This and this and so much this. The game runs so much more beautifully in MPThe Royal Navy AI needs a huge buff. Try pulling it off against a half decent UK player and you will see how hard it is to Sea Lion as Germany.
This and this and so much this. The game runs so much more beautifully in MPThe Royal Navy AI needs a huge buff. Try pulling it off against a half decent UK player and you will see how hard it is to Sea Lion as Germany.
One of the other components that is currently missing is that fleets cannot effectively cut sea supply. Yes they can attack and sink supply convoys but not in such a fashion as to really hurt supply or slow down equipment replacements in any meaningful way, even with complete and uncontested naval domination at the invasion ports.
If the German does manage a sizeable landing (whether by sea or air) keeping it supplied afterward should be very problematic. In the current game system, taking a port is the only tricky part. Funneling supply into said port can barely be interdicted at all.
Even sending reinforcement units to the part cannot be stopped regardless of overwhelming naval superiority. All the invader has to do is send one unit as a sacrificial lamb so that others can safely cross while the first is being sunk.
One solution to this latter problem would be to allow anti-convoy patrols to still spot enemies while they are engaged in n offensive battle. Additional convoys spotted would be pulled into the existing battle. This would also make uboats more dangerous to commerce.
Realistically speaking, Germany was never going to take the UK. Hitler's best and only strategy would have been to consolidate his gains, focus on the Mediterranean, and NOT invade the USSR (cause Stalin had no plans to challenge Germany in Eastern Europe). Given a decade or more the Germans might have been able to build a fleet and airforce strong enough to attempt Sealion sometime in the 1950s.
Depends on the size of the navy I'd say.@Dalwin But is it realistic to completely cut of port even during night time? Assuming you have naval superiority, maybe the enemy could still sneak in meaningful supplies and reinforcements?
So you read one book and decide that army which pwned all europe was too weak for invasion in UK? Wehrmacht was strongest army in the world in 1940. The reason why Hitler did not do that was that he decide to do Barbarossa. He thought that if USSR will fall so fast as it was designed in war plans, UK will capitulate aswell and USA will not join to war.
Most of the barges they were going to use to cross the channel would have been sunk by the wash of a destroyer sailing near them.So you read one book and decide that army which pwned all europe was too weak for invasion in UK? Wehrmacht was strongest army in the world in 1940. The reason why Hitler did not do that was that he decide to do Barbarossa. He thought that if USSR will fall so fast as it was designed in war plans, UK will capitulate aswell and USA will not join to war.
Well, there you go, you said it yourself. In 1940 Germany might have had the strongest army in Europe, but unless they can march through the bottom of the English Channel that army is as good as an army of poop throwing monkeys to end the war with the UK.So you read one book and decide that army which pwned all europe was too weak for invasion in UK? Wehrmacht was strongest army in the world in 1940. The reason why Hitler did not do that was that he decide to do Barbarossa. He thought that if USSR will fall so fast as it was designed in war plans, UK will capitulate aswell and USA will not join to war.
Well, there you go, you said it yourself. In 1940 Germany might have had the strongest army in Europe, but unless they can march through the bottom of the English Channel that army is as good as an army of poop throwing monkeys to end the war with the UK.
And if you are talking about the possibility of UK making peace with Germany, this was not so far from reality as the events of the May 1940 Cabinet Crisis in the UK suggest. So yes, Reading, it is OP!
Yes, it is realistic to cut off a port that is within range of enemy sea and air cover, even during night-time. Malta was an example of this; supply was achieved only sporadically via "Operation Magic Carpet" (deliveries by submarine) and occasional heavily escorted convoys that engaged in what amounted to a sea battle in the central mediterranean to get supplies through. Even warships - both very considerably faster and more able to evade or fight off pursuit - leaving Germany had to either go up the Norwegian coast and through the Icelandic gap, or make the "Channel Dash", and this was not even from ports that could not be defended/covered by friendly forces.@Dalwin But is it realistic to completely cut of port even during night time? Assuming you have naval superiority, maybe the enemy could still sneak in meaningful supplies and reinforcements?
One of the other components that is currently missing is that fleets cannot effectively cut sea supply. Yes they can attack and sink supply convoys but not in such a fashion as to really hurt supply or slow down equipment replacements in any meaningful way, even with complete and uncontested naval domination at the invasion ports.
If the German does manage a sizeable landing (whether by sea or air) keeping it supplied afterward should be very problematic. In the current game system, taking a port is the only tricky part. Funneling supply into said port can barely be interdicted at all.
Even sending reinforcement units to the part cannot be stopped regardless of overwhelming naval superiority. All the invader has to do is send one unit as a sacrificial lamb so that others can safely cross while the first is being sunk.
One solution to this latter problem would be to allow anti-convoy patrols to still spot enemies while they are engaged in n offensive battle. Additional convoys spotted would be pulled into the existing battle. This would also make uboats more dangerous to commerce.
So you read one book and decide that army which pwned all europe was too weak for invasion in UK? Wehrmacht was strongest army in the world in 1940. The reason why Hitler did not do that was that he decide to do Barbarossa. He thought that if USSR will fall so fast as it was designed in war plans, UK will capitulate aswell and USA will not join to war.
If you're going to make Sealion more realistic (i.e. much more difficult), you also need to address the Battle of the Atlantic. You need to have a proper system of blockading that can cripple a country. U-boats for example are incredibly difficult to use to achieve this at the moment, despite them being in real life probably the best way for Germany to force the UK to actually surrender.
(I also really agree with all the points made so far in this thread about the ability of superior naval forces to blockade ports and stop military (and other) supplies.)
The destruction of convoys/interdiction of trade for war production can be an annoyance, but it is not enough to really force a country to surrender. It needs something else added on top of it.
I really think there should be a 'food' resource somehow introduced to the game, and starvation/revolt/manpower problem events to go alongside it. This makes sense on a number of levels 1.) historically, some war aims were based on acquiring food as a resource (e.g. farmland in Ukraine), 2.) We already have an attrition system which affects combat unit organization, and part of this is the implied representation of food running out (as well as ammunition and other supplies)
You know what had no chance of success whatsoever? Attacking USSR, but they did it anyway![]()
After reading The Rise of Germany by James Holland I've come to understand that Germany never, at any point in the war, stood a chance against the UK. Even if the Germans had managed to land a few divisions in Southern England, the British (even if they had lost the BEF at Dunkirk) still would have had an overwhelming advantage to throw back the Germans.
Opposite to what?Actually the opposite is more likely. Alot of things went wrong in reality: delayed start, wrong war goals (Moscow third), no-retreat policy, bad weather and harsh winter etc.
By far the hardest in any case should be in descending order:
There are several reasons this doesnt apply to HOI4:
- invasion of North America
- SeaLion - invasion of UK
- Barbarossa - invasion of SU
- Naval AI and mechanism
- Ressource and production mechanism
- Land AI and warfare as well as production limitations
- Lack of historic modelling
The Army was not to weak, but the Luftwaffe and Kriegsmarine had no chance to clear the channel for the Army. Second reason, germany didn´t had the naval capacity to transport 30 or 40 Divisions over the channel and supply them after the landing.