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Heinrikr

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Jul 1, 2013
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The basic idea with the rival system is great, but the implementation is lacking. The mechanic forces us to pick countries as rivals, else we suffer a malus to PP, even though we really don't have any quarell or hostile intentions towards them. The mechanic is forcing us to have three rivals whenever possible, even though we might actually have fewer or rivals, or more rivals than three. The AI randomly picks countries as rivals. If the wrong country picked you as rival, you might have to restart the game. It is random and will either be very good for you, or very bad. It just luck and no skill, no planning, it completely changes the starting circimstances of the game, and adds nothing at all to gameplay. To leave such a big thing to randomness is not good.

What I propose is to make rivalry develop gradually. Instead of declaring a country a rival out of the blue, a country would become your rival automatically if you are actually having rivalrous relations. So, if you're fighting over provinces a lot, competing over trade, compete colonisation, and so on, you will automatically become rivals. And, if you only have such relations with one country, you'd only have one rival. This would have to be gradual of course, so that it takes some time to gain a rival, and also some time to lose a rival. You'd actually have to keep up those rival relations in order to stay rivals. Certain countries can have rivals set at the the start date, such as england and france, with the same reasoning as is behind the "historical friend" modifier. I don't exactly know how such a system would work, but this has to be changed, because it a very big thing just left completely to randomness as it is now.
 
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Danfish77

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I think it should also take long to lose rivalry with another state if the other state is still sizable. If your state is huge and the other state is half your size, it's probably still huge. Only when they really become powerless should you automatically lose that historical, deep-seated rivalry.