Over the course of many, many games, I have wondered one major thing... Why is Galactic Wonders an Ascension Perk?
As I kept learning about Stellaris, I've always taken the impression that Ascension Perks were designed to offer a new 'path' for your empire to take. Something new or different than others, that defines a unique playstyle, that's different each game or each combination. However, there is one ascension perk that does not do this.
Galactic Wonders.
Anyone who owns and uses the Utopia DLC is able to agree with me on this one; You ALWAYS pick Galactic Wonders. Galactic Wonders is THE endgame decision to pick. (Or at least, I've never seen anyone that prefers any other ascension perk above Galactic Wonders in ALL 8 slots.) Why is this a perk? Why is a whole endgame stage of the game locked behind an Ascension Perk? If EVERYONE takes this perk, then why is it a perk? What defines it being an 'optional' path? Voidborne and Master Builders are unique on their own. Voidborne gives mid-game bonus planets for cheap mineral cost, and Master Builders supports the existance of megastructures (+ gives the research immediately).
Remove Galactic Wonders as perk, and just make it a standard content by default, unlocked by research. There's no reason for it to be a 'decision'. If everyone does it already anyway, what's the point of it being in a list of optional/variable stuff?
As I kept learning about Stellaris, I've always taken the impression that Ascension Perks were designed to offer a new 'path' for your empire to take. Something new or different than others, that defines a unique playstyle, that's different each game or each combination. However, there is one ascension perk that does not do this.
Galactic Wonders.
Anyone who owns and uses the Utopia DLC is able to agree with me on this one; You ALWAYS pick Galactic Wonders. Galactic Wonders is THE endgame decision to pick. (Or at least, I've never seen anyone that prefers any other ascension perk above Galactic Wonders in ALL 8 slots.) Why is this a perk? Why is a whole endgame stage of the game locked behind an Ascension Perk? If EVERYONE takes this perk, then why is it a perk? What defines it being an 'optional' path? Voidborne and Master Builders are unique on their own. Voidborne gives mid-game bonus planets for cheap mineral cost, and Master Builders supports the existance of megastructures (+ gives the research immediately).
Remove Galactic Wonders as perk, and just make it a standard content by default, unlocked by research. There's no reason for it to be a 'decision'. If everyone does it already anyway, what's the point of it being in a list of optional/variable stuff?