain. Burma is, effectively, a campaign of encirclement and manoever, but it is one that is fought in slow motion, with both sides movements performed over months or even years.

You will only need to garrison this border lightly; hold Luxi with two divisions, Baoshan with two divisions and Jinghong with one, while you're off fighting with the Japanese over Korea. You may be able to get away with 1/1/1 along the border but make sure you hold it!

Once you are ready, begin to transfer soldiers over from Korea. You will need 14 divisions for your initial break in and 31 divisions AT LEAST by the end. (Ok you may be able to get away with less, but I recommend at least 30. I stalemated in Korea in my campaign but in order to break into India you need enough divisions to lock up the British army in Burma and then enough to sweep on through to the VP's.) You want six divisions in Baotang, three in Jinghong and five in Luxi, with more coming in as reinforcements later in the year. To take India, you must have broken through to Nepal by the end of September 1919, and believe me when I say you will need every second. Use your five divisions in Baotang to stave in the line at Lashio, supporting these units with the soldiers in Luxi and Jinghong. Once these soldiers make it into Lashio, use their presence to first let the army in Luxi bash their way into Putao in the north, and then your units in Jinghong smash through to Taunggyi. From here, use the forces in Taunggyi to break Pegu and then spread your forces down south to take Rangoon and Bassein to cut of British forces in Moulmein, while your northern forces begin to fight through the lightly defended Mipi, through Itanagar, out through both Punakha and Dhubri, into Siliguri and out into India as your northern troops pour out behind the British to surround and take Calcutta; you will need to ultimately have provided AT LEAST 12 DIVISIONS in this northern mountain route to do this, remembering to take Nepal and Bhutan while you're at it. You'll ultimately want about seven divisions to hold the south. With the British locked up in Burma (And hopefully slowly torn up by your armies, though cutting their supplies off is tricky) you should be free to spread out through India; head for Delhi, Karachi, Hyderabad and Bombay. Once Karachi falls, India is yours!

Congratulations, you have toppled the British Raj and taken the prize of India! Uh, assuming there weren't any Raj victory points in Yemen. There was, wasn't there?

Bugger. Well, you can imagine you took India; it's basically yours by that point anyway. Maybe you can sneak a transport out there or something. I'll go check if there are VP's out there.

I was going to add another guide but I realise that I've basically finished it there. I'll be back to confirm if there are victory points the Raj possesses outside of India proper. (There probably is, which is annoying.)

EDIT: Nope, no victory points. Take the Indian victory points and you've done it.

I'll be back later with a brief note on production, but the gist of it is; make sure your troops are upgraded with the latest equipment and then spam infantry with artillery brigades. Not that there's much else you can spam; you might just get a few armoured car brigades out. You will not get tanks; you may manage to get into a position to research tanks, but like aircraft carriers they're just flavour; I like to set up the bedrock of a modern navy for China in addition to simply winning.

Last Note: Oh, and don't forget to demand your land off the UFA Directory near the end of the game for Vladivostok!
 
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NapoleonComple

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Right, a final note on production.

It will take you 277 days to get rid of your initial dissent at -0.09 dissent per day, as you start with a hefty 25%. This cuts about half your eventual industry off, therefore, make sure you take into account when trading that you will eventually be using TWICE the number of resources you start off with. Take that into account and don't get greedy; you can make enough money to last you through the game just by trading your real surplus and from the mountain of money you make getting all that unrest to go away. You'll only need money to fund your intelligence (very important!) and to keep your war industry running; the surplus you build up prior to war is truly huge and China doesn't get the investment decisions other countries get.

Once you've got that off, you should have managed to research 1914 infantry and possibly even grabbed artillery. Start by upgrading your existing forces; do NOT join the Axis (EDIT: Central Powers; been playing WW2 campaigns too long) until you've done this as it is your initial qualitative edge (not something China normally enjoys!) that makes your initial push into Korea so devastating and your advance so (relatively) swift. You can go to war the moment you've upgraded your soldiers; waiting afterwards or jumping the gun will just put you at a disadvantage as Japan upgrades their forces or scrambles to respond respectively.

After you've got all the upgrades, its a balancing act. Build infantry and artillery throughout the war, with maybe armoured cars thrown in towards the end as armies become saturated, and keep your troops up to date as long as you are not in an immediate shortage of soldiers. You want to maintain both a numerical and technological edge over the Japanese in particular; once you've taken the Japanese out the British Raj armies aren't as formidable. Prioritise your coastal units for reinforcements and upgrades, as they hell is on them the entire war. With luck, you will knock the Japanese out of Korea by brute force, and Burma is more of a game of manoever.

Well, that's the end of the guide. I hope it was helpful! Please let me know if you managed to follow it/if there are problems. And I'm waiting for someone to prove me wrong about invading Japan! ;)
 
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NapoleonComple

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(Covers his head in his hands.)

Yes, I did mean central powers. Now excuse me while I go hang my head in shame at this stupid error of mine.
 

Limith

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Have you tried RoC in CCIP?

I wouldn't mind reports of how you break the event chain there. Really. I try to make my triggers as expansive as possible when taking into account possible things the player can do to mess up event chains.
 

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Ccip?
 

NapoleonComple

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I'll do my best to take it off the rails. >) Once I find it that is. Anyone got a link?
 

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New version will be out in 1-3 weeks. I think, at least, it will be DONE in ~2 weeks, not sure if it would be released as it is packaged with other stuff.

Until then, it's a part of the AAR mod's previous version (which is not as complete as the next version which has much more rails put in place to prevent historically implausible actions that break event chains ;) )
 

NapoleonComple

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Well I've got AAR so I'll see what havoc I can't wreak with it.
 

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Well I've got AAR so I'll see what havoc I can't wreak with it.

Keep in mind I added much more rails in the next version, and the current released version of CCIP is from January since I was working on AAR. That aside, have fun breaking the rails. I look forward to see detailed reports for me to fix :D
 

NapoleonComple

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Bloody hell, someone necroed this?

I wrote this back before a patch that wrote up the events for the RoC. This is... extremely dated, to say the least.
 

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Can confirm: joining the axis and winning the game as RoC with the latest flavour is impossible... you can't even move 90% of your armies...?

Those armies are neutral warlords, not under the control of those in power in Beijing. It's just easier to have them be represented by locked divisions rather than separate countries.