Remove speed 1 and add a new speed faster than 4 but slower than 5 instead? speed 4.5?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Zeprion

Banned
30 Badges
Oct 31, 2016
949
2.111
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Crusader Kings II
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
In Crusader Kings, I mostly play on speed 2 or 3. In Hearts of Iron 4, when singleplayer I play speed 5 while at peace and speed 4/5 while at war. In multiplayer, we play speed 4 while at peace and speed 3 while at war. If there are only a handful of people, we play at speed 5 during peace.

My point is that speed 1 and speed 2 are almost never being used. Some players may enjoy taking it slowly, slowly watch each battle and so on. But that only justifies one of the speeds, either keeping speed 1 or speed 2. There's no point having 2 speeds that nobody uses.

But there is point in having a speed 4.5 as many players feel that speed 5 is too fast but speed 4 is too slow for certain situations, not only but especially when speed 5 is too laggy but we still want something fast for the pre-war stages of the game.

As I understand speed 5 is the fastest speed possible, as fast as the game can process it, so there's no faster than speed 5. But how about a speed 4.5? A speed faster then speed 4 but slower than speed 5. The speeds 4,3 and 2 become speed 3,2 and 1 while the new speed 4.5 becomes speed 4 and speed 5 keeps its title.

According to the game's files, these are the speed numbers from 5 to 1: 2.0, 0.5, 0.2, 0.1, 0.0; So speed 5 is actually 4 times as fast as speed 4. That's a huge gap. If we add a speed 4.5 and remove speed 2 or speed 1 then the new numbers would be: 2.0, 1.0, 0.5, 0.2, 0.1. or 2.0, 1.0, 0.5, 0.2, 0.0 depending on whether you want to keep the current speed 2 or speed 1. I think this is a better pool of speed to choose from than going from 2.0 straight to 0.5.

If speed 4.5 is added as the new speed 4 and every other speed drops 1 level, speed 5 will only be twice as fast as speed 4, speed 4 will be twice as fast as speed 3, speed 3 will be 2.5 as fast as speed 2 and speed 2 will be twice as fast as speed 1. As Thanos said: perfectly (almost) balanced, as all things should be.

What do you think? Should we remove speed 1 or speed 2 and add a new speed faster than 4 but slower than 5 instead? a speed 4.5?

And while we're at it, is it possible to disable the automatic reduction on speed while in multiplayer games? At least as long as the speed is not 5.
Or at least have the option to automatically restore it to the previous setting once everything is good? Speed 4, lag comes, speed 2, lag is out, the game automatically restores speed 4.
Sometimes the speed drops to speed 2 or 3 and it's annoying to have to click on that button to restore the speed every single time.
 
  • 6
  • 5Like
  • 1
Reactions:

Kazakk

Captain
31 Badges
Mar 8, 2018
434
1.191
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: El Dorado
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Even on big battles like a barbarossa against a massively buffed AI in BICE mod on hardest difficulty, I never go below 2 speed. I don't think anyone uses 1 speed.
 
  • 5
  • 4Like
  • 3
Reactions:

bitmode

1st Reverse Engineer Battalion
Nov 10, 2016
3.824
7.024
According to the game's files, these are the speed numbers from 5 to 1: 2.0, 0.5, 0.2, 0.1, 0.0; So speed 5 is actually 4 times as fast as speed 4.
You misread those numbers. Those are timings, i.e. speed 1 targets 2 seconds per game hour, speed 2 targets 0.5 seconds per game hours etc. There is no ratio between speed 4 and 5 because it would be a division by zero (that's why the comment after the numbers says "with last one 0 for unbound").

Even on big battles like a barbarossa against a massively buffed AI in BICE mod on hardest difficulty, I never go below 2 speed. I don't think anyone uses 1 speed.
I mostly play on speeds 1 and 2 and virtually never on 5. I don't think there is much point on speculating what "every" player is doing. And remember that one of the reasons the game speeds were made moddable was people asking for a speed slower than 1. Yes.

I suspect one design goal on the upper end may have been to make speed 5 noticeably faster than 4 on typical PCs, at least at the beginning of the game. Before the optimizations that were made throughout patches, I can imagine that the game did not run much faster than 10 game hours per second even when unlocked.
As it is now, the steps between the slower speeds are relatively large and then become smaller at the higher speeds (x4, x2.5, x2, x2). Maybe the increases should stay at about 3x:
  • 2
  • 0.5
  • 0.15
  • 0.05
  • 0
That way speed 4 would be twice as fast as it is now and speed 3 in the middle between current speeds 3 and 4.
 
Last edited:
  • 8
  • 4
  • 2Like
Reactions:

Louella

Field Marshal
70 Badges
Jul 18, 2015
3.168
3.049
33
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Cradle of Civilization
  • VtM - Bloodlines 2 Blood Moon Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
The majority of your post just looks like change for change's sake, without much in the way of reasoning, other than personal preferences behind it.


I don't know about multiplayer game speed and synchronising between players clients, so have no opinion on that.
 
  • 5Like
Reactions:

Zeprion

Banned
30 Badges
Oct 31, 2016
949
2.111
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Crusader Kings II
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
I mostly play on speeds 1 and 2 and virtually never on 5. I don't think there is much point on speculating what "every" player is doing. And remember that one of the reasons the game speeds were made moddable was people asking for a speed slower than 1. Yes.
I'm only speculating from my personal experience in multiplayer games. I never said "every" but there is a significant amount of players who want that, mainly those who play hoi4 competitive multiplayer.

Yes, the real life mod, it takes 1 real life hour to advance a real life in game. But it wasn't made as a serious mod. Nobody would actually want to play a game for 9 real life years.

Why are you always playing on speed 1 or 2? Even before the war starts? How much does a regular hoi4 game, say 1936 - 1943, take for you?
 

bitmode

1st Reverse Engineer Battalion
Nov 10, 2016
3.824
7.024
Why are you always playing on speed 1 or 2?
Mostly 1 & 2. I do you use 3 & 4 when everything is chugging along.

Even before the war starts?
Yes. I play without historical AI focus (but only go hugely alt-history myself if the circumstances require it) and don't have a strategy figured out before I start. And I am generally not a twitchy RTS clicker like @Da9L .
Much of the early game for me is keeping track of what the other countries are doing, designing my templates, organizing the fleet and such.
I also don't play very often so I don't know many of the reworked focus trees and optimal paths/builds.
E.g. the other day during my France game I had to dig through the game files to learn how the Political Violence spirit works and ways to deal with it (nice user interface, PDS!).

When I'm satisfied with everything, I do increase the speed intermittently. But most of the time I'm not satisfied. :D
How much does a regular hoi4 game, say 1936 - 1943, take for you?
For reference, this would be 8.5 hours when playing continuously on speed 2 (0.5 s * 24 * 365 * 7 years / 3600) and 34 hours on speed 1. I'm somewhere at 16 or 20 hours but with ahistorical AI the late-game is unpredictable.
 

Znail

Major
34 Badges
Feb 5, 2019
729
1.220
  • Prison Architect
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: La Resistance
  • Island Bound
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Magicka 2
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
I'm only speculating from my personal experience in multiplayer games. I never said "every" but there is a significant amount of players who want that, mainly those who play hoi4 competitive multiplayer.

Yes, the real life mod, it takes 1 real life hour to advance a real life in game. But it wasn't made as a serious mod. Nobody would actually want to play a game for 9 real life years.

Why are you always playing on speed 1 or 2? Even before the war starts? How much does a regular hoi4 game, say 1936 - 1943, take for you?
Competitive multiplayer, that's a very small minority wich means it would be silly to make any change aimed at that group that negatively impact others.

As mentioned so is it possible to change the speeds with a mod and it makes sense for the minority to be required to use that for special requests.
 
  • 1
Reactions:

KubiG37

Colonel
42 Badges
Apr 11, 2016
984
1.752
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Distant Stars
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis IV: Rights of Man
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Stellaris: Megacorp
  • Victoria 2: Heart of Darkness
  • Stellaris: Synthetic Dawn
I agree that speed 1 is perhaps the most useless one.
But why change something so ... irrelevant, mundane, now? And how do you know what speed people use? Not everyone wants to play their game at the fastest possible speed trying to melt the mouse and keyboard hunting some APM meta.

Personally:
5 - when bored and nothing to do in 1936 or playing observer
4 - still nothing happening but AIs do something
3 - standard speed
2 - when intensive combat micromanagement is needed, or I just want to enjoy the game without constantly having to check something
1 - never used it
 
  • 1
Reactions:

Zeprion

Banned
30 Badges
Oct 31, 2016
949
2.111
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Crusader Kings II
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
Mostly 1 & 2. I do you use 3 & 4 when everything is chugging along.

Yes. I play without historical AI focus (but only go hugely alt-history myself if the circumstances require it) and don't have a strategy figured out before I start. And I am generally not a twitchy RTS clicker like @Da9L .
Much of the early game for me is keeping track of what the other countries are doing, designing my templates, organizing the fleet and such.
I also don't play very often so I don't know many of the reworked focus trees and optimal paths/builds.
E.g. the other day during my France game I had to dig through the game files to learn how the Political Violence spirit works and ways to deal with it (nice user interface, PDS!).

When I'm satisfied with everything, I do increase the speed intermittently. But most of the time I'm not satisfied. :D

For reference, this would be 8.5 hours when playing continuously on speed 2 (0.5 s * 24 * 365 * 7 years / 3600) and 34 hours on speed 1. I'm somewhere at 16 or 20 hours but with ahistorical AI the late-game is unpredictable.
I see, you like to understand everything by yourself before you get started. I'm more of a trial & error guy or learn from others depending on my mood. When I play a new country, I like to test it out myself without knowing anything about it. When I want to learn how to play that country, usually for multiplayer battles, I look online for online guides with that country. There's a significant difference between a guide and an online guide, as a player is generally a lot better than the AI which makes the game challenging which makes it interesting. That's quite a lot of time for a game, at least compared to my gameplay style. Don't you get bored? Do you play for the fights or to admire the world/war situation?
Competitive multiplayer, that's a very small minority wich means it would be silly to make any change aimed at that group that negatively impact others.

As mentioned so is it possible to change the speeds with a mod and it makes sense for the minority to be required to use that for special requests.
I intuitively assumed that most Hearts of Iron 4 players are playing multiplayer, since it's a lot more competitive-based that CK2 or EU4. But I don't exactly know whether that's the case so I could be wrong. But why would it negatively impact others? The people who want to play on lower speeds can still do it, while the people who want to play on a speed faster than 4 but slower than 5 can do it now. I see no negative impact to others.
I agree that speed 1 is perhaps the most useless one. But why change something so ... irrelevant, mundane, now? And how do you know what speed people use? Not everyone wants to play their game at the fastest possible speed trying to melt the mouse and keyboard hunting some APM meta.

Personally:
5 - when bored and nothing to do in 1936 or playing observer
4 - still nothing happening but AIs do something
3 - standard speed
2 - when intensive combat micromanagement is needed, or I just want to enjoy the game without constantly having to check something
1 - never used it
Because I played many games with people online and they used those speeds. The fastest speed possible is 5, I'm suggesting a 4.5 speed. Something lower than the fastest speed possible but still higher than the current second fastest speed possible. If speed 5 won't melt the mouse and keyboard hunting some APM meta, neither will speed 4.5.

It's similar to me, which is why I suggest this change.
5 - When I want to skip time faster, mostly in singleplayer pre-war.
4 - 1st standard speed. Used pre-war in multiplayer and mostly in singleplayer when at war.
3 - 2nd standard speed. Used when at war in multiplayer and occasionally in singleplayer when at war.
2 - I almost never used it. When I want to do intensitve micromanagement in singleplayer, I just pause the game.
1 - I never used it.

If a speed is almost never used, why not replace it with something more useful? My computer can run speed 5, but that may not be the case for everyone. Multiplayer can definetly not constantly run speed 5, but players would still want something relatively fast during peace time, wouldn't a speed faster than 4 be useful in this case?
 
  • 1
Reactions:

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.656
20.098
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
There's no point having 2 speeds that nobody uses.

We use it in our MP group during some parts of Barbarossa.

Of course, why remove any speed when you can just add speeds? In fact, I think there are mods that add faster speeds.

And while we're at it, is it possible to disable the automatic reduction on speed while in multiplayer games?

Why would you want that? Isn't the entire point of the automatic slow down so that the host can sync easier with everyone and stay synced?
 
  • 1Like
Reactions:

Zeprion

Banned
30 Badges
Oct 31, 2016
949
2.111
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Crusader Kings II
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
We use it in our MP group during some parts of Barbarossa.

Of course, why remove any speed when you can just add speeds? In fact, I think there are mods that add faster speeds.
Consistency, all Paradox games seem to have 5 standard speeds. So you use speed 2 sometimes, but what about speed 1? If a speed is very unpopular, why not keep it for the mods and replace it with a more useful speed in the base game?
Why would you want that? Isn't the entire point of the automatic slow down so that the host can sync easier with everyone and stay synced?
So that the host won't have to spam that button every once in a while. Or at least have the option to automatically restore the previous speed once everything is in sync.
 

bitmode

1st Reverse Engineer Battalion
Nov 10, 2016
3.824
7.024
I intuitively assumed that most Hearts of Iron 4 players are playing multiplayer, since it's a lot more competitive-based that CK2 or EU4.
It is a bit dated by now, but here is a quote from 2 years ago:
Multiplayer games sit at 11% (daily unique players)
and in turn, of those 11% a large chunk are (were) non-competitive games (2 or 3 players in the same faction, against AI) according to telemetry about multiplayer. The percentage may have shifted by now but competitive multiplayer should still be in the minority.

If I'm not mistaken, the list of multiplayer lobbies should represent the total number of people in multiplayer games. And I don't remember ever seeing multiple thousand players there, while hoi4's daily concurrent player peak is still over 30.000.
 
  • 2
  • 1Like
Reactions:

bitmode

1st Reverse Engineer Battalion
Nov 10, 2016
3.824
7.024
That's quite a lot of time for a game, at least compared to my gameplay style. Don't you get bored? Do you play for the fights or to admire the world/war situation?
Before I'm getting bored I'm much more likely to get annoyed by the pile of bugs this game is. Low speeds really develop the full aroma of those. I do speed the game up when there is nothing to be done in the current situation. But especially during a war a lot of things need to align for this to happen, e.g.:
  • my tanks (which I always micromanage) are recharging their planning bonus or take some other predictable action for multiple days
  • no non-convoy naval combat is happening (I always monitor battles on speed 1 because they are wonky af)
  • the air war is in a steady state
  • building and training queues are in order according to current needs
  • same for production lines/stockpiles
  • no PP, CP, XP to spend
If you've already figured out a strategy beforehand, much of this is probably closer to admiring/monitoring the situation rather than direct fighting. I'm also not such a high-skilled player that victory against the AI is a foregone conclusion given all the stuff that can go down with historical focus off.

I imagine in competitive multiplayer there are longer stretches of time where no openings present themselves because the strategies on both sides are somewhat attuned to one another.
 
  • 2
Reactions:

Znail

Major
34 Badges
Feb 5, 2019
729
1.220
  • Prison Architect
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: La Resistance
  • Island Bound
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Magicka 2
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
Consistency, all Paradox games seem to have 5 standard speeds. So you use speed 2 sometimes, but what about speed 1? If a speed is very unpopular, why not keep it for the mods and replace it with a more useful speed in the base game?

So that the host won't have to spam that button every once in a while. Or at least have the option to automatically restore the previous speed once everything is in sync.
But speed 1 isn't very unpopular. That 4.5 speed on the other hand seems totally worthless to me. Speed 5 fills the role of when you just want to pass time. When would you want to use speed 4.5 outside multiplayer? And as mentioned, multiplayer is the minority not the other way around.
 
  • 2
Reactions:

elektrizikekswerk

AYBABTU
Moderator
104 Badges
Jun 26, 2015
2.935
4.766
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Shadowrun: Dragonfall
  • Humble Paradox Bundle
  • BATTLETECH
  • Crusader Kings II: Horse Lords
  • Imperator: Rome Deluxe Edition
  • Steel Division: Normandy 44
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Shadowrun Returns
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Surviving Mars
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis III Complete
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Teleglitch: Die More Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
I never use 5.
I very rarely use 4.
I use 3 as the default option.
I use 2 when there's much to do.
I very rarely use 1.
I pause very, very often, so my actual game progresses at somewhere between 1 and 2. Like @bitmode I need the better part of an actual day of play time to finish one campaign.
 

Uriah

"The Verbose"
52 Badges
Dec 22, 2007
2.102
236
  • Hearts of Iron II: Armageddon
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
I have almost 1000 hours on HOI4 and have never used anything above 3, and that rarely. About half the time on 2, the rest on 1. I tend to think when things are going slowly. Maybe I am just slow. Or maybe I have more time. Who knows? People play the way they like.

Luckily there is absolutely nil chance of 1 being removed simply because some players don't use it.

It makes as much sense as me demanding that speed 5 be removed and a speed 0.5 be introduced. Now there's an idea .....
 
  • 1
Reactions: