Remove the ability for tributary overlords to "Concentrate development into our lands" on their tributaries in Leviathan

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

BFKelleher

Wobbly Wobbly
103 Badges
Sep 4, 2013
657
740
  • Stellaris: Nemesis
  • March of the Eagles
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Surviving Mars
  • Europa Universalis IV
  • Cities: Skylines - After Dark
  • Stellaris: Federations
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities in Motion 2
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Leviathan: Warships
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines - Mass Transit
I have a few reasons why:

  1. It is ahistoric. By and large, the way China, and other nations that had similar arrangements, dealt with tributaries was by collecting tribute which is already depicted in game through the yearly tribute. These countries did not take everything that wasn't nailed down unless the tributary state had upset them in some way like refusing to pay tribute, but this can already be represented in the pillaging peace deal option.
  2. It is overpowered. As FlorryWorry mentioned, one could make a large country like China into a tributary for a base cost of 50% aggressive expansion at the peace deal, and then take in hundreds of dev at no extra AE cost as well as 0 monarch power cost. This can be done every 50 years as long as one holds on to the tributary or refreshes it at least once every 50 years. This can cause a negative feedback loop for the affected country where it will be placed in perpetual bondage of one country until it is ultimately annexed. The overlord nation can drain it of 20% of its development then 25% of its yearly manpower for a maximum of 15 years. Then, the now substantially weaker nation can cancel the tributary, allowing the overlord nation to repeat the process over again once the 50 years are up. This process can repeat until finally, the more powerful nation can annex it when it's mostly low development provinces.
  3. It's likely unintended. The patch notes say "You can concentrate development of your or your vassal states transfering the development to your capital." Usually "your vassal states" refers to non-tributary subject states. The way this note is written also implies that one would have to convert an area from a territory/trade company to a state in order to concentrate development. That doesn't seem to be the case currently, but also that would be ahistoric as anyone with even a passing knowledge about how the British treated Indian industry would be able to mention.
  4. This is a way to get development that the country doing it does not have to pay any monarch power for. When vassals are annexed, one pays dip power. When provinces are directly annexed, one pays admin power. Stealing development from subjects through this option costs no power. It may make it more difficult to annex vassals, but that is not a concern with tributaries.

Edit: Turns out the patch notes are wrong. You can only concentrate development from your subjects' lands (all of them I think) and your territories (not your states).

eu4-patch-notes-wrong.png
 
Last edited:
  • 6
Reactions:

BFKelleher

Wobbly Wobbly
103 Badges
Sep 4, 2013
657
740
  • Stellaris: Nemesis
  • March of the Eagles
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Surviving Mars
  • Europa Universalis IV
  • Cities: Skylines - After Dark
  • Stellaris: Federations
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities in Motion 2
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Leviathan: Warships
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines - Mass Transit
65690.54_eu4_1.png
74454.95500000002_eu4_2.png

Oh yeah, having a 106 development capital costing only 1 governing capacity in 1444 is really balanced, guys...
Europa Universalis IV 2021.04.27 - 11.37.12.00.png

And it's pretty neat to have 170 development in the capital region costing only 2 governing capacity (ignore that I don't have the Forbidden City. The launcher was messing with me).
Europa Universalis IV 2021.04.27 - 11.37.31.01.png
 
Last edited: