Repubblica di Amalfi
The city of Amalfi was founded in 339 as a Roman trading post. Since then, it has grown into a respectable city along the southern shores of Italy, seeing its first appointed bishop in 596. Along the centuries, not much had been recorded about the history of this city. Or, at least, that is how much Musco knew. He wasn't known for being a very learned man anyway. He was known, however, for his abilities at producing profit and sniffing out a good deal.
That is exactly why he had called the most capable citizens of Amalfi who were loyal to him to figure out how to best expand their fledgling trading network. Or at least it was going to become one. For now it was nothing more than a lot of gold sitting in the family's mansion's coffers. He still had time to finish his meal, however, before he would have to accommodate his guests...
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Welcome to my new AAR. Since my other ones have grown into very large realms, I wanted to return to something more... average in terms of size and scale. Since I have some Steam Achievements to completeas a Republic, well, here I am. I did an Amalfi AAR in the past as House Konstantios, but I am not planning to take the same road this time.
I'll be playing as House Musco. They don't start as Doge, which I like and they are Italian Catholocis, unlike the majority of Amalfi who are Greek Orthodox.
The plan will be to at least control all of Sicily and not expand too much beyond that. It will depend on how the surrounding powers grow, but I will limit expansion outside of Sicily to just having enough to survive my neighbors.
Beyond that, the AAR will be written in a more Narrative way than my usual style. It will have much less screenshots than usual as well, but it will have some of them, especially important characters and maps. The focus will be more on the characters than the realm itself, too. My initial plan is to create scenes where the ruler meets up with his council where they will discuss past events and goals for the future.
Hope you guys enjoy and if you have any comments or suggestions for the AAR, feel free to comment anytime.