• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Fjolsvid

Major
28 Badges
Jan 7, 2014
533
64
  • Magicka
  • Majesty 2 Collection
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
I can't even take the "tiles represent the planet" argument seriously. Like how does that even compute? There is only a bunch of tiles and nothing else - no mountain ranges, oceans, we don't know the continents on the planet, major plains and forests. Nothing! A tile with a miniscule pop on it and no less miniscule building.
 

BlackUmbrellas

Field Marshal
33 Badges
Nov 22, 2016
9.311
3.678
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Teleglitch: Die More Edition
  • Crusader Kings II
So the solution to this is to completely throw the system away. Because when you scratch you arm you cut it off, right?

Here are a few MUCH BETTER ideas:
1. Make pops smaller.
2. Have a planet manager, similar to the fleet manager.
3. Have this window but have it only occupy half the screen and the other half, have an actual planet screen with updating art of your cities and pop density in a stylish way with toolips. heretic idea, maybe even have you pops... Move around. Witchcraft, I know.
4. Just have a 2d version of what imperium galactica has.

But what i'm afraid the truth is: 3 and 4 would require an actual deep rework, something that's more than just throwing some stuff together in 4 months so the devs don't want to bother.
Again, I'd rather have a more engaging and useful mechanic than a prettier presentation. The WIP looks, mostly, fine. It could be a little more colourful, maybe make the "zone" icons that use the tile art a bit more prominent or something, but I don't see how its the end of the world you're painting it as.
 

Exkirion

Private
Jan 25, 2018
14
0
What can I say, I'm a visual guy so actually seeing the things I'm playing with is pretty important to me. It's not the end of the world, it'd just seriously break immersion for me.
 

BlackUmbrellas

Field Marshal
33 Badges
Nov 22, 2016
9.311
3.678
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Teleglitch: Die More Edition
  • Crusader Kings II
What can I say, I'm a visual guy so actually seeing the things I'm playing with is pretty important to me. It's not the end of the world, it'd just seriously break immersion for me.
IMO its less immersion-breaking for a galactic-scale empire management game to present planetary information in a more statistical manner and with any visual elements fairly clean and intuitive (like the sort that might actually be used by the government of said empire) than a bunch of messy tiles.

Trust me: I love how pretty planets look with tiles... but that visual appeal fades almost as soon as you've got them colonized.

If anything, I'd rather see improved or enlarged planetary banner art than tiles themselves sticking around.
 

TempusxX

Major
25 Badges
Apr 3, 2016
767
389
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Age of Wonders III
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Tyranny - Bastards Wound
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris
  • Pillars of Eternity
  • Cities: Skylines
  • Crusader Kings II
I could care less if the tile system goes or stays, there is one thing that I want next which has been asked for since the very beginning of the game since it came out and that is Diplomacy and Federations. When are they going to get around to doing that especially when again people have been asking for Diplomacy and Federations to be worked on since when the game came out 3 years ago
 

GrandAdmiralFox

Sergeant
51 Badges
May 16, 2016
82
1
  • Majesty 2 Collection
  • Naval War: Arctic Circle
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Commander: Conquest of the Americas
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • BATTLETECH - Backer
  • Stellaris: Nemesis
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 -  Back to Hell
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Campus
Moo3 was the first thing that came to mind when I saw the screenshot... And I can't recall that being a great success.

I have a fair bit of trust in Wiz and the team's ability to figure out good mechanics, but the road to those mechanics may be abit rough...
Problem was the fact that MoO3 went forward in far too many directions. Not only that but the directorate that made the game went out of their way to remove fan favorites along the way.

However, many of the systems in the game have incredible capabilities in streamlining the game without sacrificing the RP potential. DEAs are probably the best of a tile system and a more abstract system.
 

Lerronin

Recruit
82 Badges
Oct 26, 2014
4
2
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Apocalypse
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Nemesis
I'm not sure how I feel about the tile system being replaced. On one hand, sure, it can be a hassle at times but it works pretty well and it just... looks nice, honestly. I'd much rather look at the sets of buildings my empire has constructed rather than a screen with some pops that says "These guys produce food, these guys produce minerals" etc. There's a point where you streamline information too much and it just becomes visually displeasing to look at, though all we have is one early screenshot (lets' be real it probably won't change much) to go on so far.

That being said, I don't play Stellaris much anyways. The game falls apart after 200 years or so, diplomacy is horrendous and federations are garbage. The lack of any real trade system is also displeasing, but I can live without that if anything else about the core game entertained me.
 

Jorgen_CAB

Field Marshal
57 Badges
May 2, 2002
5.142
2.995
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
This game is shaping up more and more like the game I originally wanted Stellaris to be... I'm behind all the changes Paradox have done lately and seem to be doing in the future. Removing the tile system is something I wanted since they introduced them in the first dev diaries before the game was released. I was very certain that mechanic was a mess to begin with.

Keep up the good work Paradox!!!
 

Kayden_II

Banned
43 Badges
Jan 6, 2014
1.909
1.909
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
Mostly, I know exactly, how I want to build up my colonies, but the tile-system has some unnecessary flaws, which are pretty annoying ...

01. The "right" tile for the "right" building is often occupied by a tile-blocker, so that it's often the case, that I have to restructure my colonies ...
02. Due to technologies, traditions and ascension-perks, which I get later, I also get the "right" building for my "right" tile later, so that it's also often the case, that I have to restructure my colonies another time ...
03. Despite having a plan, how I want to build up my colonies, it feels utterly "wrong" to place a building on a tile with native resources, which doesn't fit the production of the placed building since these native resources will be suppressed ...

These 3 problems are a result of this strange relation, that (at the end of the day) 1 specific tile is coupled with 1 specific building and 1 specific POP (and pretty often 1 specific combination of native resources, too) ...

This new pic in regards to the colony-management is somewhat better than the current tile-system since ...
01. You can influence the native resources of your colony since you can decide which districts you want to have ...
02. Ok, the POPs are somewhat coupled to the districts, but instead of having the situation, that 1 specific POP is coupled with 1 specific district, it's rather the case, that a chunk of POPs is coupled with a whole production-area, whether it's for unity OR minerals OR EC(s) OR food, so that it should be easier to allow / forbid POPs to be a part of such a chunk or to modify / specialize such a chunk - itself ...
03. The buildings are completely decoupled, so that they can exist in a separate tab, so that 1 mine or plant or farm could represent the whole mineral-/EC-/food-area, so that 1 click in regards to an upgrade could be enough than having to do this in the current multiple manner ...

Furthermore, the districts are counted, so that there's in theory not really a limit how many ones could be on a colony, which is better than in the current tile-system since by having a colony with 25 tiles, it's over ...
In the case, that you're also counting the POPs, I mean at least the identical ones, it's also pretty easy to simulate any form of an overpopulation, which I would define as number of POPs > number of districts ...

It's better.
 
Last edited:

marcel878

Recruit
33 Badges
May 29, 2018
1
0
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Megacorp
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
I think we should keep the current tile system but add more types of terrain for tiles (no not new deposits) for example instead of having a continental planet with 16 copies of the same tile for example you could have

-Plains tiles
-Hills tiles
-Forest tiles
-Wetlands tiles

none of these would be tile blockers but tiles where unique buildings or variations of another building could be built
it would make planets a lot more unique and the devs could even add individual tile modifiers if they wanted to
 

Jorgen_CAB

Field Marshal
57 Badges
May 2, 2002
5.142
2.995
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
To be honest I don't understand people that find the Tile mechanic art to be immersive... It is just a grid where you place 2d graphical icons with generic buildings. The picture does not really look like a planet but a small area. Buildings look nothing like a civilisation lives there either.

I'm one of those person that MUST micromanage stuff if I can, allowing the AI to do stuff in a stupid way annoy me to bits. This is why I hated the decision to make it possible for me to manage sector planets. I know I don't have to but my brain compel me to do it anyway... ;)

I don't feel like placing buildings give ANY meaningful decision making process outside the first few planets in any way... it is only a resource managing system I need to optimise. I really don't feel it has anything to do with immersing myself in the lore or what is happening around the galaxy at all.

I want most decisions I make to be meaningful and impact my empire, I don't play the game to pass time by doing routine work which I feel optimising planets really are. The only thing I do is make sure to balance my energy, mineral and research output throughout the game to be as efficient as possible. While I get that some people like this stuff I don't understand why?!?

For me playing the game it is the experience I'm after, not winning the game. I never play the game (or pretty much any game) to the end, I always get bored long before the victory screen appear in almost every game I play. Once I reached what I believe is my goal or I know I will easily meet them, I simply start a new game. This is why I think optimisation of numbers is something a game should not allow too much of. We should be more focused on the bigger picture and Paradox should expand more on things like trade, interaction between more mechanic such as culture, pops, diplomacy and politics... these are the things that are REALLY interesting stuff to play with, numbers not so much.

If they rework the system I believe it will become less complex but DEEPER... we all should want the system to be deeper and more interconnected with other features of the game. Not a method to optimise resource output making planets mostly into a resource management system rather than something with character and a political will of their own depending on its influence and standing in society.

Some people have said removing the tile system would simplify the game... so what... simple does not mean less meaningful. A new system can become less complex but with a more richer and deeper impact on your decision making. Most people should enjoy that more, in my opinion...
 

James_K

First Lieutenant
20 Badges
Mar 15, 2016
238
305
  • Stellaris: Galaxy Edition
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Pillars of Eternity
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
Honestly the tile system reduces my immersion a little. The tile system creates an impression of a planetary population spread evenly across the surface of the world. But modern societies are highly urbanised - with most of the population living on a small amount of land.
 

GrandAdmiralFox

Sergeant
51 Badges
May 16, 2016
82
1
  • Majesty 2 Collection
  • Naval War: Arctic Circle
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Commander: Conquest of the Americas
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • BATTLETECH - Backer
  • Stellaris: Nemesis
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 -  Back to Hell
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Campus
Honestly the tile system reduces my immersion a little. The tile system creates an impression of a planetary population spread evenly across the surface of the world. But modern societies are highly urbanised - with most of the population living on a small amount of land.
Only because they've been developed inorganically instead of more sustainable/organic methods ever since the rise of the city states. Even when said sustainable methods came into use, it is far cheaper to simply have the cities as they are. Colonies would probably have less crammed into their urban centers and said urban centers more spread out.
 

Jorgen_CAB

Field Marshal
57 Badges
May 2, 2002
5.142
2.995
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
Only because they've been developed inorganically instead of more sustainable/organic methods ever since the rise of the city states. Even when said sustainable methods came into use, it is far cheaper to simply have the cities as they are. Colonies would probably have less crammed into their urban centers and said urban centers more spread out.

Nope... humans is a social species and we tend to lump together into tight areas... Sure... cities could become more well planed and cover a "slightly" larger area. But species who are social creatures would still live in tight urban areas with the vast majority of land sparsely populated. Only if you had Star Trek type teleportation technology could you see something as you suggested where travelling from one spot to the next being no problem.
 
Last edited:

Ikael

Colonel
May 6, 2016
1.132
1.487
I really can't wait to see the design corner explaining the new system, so we can form a proper opinion about whetever it will be better or worse than tiles.

As how things are looking right now (random ramblings):

- Managing population instead of tiles seems like a good concept, but I fear that pop management will amount to a Master of Orion-esque occupational slot, which is, in essence, a non-decision. "Put intelligent species to work as scientists in order to obtain more science" is boring as hell. I hope that I am wrong and I wish that you can't directly control populations, so they have their own ideas and actions a la Vicky and thus, become more challenging to manage. Yay for having things to do outside of warfare!

- Glad to see how planets will rettain their geographic flavour. Different areas and continents seems more fitting for planets than tiles, and they might allow to "build tall". Now, if only they can give really different, strong bonuses...

- Wondering if the entire economic system will be modified in order to accomodate this brand new tile replacement. It would be great to see different resources and viable economic strategies and models. A knowledge based egalitarian republic should feel quite different to administrate than a slaver empire
 

GrandAdmiralFox

Sergeant
51 Badges
May 16, 2016
82
1
  • Majesty 2 Collection
  • Naval War: Arctic Circle
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Commander: Conquest of the Americas
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • BATTLETECH - Backer
  • Stellaris: Nemesis
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 -  Back to Hell
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Campus
Nope... humans is a social species and we tend to lump together into tight areas... Sure... cities could become more well planed and cover a "slightly" larger area. But species who are social creatures would still live in tight urban areas with the vast majority of land sparsely populated. Only if you had Star Trek type teleportation technology could you see something as you suggested where travelling from one spot to the next being no problem.
From what I can tell, not exactly. Humans like to go to where the best chances of life is and the urban has always been the best outside of the farms. It wasn't until the Industrial Revolution when cities had anything resembling positive population growth. In the US, the moment that suburbs started showing up, the better off flocked to them... so there is a limit to how cramped and what not you can pack humans into without consequence.
 

Wintermist

Captain
108 Badges
Oct 29, 2011
427
158
  • Steel Division: Normandy 44
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Ancient Space
  • Sword of the Stars
  • Sword of the Stars II
  • Rome Gold
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • BATTLETECH
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars: First Colony Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Common Sense
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Shadowrun Returns
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
Admittedly once you got a few planets just colonized it's more of a chore to setup all the buildings, it's not very fun. If they can make that simpler I'm totally for that. On the other hand they will have to add something alternative that we can manage as the empire grows and passes time.
 

GrandAdmiralFox

Sergeant
51 Badges
May 16, 2016
82
1
  • Majesty 2 Collection
  • Naval War: Arctic Circle
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Commander: Conquest of the Americas
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • BATTLETECH - Backer
  • Stellaris: Nemesis
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 -  Back to Hell
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Campus
Admittedly once you got a few planets just colonized it's more of a chore to setup all the buildings, it's not very fun. If they can make that simpler I'm totally for that. On the other hand they will have to add something alternative that we can manage as the empire grows and passes time.
The only system that allows that is the DEA system in MoO3... as it responds to population levels than construction...
 

Jorgen_CAB

Field Marshal
57 Badges
May 2, 2002
5.142
2.995
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
From what I can tell, not exactly. Humans like to go to where the best chances of life is and the urban has always been the best outside of the farms. It wasn't until the Industrial Revolution when cities had anything resembling positive population growth. In the US, the moment that suburbs started showing up, the better off flocked to them... so there is a limit to how cramped and what not you can pack humans into without consequence.

It is exactly this... humans have tended to flock to places where goods, favours and survival been the strongest and where the social life flourishes. Everything in our history point to this from the hunter gatherer societies to today. People moving to suburbs is not even near any evidence for deurbanisation as it is an increase in transportation efficiency so people can enjoy the luxury of urban environment in a wider area.

People will always seek themselves to where there are the greatest job opportunities, best medical & educational possibilities as well as cultural exchange etc... as long as that is in urban areas that is what you will find. The ONLY thing that can disrupt that trend is better transportation infrastructure. If you can go around the world in a 30min trip for the same money it cost you to take the bus in to town you could have your vision, not before.
 

GrandAdmiralFox

Sergeant
51 Badges
May 16, 2016
82
1
  • Majesty 2 Collection
  • Naval War: Arctic Circle
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Commander: Conquest of the Americas
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • BATTLETECH - Backer
  • Stellaris: Nemesis
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 -  Back to Hell
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Campus
It is exactly this... humans have tended to flock to places where goods, favours and survival been the strongest and where the social life flourishes. Everything in our history point to this from the hunter gatherer societies to today. People moving to suburbs is not even near any evidence for deurbanisation as it is an increase in transportation efficiency so people can enjoy the luxury of urban environment in a wider area.

People will always seek themselves to where there are the greatest job opportunities, best medical & educational possibilities as well as cultural exchange etc... as long as that is in urban areas that is what you will find. The ONLY thing that can disrupt that trend is better transportation infrastructure. If you can go around the world in a 30min trip for the same money it cost you to take the bus in to town you could have your vision, not before.
Where are you exactly from? If it's Europe, then your viewpoint is a bit skewed as most of the cities are built around a less logical/scientific layout. Outside of the East Coast, the US has an oddly scientific structure of it's cities...
 
Status
Not open for further replies.