Remove Protestant's Hard Lock on the League War, make it Dynamic

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RMS Oceanic

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Jan 27, 2014
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Seeing today's minor buffs to Protestant got me thinking about a bugbear of mine, specifically how despite 1.30's expansion of how the League War can fire to include an elector being any of the Post-1054 denominations (so non-Orthodox/Coptic, basically), a Protestant must still be the War Leader and they can only assert Protestant Supremacy. There's the event to allow Reformed Supremacy, but it's a bit of a fudge. It's definitely made Hussite, an otherwise fun religion to play with, something of a trap, especially when Bohemia's mission tree accommodates for being Emperor, something you can't reliably control if you embrace Hussite. That could perhaps be handled by the new branching mission stuff, but I think making the League War more dynamic is a better approach. I'm unsure how deep the code for the war is and how changeable it can be, but here would be my suggestion:

- Any post-1054 denomination can lead the League. If you want, you can apply a military score penalty to non-Protestants so as to favour the traditional outcome, but allow a determined player to take control.
- The "Protestant Supremacy" peace deal is replaced with the "[religion = ROOT] Supremacy" peace deal.
- I think you've done some tweak to avoid "Hereditary Emperor" outcomes to guarantee there's a slate of electors of the right faith, it just needs adjusted for non-Protestant outcomes.

I'm unsure how mutable the code around religious leagues are, but I think this would allow for some fun challenges. And maybe even a host of meme runs. :)
 
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