Replace Gaia Worlds with City Worlds?

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Mitchz95

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I think he didn't mean removing them, just renaming them and changing the look and description.

Exactly. No functional difference at all, just replacing the gaia concept with a common sci-fi planet type.

They don't even have to change the system initializer code. Just a few localization and gfx files so that "pc_gaia" --> "City World".
 

Lothmar

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I think city worlds would be interesting if they were nothing but tile blockers but all the tiles counted as having a pop on them representing populace working / living in that region. Maybe have it be equivalent to a tomb world thanks to how polluted / cluttered it is and every time you clear a tile blocker you get a pop there but now they're out of work/homeless with a happiness penalty until something replaces that tile. *chuckle*

Thus you can just take over the place and leave it as is and it'll still net you some constants, but if you want to take the time you can also strip it and specialize it. Maybe have a special project that you can perform to remove a certain bad quality from the planet like toxic/etc that coresponds to removing every urban tile blocker on the planet. Or heck, maybe projects related to if you leave it alone the planet might succumb to global warming due to toxic emissions or resource shortages that might lead to unease and potential war etc that can possibly turn the world into an actual tomb world since I know events like that can actually happen with atomic age primitives already.
 

Elfwind

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Gaia worlds could be re-defined as planets whose biosphere has attained a degree of collective consciousness or maybe even sapience, allowing it to tailor parts of its surface to suit whatever species is living on it. This would fit with the general sci-fi concepts associated with the word 'gaia' and would be a more interesting explanation than 'generic super planet'. This wouldn't require any change in the basic mechanics of Gaia worlds and would explain better why spiritual empires are so protective of them.

On the other hand, living planets could go the other way, actively viewing colonists as an intruder and kill them off (ex. Chiron from Sid Meier's Alpha Centauri)

I would love that.
 

mudcrabmerchant

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I'm one of those people that is bothered by there being a world class that is perfectly suited to every species despite their radically different, mutually exclusive environmental adaptations.

Much prefer hive worlds, although finding them just lying out there without pops would be kind of weird.
 

Winterwolf00

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A 'city world' sounds like less to with the planet's biosphere and more to do with the society on the planet.
Now if the ability to specialize planet's in certain ways (taking from 40K Hive, Worlds, Forge Worlds, ect..) then I'd be all for that, in fact it could radically expand our options in planetary management.