There's been plenty of discussion about whether Gaia Worlds are good and/or necessary for the game. Instead of re-hashing those arguments, I thought I'd propose a compromise: replacing them with city worlds, but leaving the functionality virtually identical.
Here's how Gaia Worlds work right now:
- 100% habitability to any species
- Very rare random spawn
- Fallen Empires have a lot of them
- Terraforming them is expensive and takes a long time
- The tech to terraform them is rare
All of the above would also apply to City Worlds like Coruscant or Trantor, or Hive Worlds from 40k:
- They're covered in artificial structures, so they can support any kind of species
- They'd require a lot of resources to make, so there won't be a lot of them around
- They're exactly what one would expect a Fallen Empire to use (Imperium of Man, anyone?)
- Building them would be an extremely difficult and expensive undertaking
- Figuring out how to make them wouldn't come easily, but could come into play around the same time we're figuring out how to build megastructures...
Really, the devs could just swap them in without changing functionality at all. Although perhaps instead of terraforming uninhabited worlds to city planets, they could make it so the "Ecumenopolis Creation Tech" unlocks an edict you can use to create a special project at one of your colonies, allowing it to be transformed into a City World for the same time/energy/mineral cost as a Gaia World.
What do you think? Would this be a happy medium?
Here's how Gaia Worlds work right now:
- 100% habitability to any species
- Very rare random spawn
- Fallen Empires have a lot of them
- Terraforming them is expensive and takes a long time
- The tech to terraform them is rare
All of the above would also apply to City Worlds like Coruscant or Trantor, or Hive Worlds from 40k:
- They're covered in artificial structures, so they can support any kind of species
- They'd require a lot of resources to make, so there won't be a lot of them around
- They're exactly what one would expect a Fallen Empire to use (Imperium of Man, anyone?)
- Building them would be an extremely difficult and expensive undertaking
- Figuring out how to make them wouldn't come easily, but could come into play around the same time we're figuring out how to build megastructures...
Really, the devs could just swap them in without changing functionality at all. Although perhaps instead of terraforming uninhabited worlds to city planets, they could make it so the "Ecumenopolis Creation Tech" unlocks an edict you can use to create a special project at one of your colonies, allowing it to be transformed into a City World for the same time/energy/mineral cost as a Gaia World.
What do you think? Would this be a happy medium?