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flyingchicken

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When we click on a province, the header for the info box goes like this:

Province
City

As far as I can tell, the cities themselves are unused, and the city name (while flavorful) is almost never appreciated. Why not remove the city name and replace it with the non-dynamic province name, like so:

Dynamic
Non-dynamic

So, for example, we'll have this (for English, anyway):

Gdanskas
Danzig

—and it would be "Danzig" that appears in decisions/conditions/etc instead of Gdanskas, while Gdanskas shows up on the map, and we could type n either name for the find province command.

I feel like a small change this would improve usability and ease the learning curve a bit.
 
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gdj

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Pardon me if the question sounds stupid, but is there something like a "non-dynamic province name"? In which language would these names be?

I know of course that there are default names when you switch the dynamic names off, but these are given out in a rather arbitrary way. Why, for example, should Alexandria be called like this by default when its arabic version was used locally for centuries? Why is Danzig the dafult name of the province and not Gdansk?
 

flyingchicken

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Pardon me if the question sounds stupid, but is there something like a "non-dynamic province name"? In which language would these names be?

I know of course that there are default names when you switch the dynamic names off, but these are given out in a rather arbitrary way. Why, for example, should Alexandria be called like this by default when its arabic version was used locally for centuries? Why is Danzig the dafult name of the province and not Gdansk?
'The non-dynamic province names are what you get when you de-select "dynamic province names" as an option before you start or load a game. They will be in one of the four languages the game's available in (so Alexandria, or PROV358, would be Alexandria/Alexandrie/Alexandria/Alexandria for English/French/German/Spanish). The reason "Alexandria" and "Danzig" are the non-dynamic province names for those provinces in the English localization is because someone at Paradox decided so.

Some people made this table of all the non-dynamic names with the per-in-game culture dynamic name they get (so, if you scroll down to 43, you'll see that if dynamic province names are turned off, the province will always be called "Danzig"; if a Lithuanian-primary culture country takes it, it is automatically renamed "Gdanskas"; for a Polish-primary culture, it'll be "Gdansk").

The localisation [sic] files don't affect checksum anyway, so anyone can change them to a local-historical name if they want; the point of this suggestion is to have a consistent single set of names to be familiar with.

We should keep the cities! For the non-dynamic name, just conquer something once with a random OPM, and see what it is.
The purpose of this suggestion is so that the player doesn't have to refer to a table when they want the experience of having dynamic province names, but keeping the city name but also adding the non-dynamic name for reference would also work.
 
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