I’d like to have access to a full company - maybe make it much more expensive to drop the other lances but it feels like a single lance is so limiting .... maybe the next game - make it a tad more mech commander
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I a bit torn on this one because as awesome as it would be to have multiple lances, quite simply it would require a complete rebalance of just about everything! i.e. A MASSIVE task. There are other aspects of the game that need work first, I would far rather have a complete set of mechs and weapons implemented, ways of keeping lights relevant, more sim game RPG elements, different contract types, mini campaigns, actions affected the star map. Basically a whole host of things before I would want the devs to drop significant time into this.
It really was a fundamental decision made at the start that is a lot of work to reverse out of it, I agree it was probably a mistake in hindsight, but it is what it is!
If the enemy out numbering you 3 to 1 is necessary to keep the game challenging, then I'd say the AI needs a lot of work. If there's going to be 16 units on the field, it's more fun to be controlling half of them than it is to control 4 and have to sit and wait for the other 12 to move.
I don't mind the fights being longer if it means there's a better ratio of time spent playing vs time spent watching too.