Replace Vassal Limit with exponential costs to Administrative Capacity to Address Border Gore

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Beyond Disbelief

Creator of House Traditions Mod
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As title, I would like to see Vassal Limit replaced with Administrative Capacity simialr to Stellaris/EU4, but with a twist, to adresss Border Gore.


Issues to Solve:
1) WIth a much larger map and much more finely carved out kingdoms, I think the static 60 vassal limit at Emperor tier is an outdated model.

2) The egregious border gore and unrealisticness of expecting random territories scattered around the world to be administered in any coheisve fashion.


Suggestions:
1) Establish an Administrative Capacity mechanism that uses rank as base, but modified by stewardship, innovations, and legacies.

2) Administrative Costs determined by the following factors:
- "Continguous-ness" of the territory.
ANY sea travel is counted as NOT contiguous regardless of distance. Connected territories with no interrupted path eliminates the exponential multiplier component of the costs.

- Distance from from the capital
If the territory is not connected to the capital by land, for every distance of an average kingdom's length multiply the cost by 2^n. Sweden attempting to administer completely disconnected Caspian Steppes like in my game would incur 128-256x the costs.

- Crown Authority. Lower the authority, lower the costs.

- While delegating to vassals may technically circumvent your own administrative cost, that cost falls upon the vassal who may in turn exceed their capacity.

- Use a mechanic similar to Stress mechanics, offer several tiers of going past your administrative limit. Every 5 years it adds stress to your character while over capacity but at maximum teir it forces you to grant independence to some lands, starting with the unconnected exclaves.

3) War declaration
- Before declaring a war, show projected administrative costs.
- AI war preference should prioritize least administrative costs or at a significant weight against their claims.

4) Demesne/Inherited lands

If the Ruler is personally administering non-contiguous territories it increases their stress gain rate as well as an upfront amount of stress. This encourages the ruler to grant that land to a vassal, which intern converts to administrative costs, and if the costs becomes too much due to its distance it may lead to forced independence.
 
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The Founder

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1) WIth a much larger map and much more finely carved out kingdoms, I think the static 60 vassal limit at Emperor tier is an outdated model.
I do not think you are a supposed to hold multiple Empires.
The part where you can call in Independant House Members as allies is propably supposed to help you get "bigger" without actually growing your direct area of power beyond a certain size?

Decisions like "Dynastry of many Crowns" is directly referencing this as a way to play.
 

Beyond Disbelief

Creator of House Traditions Mod
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I do not think you are a supposed to hold multiple Empires.
The part where you can call in Independant House Members as allies is propably supposed to help you get "bigger" without actually growing your direct area of power beyond a certain size?

Decisions like "Dynastry of many Crowns" is directly referencing this as a way to play.

I'm not sure if you have played Stellaris or EU4 but as you haven't commented on the substance of the suggestion I'm inclined that you haven't fully understood or appreciated the suggestion.

I'm not suggesting nor implying one should be able to pain the full map, but static caps are overly simplistic model to use. It feels arbitrary, and hard to be convincing when every single ruler whether an imbecile arrogant impatient wrothful tyrant or a midas touched masterful lawbringer can have the same static amount of vassals lacks the depth suitable for a Paradox title. In CK2 it wasn't necessary to dig deep into the mechanics because the territories were drawn differently, the map size was different, and the limit was hardly relevant except for an SPQR run.
 
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