Problems:
-DDay, the british are doing a very good job but not the americans.
-The USSR tend to collapse too much
-The US do not strat bomb japan
-The US do not mix fighters with other units very much
-The US do a poor job in Italy, again the british do almost everything
-Maybe japan need to increase the number of invasions, especially in Indonesia.
-The 44 AIs have been coded very quickly, and the super aggressive soviet AI is not really suitable for other scenario, except if the US do a much better job in western europe.
-In the 44 scenario, the US tend not to advance when they have reached a certain distance from Cherbourg.
-In the 44 scenario, it occurs that Japan finishes the game with 1 mountain province and the US do not manage to crush it. Very frustrating.
-need more AIs for alternative history.
Solutions
USSR: I am addressing the USSR problem, and it is almost solved. Handson the USSR will probably very hard to crack due to the logistic penalty...
USA 44: well probably decreasing the reinforcement delay might help ...
The main problem is to get the US getting a decent foothold on continental Europe.
Oh, I forgot, the ai events are in./db/event/ai/ai.txt and not ./db/event/ai.txt as usual. You'll find the spheres there too. Sorry for not commenting enough my stuff...
-DDay, the british are doing a very good job but not the americans.
-The USSR tend to collapse too much
-The US do not strat bomb japan
-The US do not mix fighters with other units very much
-The US do a poor job in Italy, again the british do almost everything
-Maybe japan need to increase the number of invasions, especially in Indonesia.
-The 44 AIs have been coded very quickly, and the super aggressive soviet AI is not really suitable for other scenario, except if the US do a much better job in western europe.
-In the 44 scenario, the US tend not to advance when they have reached a certain distance from Cherbourg.
-In the 44 scenario, it occurs that Japan finishes the game with 1 mountain province and the US do not manage to crush it. Very frustrating.
-need more AIs for alternative history.
Solutions
USSR: I am addressing the USSR problem, and it is almost solved. Handson the USSR will probably very hard to crack due to the logistic penalty...
USA 44: well probably decreasing the reinforcement delay might help ...
The main problem is to get the US getting a decent foothold on continental Europe.
Oh, I forgot, the ai events are in./db/event/ai/ai.txt and not ./db/event/ai.txt as usual. You'll find the spheres there too. Sorry for not commenting enough my stuff...
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