It's pretty widely accepted that Naval Ideas are rarely to never taken by the players. The main idea with this suggestion is to delete Naval, and remerge their abilities into the other Military Ideas. I recommend creating a new Idea group called Tactical.
Current Naval Ideas
+1 Naval Shock
+25% Galley CA
+1 Naval Fire, -33% Morale when losing a Ship
+1 Yearly Naval Tradition
+25% Sailor Recovery Speed
+20% Heavy Ship CA
+10% Naval Moral, +10% Naval Engagement
Bonus +10% Ship Durability, +5% Marines
Summary Moved to
+1 Naval Shock - Offensive
+25% Galley CA - Offensive
+1 Naval Fire - Quality
-33% Morale when losing a Ship - None
+1 Yearly Naval Tradition - Quality
+25% Sailor Recovery Speed - Quantity
+20% Heavy Ship CA - Quality
+10% Naval Moral - Tactical
+10% Naval Engagement - Quantity
+10% Ship Durability - Quality
+5% Marines - Tactical
I also want to implement Fire Damage and Shock Damage into the idea trees.
Offensive
+1 Leader Shock (Naval and Land)
+20% Land Force Limit
+20% Galley CA
+100% Prestige from Battles
+15% Cavalry Combat Ability
-10% Recruitment Time
+10% Shock Phase Damage
Bonus - +25% Siege Ability
Defensive
-10% Fort Maintenance, +20% Fort Defense
+10% Ship Durability
+15% Morale of Armies
-15% Shock Phase Damage Received
-25% Land Attrition
+50% Tradition from Battles (Naval and Land)
+33% Reinforce Speed
Bonus - +1 Attrition for Enemies
Quality
+10% Infantry Combat Ability
+0.5 Yearly Naval & Army Tradition
-10% Fire Phase Damage Received
+10% Recover Army Morale
+15% Heavy Ship Combat Ability
-25% Naval Attrition
+1 Leader Fire (Naval and Land)
Bonus - +5% Discipline
Quantity
+50% National Manpower
+20% Manpower & Sailor Recovery Speed
+25% Garrison Size
+33% Supply Limit Modifier
-10% Regiment cost
+10% Global Naval Engagement
-10% Ship Cost
Bonus - +50% Land Force Limit
Tactical
+1 Flanking Range OR -10% Aggressive Expansion Impact
+1 Leader Maneuver (Naval and Land)
-25% General & Admiral Cost, +1 Leader without upkeep
+10% Fire Phase Damage Dealt
+20% Transport Durability, +10% Marines Force Limit
+15% Naval Morale
-40% Artillery Barrage cost
Bonus - +10% Artillery Combat Ability
Current Naval Ideas
+1 Naval Shock
+25% Galley CA
+1 Naval Fire, -33% Morale when losing a Ship
+1 Yearly Naval Tradition
+25% Sailor Recovery Speed
+20% Heavy Ship CA
+10% Naval Moral, +10% Naval Engagement
Bonus +10% Ship Durability, +5% Marines
Summary Moved to
+1 Naval Shock - Offensive
+25% Galley CA - Offensive
+1 Naval Fire - Quality
-33% Morale when losing a Ship - None
+1 Yearly Naval Tradition - Quality
+25% Sailor Recovery Speed - Quantity
+20% Heavy Ship CA - Quality
+10% Naval Moral - Tactical
+10% Naval Engagement - Quantity
+10% Ship Durability - Quality
+5% Marines - Tactical
I also want to implement Fire Damage and Shock Damage into the idea trees.
Offensive
+1 Leader Shock (Naval and Land)
+20% Land Force Limit
+20% Galley CA
+100% Prestige from Battles
+15% Cavalry Combat Ability
-10% Recruitment Time
+10% Shock Phase Damage
Bonus - +25% Siege Ability
Defensive
-10% Fort Maintenance, +20% Fort Defense
+10% Ship Durability
+15% Morale of Armies
-15% Shock Phase Damage Received
-25% Land Attrition
+50% Tradition from Battles (Naval and Land)
+33% Reinforce Speed
Bonus - +1 Attrition for Enemies
Quality
+10% Infantry Combat Ability
+0.5 Yearly Naval & Army Tradition
-10% Fire Phase Damage Received
+10% Recover Army Morale
+15% Heavy Ship Combat Ability
-25% Naval Attrition
+1 Leader Fire (Naval and Land)
Bonus - +5% Discipline
Quantity
+50% National Manpower
+20% Manpower & Sailor Recovery Speed
+25% Garrison Size
+33% Supply Limit Modifier
-10% Regiment cost
+10% Global Naval Engagement
-10% Ship Cost
Bonus - +50% Land Force Limit
Tactical
+1 Flanking Range OR -10% Aggressive Expansion Impact
+1 Leader Maneuver (Naval and Land)
-25% General & Admiral Cost, +1 Leader without upkeep
+10% Fire Phase Damage Dealt
+20% Transport Durability, +10% Marines Force Limit
+15% Naval Morale
-40% Artillery Barrage cost
Bonus - +10% Artillery Combat Ability
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