Replace coring cost increase with nationalism increase

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Phibs

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Determinism vs. Sandbox is always an issue.

By your rationale missions, traditions, tech groups, events etc etc are all silly determinism.

The fact is that you won't get full sandbox. Deal.
 

Denkt

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What about a province with a foregine core and have the culture (that is not in your culture group) of the foregine country that the core belongs to gets +5 unrest that can only be removed by Culture Conversion (not accepting culture) which are very expansive.
The coring cost things would multiply with the unrest so that a 100% increase would also increase the unrest to 10 making and also increase culture conversion cost by the same.
Neatherlands could get core on their original provinces and have like 200-300% national tradition which would give 15-20 unrest and make it basicly impossible to culture convert the provinces to avoid major unrest.

This would give a noticeable boost to culture conversion and also the things that curently increase coring cost.
 
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Phibs

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Just so I understand:

you want to exchange the +% hostile coring cost with a +%nationalist unrest/+%increase culture conversion cost? Is that what you're saying?
 

Denkt

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Yes, I think that would be slight better then just increase coring cost and also have the potential of helping that contry to get its land back while coring cost just hurt but not help.
You would get the penalty if your country don't belong in the same culture group as the province and if the province has a core from the country that has the culture (That country that must not exist for you to culture convert the province).
 

Phibs

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Dunno. That'd make it last indefinitely (unless culture is converted).
 

Denkt

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Dunno. That'd make it last indefinitely (unless culture is converted).

You can still avoid rebellion espacially if it is only 5 unrest and even 10 should be doable, you can increase autonomy if needed.
You can also use vassals of the right culture group to avoid it to but you won't just get away with annexing the vassal.

It will make large multicultureed blobs much more unstable which is probably a good thing.
 

Phibs

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You can still avoid rebellion espacially if it is only 5 unrest and even 10 should be doable, you can increase autonomy if needed.
You can also use vassals of the right culture group to avoid it to but you won't just get away with annexing the vassal.

It will make large multicultureed blobs much more unstable which is probably a good thing.

Have to ponder on it, but you make valid points.
 

IIWW

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What about a province with a foregine core and have the culture (that is not in your culture group) of the foregine country that the core belongs to gets +5 unrest that can only be removed by Culture Conversion (not accepting culture) which are very expansive.
The coring cost things would multiply with the unrest so that a 100% increase would also increase the unrest to 10 making and also increase culture conversion cost by the same.
Neatherlands could get core on their original provinces and have like 200-300% national tradition which would give 15-20 unrest and make it basicly impossible to culture convert the provinces to avoid major unrest.

This would give a noticeable boost to culture conversion and also the things that curently increase coring cost.
5 instead of 2? I don't think that should be boosted that much.
 

Kansai-kun

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That´s silly determinism. "hurr durr Transylvania stronk". The reason they resisted had nothing to do with "culture", but being a different culture AND different religion.

If US conquered Canada would canadians be as pissed as if it was Saudi Arabia?

Yes?
 

Beagá

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You can say that, but you´d be wrong.

The point, in case you missed (tell me you didn´t, because even a 10-year old can understand) is that the more different the conqueror is, the more trouble will happen. And no, it´s isn´t black and white, as I didn´t say there would be NO trouble if americans conquered Canada instead of the saudis.

Determinism vs. Sandbox is always an issue.

By your rationale missions, traditions, tech groups, events etc etc are all silly determinism.

The fact is that you won't get full sandbox. Deal.

It´s obvious SOME things ARE stupid determinism in the game.

Brandenburg always getting Goose Step, and Bavaria never, is stupid determinism.
 

Phibs

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It´s obvious SOME things ARE stupid determinism in the game.

Brandenburg always getting Goose Step, and Bavaria never, is stupid determinism.

No it is not obvious. It's just obviously your opinion.

Seeing how much unique national ideas & traditions were asked for on the forums I'd even go so far as to say it's a minority opinion among players.

But let's not harp on as it's a purely academic argument at the moment (I don't expect pdox to change it) and I don't want to derail the thread too hard.
 
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