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Adartho

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This idea has probably been posted many times before, but the "protestant" religion ingame isn't really "protestant" as much as it is "lutheran", especially considering the existence of the Anglican and Reformed branches, which are generally considered part of Protestantism.
 
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MadDoctorScientist

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Because I have been meaning to suggest the Mormons and the Theocracy of Utah for some time, plus some much needed changes to the Anglican Churches, making a better distinction between Baptists and Methodists to the "generic" Reformed would be necessary if the renaming to Calvinism is made.

Did I mention... the Jacobites?
 
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JKiller96

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The name Lutheran doesn't really make sense if it is started in Italy or the Baltics. Reformed is also an umbrella term that can't be nailed down to solely calvinists. This might work in a CK3-like religion system but not the current eu4 system unfortunately.
 
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annulen

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I think this change would encourage even more fragmentation of in-game Protestantism. If we have Lutheran as a separate religion, there should also be Anabaptism and other flavors which existed in that period. However, according to game mechanics all Christian denominations consider each other to be heretics, so further fragmentation of Protestant denomination would be bad for diplomacy (not to say it would also require making separate mechanics to differ from each other, adjustments to League War outcomes, etc.)
 

annulen

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Protestant denominations and Reformed denominations could fix that.
Actually, we already have a concept in game which is remotely similar: Sunni and Shia have schools of law which give varying bonuses and affect diplomatic relations, without splitting Sunni and Shia into mutually heretic "denominations". Something like that could be done here as well: "Protestant" as a religion (being denomination of Christian) + modifier of Protestant "branch".
 
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ImperatorRoman

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Actually, we already have a concept in game which is remotely similar: Sunni and Shia have schools of law which give varying bonuses and affect diplomatic relations, without splitting Sunni and Shia into mutually heretic "denominations". Something like that could be done here as well: "Protestant" as a religion (being denomination of Christian) + modifier of Protestant "branch".
That's the whole point of Church Aspects. Each countries gets to tailor their version of Protestant to create a unique combo of bonuses.
 
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MadDoctorScientist

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That's the whole point of Church Aspects. Each countries gets to tailor their version of Protestant to create a unique combo of bonuses.
Actually, we already have a concept in game which is remotely similar: Sunni and Shia have schools of law which give varying bonuses and affect diplomatic relations, without splitting Sunni and Shia into mutually heretic "denominations". Something like that could be done here as well: "Protestant" as a religion (being denomination of Christian) + modifier of Protestant "branch".

That... is actually an issue with the Anglican faith. Until the "Second German Reich" was unified, and despite Gustavus Adolphus, England/the British Empire was the most powerful protestant nation in the world, so reworking how "well" Anglican and Protestant churches got along, and how poorly the Anglican and Reformed did, is somewhat necessary.
Plus, since the game (inexplicably) has the Act of Uniformity as a universal feature, add having the non-conformists to the list.

Did I mention the Jacobites? And Lord Baltimore?
 

YellowPress

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This idea has probably been posted many times before, but the "protestant" religion ingame isn't really "protestant" as much as it is "lutheran", especially considering the existence of the Anglican and Reformed branches, which are generally considered part of Protestantism.
Anglican was created just to stuff a flavour pack with some content to justify its price. It previously was included under protestant. Its extremely silly because now GB dislikes Hannover for being protestant
 
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annulen

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That's the whole point of Church Aspects. Each countries gets to tailor their version of Protestant to create a unique combo of bonuses.
Right, however with current mechanic it's percepted more like "choosing new bonus every few years" than having distinctive flavor of Protestantism (however, game has an option to make stab hit each time aspect of faith is removed)
 

Flammifleure

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Anyway, Protestantism should remain Protestantism and not Lutheranism; even with Reformed and Anglicanism split off, there are still more flavours of Protestant than Lutheranism. And Anglicanism is DLC exclusive -- in the base game it's still represented by Protestantism.

And likewise, Reformed is not the same as Calvinism -- Arminianism at least is distinctly different.

Actually, we already have a concept in game which is remotely similar: Sunni and Shia have schools of law which give varying bonuses and affect diplomatic relations, without splitting Sunni and Shia into mutually heretic "denominations". Something like that could be done here as well: "Protestant" as a religion (being denomination of Christian) + modifier of Protestant "branch".

I actually really like this idea. It would give the protestants both more flavour and more pwoer relative tot he Catholics.

That's the whole point of Church Aspects. Each countries gets to tailor their version of Protestant to create a unique combo of bonuses.
Those don't affect diplomacy. And honestly, the way it currently works is a bit too abstract and gamey -- they're just buffs you swap around without regard to how the doctrines ought to affect you're country. This obv. isn't important to everyone, but I like roleplaying and immersion, and I fear that the game is starting to sideline that. (Though in this case, the problem of Protestant doctrines has been around, though the fact that the game even more actively incentives you to switch makes it worse.)

And in terms of Anglicanism; I think it either should either have no diplo penalties viz. Protestant, or at least have reduced penalties. I'm pretty sure that Anglicans and Lutherans got along better than Catholics and Orthodox, and the latter have reduced penalties.

If a High Church v. Low Church slider is implemented for Anglicanism, I'd also say it could affect relations with Catholics and Reformed.
 
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