Add modifier like "local_manpower = xxx" so i can make manpower dependent upon DEVELOPMENT instead of only manpower value. This would make base tax more useful, and i can only use mil point/manpower dev value of province for land force limit. This is only a suggestion for those who mod their games to make their life easier and enable some features that aren't supported right now. We already have local_sailors which add flat sailor amount per development, why not make same modifier for manpower?
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