In Crusader Kings, I mostly play on speed 2 or 3. In Hearts of Iron 4, when singleplayer I play speed 5 while at peace and speed 4/5 while at war. In multiplayer, we play speed 4 while at peace and speed 3 while at war. If there are only a handful of people, we play at speed 5 during peace.
My point is that speed 1 and speed 2 are almost never being used. Some players may enjoy taking it slowly, slowly watch each battle and so on. But that only justifies one of the speeds, either keeping speed 1 or speed 2. There's no point having 2 speeds that nobody uses.
But there is point in having a speed 4.5 as many players feel that speed 5 is too fast but speed 4 is too slow for certain situations, not only but especially when speed 5 is too laggy but we still want something fast for the pre-war stages of the game.
As I understand speed 5 is the fastest speed possible, as fast as the game can process it, so there's no faster than speed 5. But how about a speed 4.5? A speed faster then speed 4 but slower than speed 5. The speeds 4,3 and 2 become speed 3,2 and 1 while the new speed 4.5 becomes speed 4 and speed 5 keeps its title.
According to the game's files, these are the speed numbers from 5 to 1: 2.0, 0.5, 0.2, 0.1, 0.0; So speed 5 is actually 4 times as fast as speed 4. That's a huge gap. If we add a speed 4.5 and remove speed 2 or speed 1 then the new numbers would be: 2.0, 1.0, 0.5, 0.2, 0.1. or 2.0, 1.0, 0.5, 0.2, 0.0 depending on whether you want to keep the current speed 2 or speed 1. I think this is a better pool of speed to choose from than going from 2.0 straight to 0.5.
If speed 4.5 is added as the new speed 4 and every other speed drops 1 level, speed 5 will only be twice as fast as speed 4, speed 4 will be twice as fast as speed 3, speed 3 will be 2.5 as fast as speed 2 and speed 2 will be twice as fast as speed 1. As Thanos said: perfectly (almost) balanced, as all things should be.
What do you think? Should we remove speed 1 or speed 2 and add a new speed faster than 4 but slower than 5 instead? a speed 4.5?
And while we're at it, is it possible to disable the automatic reduction on speed while in multiplayer games? At least as long as the speed is not 5.
Or at least have the option to automatically restore it to the previous setting once everything is good? Speed 4, lag comes, speed 2, lag is out, the game automatically restores speed 4.
Sometimes the speed drops to speed 2 or 3 and it's annoying to have to click on that button to restore the speed every single time.
My point is that speed 1 and speed 2 are almost never being used. Some players may enjoy taking it slowly, slowly watch each battle and so on. But that only justifies one of the speeds, either keeping speed 1 or speed 2. There's no point having 2 speeds that nobody uses.
But there is point in having a speed 4.5 as many players feel that speed 5 is too fast but speed 4 is too slow for certain situations, not only but especially when speed 5 is too laggy but we still want something fast for the pre-war stages of the game.
As I understand speed 5 is the fastest speed possible, as fast as the game can process it, so there's no faster than speed 5. But how about a speed 4.5? A speed faster then speed 4 but slower than speed 5. The speeds 4,3 and 2 become speed 3,2 and 1 while the new speed 4.5 becomes speed 4 and speed 5 keeps its title.
According to the game's files, these are the speed numbers from 5 to 1: 2.0, 0.5, 0.2, 0.1, 0.0; So speed 5 is actually 4 times as fast as speed 4. That's a huge gap. If we add a speed 4.5 and remove speed 2 or speed 1 then the new numbers would be: 2.0, 1.0, 0.5, 0.2, 0.1. or 2.0, 1.0, 0.5, 0.2, 0.0 depending on whether you want to keep the current speed 2 or speed 1. I think this is a better pool of speed to choose from than going from 2.0 straight to 0.5.
If speed 4.5 is added as the new speed 4 and every other speed drops 1 level, speed 5 will only be twice as fast as speed 4, speed 4 will be twice as fast as speed 3, speed 3 will be 2.5 as fast as speed 2 and speed 2 will be twice as fast as speed 1. As Thanos said: perfectly (almost) balanced, as all things should be.
What do you think? Should we remove speed 1 or speed 2 and add a new speed faster than 4 but slower than 5 instead? a speed 4.5?
And while we're at it, is it possible to disable the automatic reduction on speed while in multiplayer games? At least as long as the speed is not 5.
Or at least have the option to automatically restore it to the previous setting once everything is good? Speed 4, lag comes, speed 2, lag is out, the game automatically restores speed 4.
Sometimes the speed drops to speed 2 or 3 and it's annoying to have to click on that button to restore the speed every single time.
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