• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

N Katsyev

Field Marshal
43 Badges
Aug 31, 2002
2.582
206
  • Stellaris: Digital Anniversary Edition
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Supreme Ruler 2020
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Hearts of Iron III: Their Finest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
Originally posted by Ironfoundersson
Which ruler ever removed the possibility to remove a tax collector? They needed money and they needed it much.

Its more the fact that you have no control over placing them. You can place them in your own realm, and choose between it, why not have a choice with acquired lands? I often opt not to create tax collectors in many of my provinces unless they have RR offsets like manufacturies and the such, so its rather frustrating to not have the option in other provinces. According to the idea that every province should have a tax collector because "they needed money and they needed it much" in that case it seems we shouldn't have a choice at all in the beginning and they just get promoted as you go along. :( Which doesen't make much sense to me.
 

unmerged(9895)

Imfamous Warmonger
Jun 21, 2002
834
0
how about having a tax collector be destroyed whenever rebels take the province. seems to me that the tax collector would be one of their first places to trash and burn down. Even if the tax collector escaped with his head on his shoulders, i'm sure he wouldn't be all too eager to return any time soon.
 

Kaigon

Cake or Death?
48 Badges
Mar 15, 2002
4.216
0
kaigon.ripperdoc.net
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings Complete
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Cities in Motion
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Originally posted by KrisKannon
how about having a tax collector be destroyed whenever rebels take the province. seems to me that the tax collector would be one of their first places to trash and burn down. Even if the tax collector escaped with his head on his shoulders, i'm sure he wouldn't be all too eager to return any time soon.

Good one...
I suppose this includes governors and chief judges too...?
 

Nikolai II

A bunny with a hat
130 Badges
Nov 18, 2001
9.398
436
www.giantitp.com
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Age of Wonders II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron II: Beta
  • 200k Club
  • 500k Club
  • Europa Universalis IV: Call to arms event
  • BATTLETECH - Backer
  • War of the Roses
  • Lead and Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Holy Fury
  • Rome: Vae Victis
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Horse Lords
Originally posted by N Katsyev
in that case it seems we shouldn't have a choice at all in the beginning and they just get promoted as you go along.

This is the suggestion you should be making :D
 

Nikolai II

A bunny with a hat
130 Badges
Nov 18, 2001
9.398
436
www.giantitp.com
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Age of Wonders II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron II: Beta
  • 200k Club
  • 500k Club
  • Europa Universalis IV: Call to arms event
  • BATTLETECH - Backer
  • War of the Roses
  • Lead and Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Holy Fury
  • Rome: Vae Victis
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Horse Lords
Originally posted by KrisKannon
how about having a tax collector be destroyed whenever rebels take the province. seems to me that the tax collector would be one of their first places to trash and burn down. Even if the tax collector escaped with his head on his shoulders, i'm sure he wouldn't be all too eager to return any time soon.

They had no problems returning, usually with a troop of soldiers to personally oversee the hanging of the rebels.
In many cases rebels would not dare to mess with tax gatherers, because of the even stricter punishments.
And if they kill them, and the survivors do not return, you just promote a few go-getters, all the lists over taxpayers have copies in the capital, and it is the raising of tax-rolls that is the main point of raising TC:s
 

unmerged(8881)

Sergeant
Apr 24, 2002
72
0
Visit site
Yeah, I suggested this about 6 months ago as well. It seems to make perfect sense to me, if you can appoint them you should have the option of dismissing them. Maybe associate a penalty, such as a cost of 50 or 100 to have them removed, to try and negate any exploitation of the feature.
 

swilhelm73

Strong Badder then You
28 Badges
Mar 27, 2001
4.084
152
Visit site
  • Europa Universalis: Rome
  • Crusader Kings III
  • Age of Wonders: Planetfall
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Rome Gold
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Last edited:

Barca

le Vert galant
3 Badges
Mar 31, 2001
1.143
12
  • Crusader Kings II
  • Europa Universalis III
  • 500k Club
well i believe france has the strongest economy and france has a very strong army therfore france must be the best.

vive la france.
 

unmerged(6881)

Lt. General
Dec 17, 2001
1.590
0
Visit site
I think that these two solutions are possible:

1. Ability to remove TC at will (by the player, probably in the promotion screen too).

2. Lower RR of TC to +2 (from +3).

I personally prefer the first, of course, but it may consume too much time to code it while Johan certainly doesn't have a lot of spare hours.

Anyway - it would be a disadvantage for ai not to be able to remove TC's. Any WC would be easier too :).
 

Lucius Sulla

Dark Lieutenant of Sauron
52 Badges
Oct 23, 2002
4.216
7.637
48
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Horse Lords
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Nemesis
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
France did not, to my knowledge, have the biggest economy, that honour greatly corresponding to the Spanish, with their huge american possesions, or the strongest economy, in the sense of correct practices, a honour that would go to the English. Still, France, with their rich home provinces, and their relatively open markets, could easily qualify for number 2 to 4 for that categories.

What France really had was a huge population comparred to the rest of the European powers, that supplied a seemingly endless manpower for their wars, and that could overexhaust its opponents. And that was the key to French supremacy from the second half of the XVII century.

France could easily have nearly two and a half times more people than Spain, and after the 30 years war, could quiet outnumber the HRE.

With the advent of very good generals like La Turenne and the decline of the Spanish army, France could take the lead in Land tech, that the Spanish troops had (more or less up to the first quarter of the XVII century).
 

Zander

General
77 Badges
Dec 18, 2002
2.412
930
Visit site
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 2
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
You might want to see the analysis in this thread - especially towards the end...

That is an interesting analysis. However, I'd argue that even if a Tax Collector can be profitable, it doesn't make sense for them to be such a painful choice compared to all the other infrastructure improvements. Some pain, sure, which is why I'd say a +2 RR would be a good compromise... +1 would be too low, as a TC/CJ combination should still give you some negative on the RR side.
 

JohnMK

Fidei Defensor
56 Badges
Dec 25, 2001
5.017
157
Visit site
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
I kind of like the +2 RR idea. Less work on Johan's part and actually . . . it just kinda makes sense considering a tax collector isn't exactly doubling the taxes collected. It's just one more ducat and such.
 

Owl

Born to be Wise
4 Badges
Jun 21, 2001
2.628
0
Visit site
  • Europa Universalis III
  • Europa Universalis: Rome
  • 500k Club
  • Europa Universalis III: Collection
Originally posted by nlilith
Yeah, I suggested this about 6 months ago as well. It seems to make perfect sense to me, if you can appoint them you should have the option of dismissing them. Maybe associate a penalty, such as a cost of 50 or 100 to have them removed, to try and negate any exploitation of the feature.

Bah :D
Six months?
I suggested this at least 18 months ago but it doesn't seem to be happening. I still think it would be logical, but I've given up waiting for it.
I also agree that +3 revolt risk is excessive.
 

SJG

Temporarily Uninspired
12 Badges
Mar 18, 2003
1.195
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Stellaris Sign-up
I agree +3 RR is too high. I also think +1 income per year is a bit too low. If you think about it the +3 RR is quite a huge amount considering you only get +1 income. I mean most European provinces are actually in the 20-30 yearly income bracket so the extra 1 is a small percentage.

I'm no historian but it would surprise me if most European countries didn't have local tax collecting mechanisms (which I believe is what tax inspectors represent) quite early on in their history, so I think there should be a clear monetary advantage, enough to outweigh the RR, to having them - unless of course you have a really unstable country.

Of course, realistically they should really convey a percentage benefit (probably based on both tax and trade).

However beefing up the income, reducing the revolt risk and possibly uppin the cost would seem fair to me as:
a) with the increased maintenance, there is less money to go round - this could make up for it;
b) there would be a clear case for tax inspectors which would be more historical (IMHO);
c) it would help the AI because even the most war-mongering AI nations build tax inspectors almost everywhere.

EDIT

and d) it would help the AI because it is not so hot on quelling revolts (this is part of what I meant with (c) but I wanted to make it explicit).
 
Last edited:

Varyar

POPpet Master
28 Badges
Sep 8, 2002
2.900
33
  • Europa Universalis IV
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Europa Universalis III
  • Diplomacy
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Another strong reason to at least reevaluate the TC's is the changes made to war exhaustion. During the "old" WE, the effects of the +3 revoltrisk was significantly smaller than it is now. So, IMHO, either give the option to remove them, as no sane player with at least a few conquest ambitions would want to build them anyway, or make them more endurable by reducing the added revoltrisk to perhaps +2.

I doubt it'll happen, but IMHO opinion it would perhaps be better to have a "taxation slider", similar to the research sliders, where you choose how hard to tax your realms, affecting tax incomes and revoltrisk, and possibly other factors. A downside with it would be that taxation wouldn't be a "local" choice as it is now, but I don't know if it was common to tax different parts of the kingdom differently during the EUII timnespan...