Mostly, I know exactly, how I want to build up my colonies, but the tile-system has some unnecessary flaws, which are pretty annoying ...
01. The "right" tile for the "right" building is often occupied by a tile-blocker, so that it's often the case, that I have to restructure my colonies ...
02. Due to technologies, traditions and ascension-perks, which I get later, I also get the "right" building for my "right" tile later, so that it's also often the case, that I have to restructure my colonies another time ...
03. Despite having a plan, how I want to build up my colonies, it feels utterly "wrong" to place a building on a tile with native resources, which doesn't fit the production of the placed building since these native resources will be suppressed ...
These 3 problems are a result of this strange relation, that (at the end of the day) 1 specific tile is coupled with 1 specific building and 1 specific POP (and pretty often 1 specific combination of native resources, too) ...
This new pic in regards to the colony-management is somewhat better than the current tile-system since ...
01. You can influence the native resources of your colony since you can decide which districts you want to have ...
02. Ok, the POPs are somewhat coupled to the districts, but instead of having the situation, that 1 specific POP is coupled with 1 specific district, it's rather the case, that a chunk of POPs is coupled with a whole production-area, whether it's for unity OR minerals OR EC(s) OR food, so that it should be easier to allow / forbid POPs to be a part of such a chunk or to modify / specialize such a chunk - itself ...
03. The buildings are completely decoupled, so that they can exist in a separate tab, so that 1 mine or plant or farm could represent the whole mineral-/EC-/food-area, so that 1 click in regards to an upgrade could be enough than having to do this in the current multiple manner ...
Furthermore, the districts are counted, so that there's in theory not really a limit how many ones could be on a colony, which is better than in the current tile-system since by having a colony with 25 tiles, it's over ...
In the case, that you're also counting the POPs, I mean at least the identical ones, it's also pretty easy to simulate any form of an overpopulation, which I would define as number of POPs > number of districts ...
It's better.