TeutonburgerW said:
Mod34 includes a superb eventmaker (by Quintelosky) which I used many times. Also, Packman, made an event helpfile, perhaps it's on his website;
www.modhoi.com
Awesome, cheers. I just grabbed that Event Helpfile - very cool.
One thing bothering me at the moment is the stock editor doesn't seem to like creating starting (default) units for countries. It seems to duplicate existing ones fine but it won't let me add new ones in provinces where none yet exist.
I've successfully created Indonesia using the already existing INO tag - it's selectable and playable, and i've set their government policies, techs etc (ill mess around with an ahistorical cabinet later). But what i want to do before moving along much further is give them a bunch of militia units.
I can't figure out how to do it - the editor way gives them great war tanks with seemingly no way for me to alter the type. The cut/paste from brazil (even with new ID) crashs my game or spams me errors.
Whats the manual way for me to give Indonesia a militia unit in Batavia (whos province ID is 1628 btw)?
Once i have a working template im sure i could figure out the rest.
BTW what i'm actually trying to do here i make an ahistorical setting geared toward more balanced and more dymanic multiplayer - much like ARMA's Abyss though with far more countries and far less IC (around 120 for the majors, 70 for the mids and probably around default for the minors but with standing local alliances for those regionally close and pettier minors).
But for me, ARMA is broken (convoys are hammered). . . so instead of modding that i'm sticking with DD. I can live without broken ship brigades, game breaking full IC from conquest and tech team takeover (though that is cool).
Sorry for pushing this off topic here with this default unit request, but im new to this and highly inspired - i figure it's better here then you guys seeing 50 new threads on the front page from Fr3Nzy. .
{{{Edit - ah, it's working now}}}
Ignore me. .
