So I made a new religion and thus far most things worked until I got to the reformation bit and then there were some... interesting things that happened:
1. I became "no government"
2. Once I activated observe it became "theorcracy"
3. While I did have both piety and all the holy sights I did not have 50 MA simply 21
Questions:
Why did it switch governement?
Why to No governemnt?
Why then did it switch to theocracy?
Why did I not need 50 MA as standard?
Where can I find the localization files?
Based on Reformed Norse_pagan script in religons
Based on Norse_pagan script in religons
Religous title based on the fylkirate
1. I became "no government"
2. Once I activated observe it became "theorcracy"
3. While I did have both piety and all the holy sights I did not have 50 MA simply 21
Questions:
Why did it switch governement?
Why to No governemnt?
Why then did it switch to theocracy?
Why did I not need 50 MA as standard?
Where can I find the localization files?
Based on Reformed Norse_pagan script in religons
uriism_pagan_reformed = {
graphical_culture = muslimgfx
secondary_event_pictures = norse_pagan
icon = 20
heresy_icon = 21
ai_convert_other_group = 2 # always try to convert
color = { 0.6 0.6 0.6 }
high_god_name = GOD_ODIN
god_names = {
GOD_THOR GOD_THE_THUNDERER GOD_THE_ALLFATHER GOD_ODIN GOD_FREY GOD_TYR
}
evil_god_names = {
LOKI HEL FENRIR JORMUNGANDR
}
unit_modifier = {
levy_size = 0.3
key = "OFF_RELIGION"
}
crusade_name = GREAT_HOLY_WAR
scripture_name = THE_SAGAS
priest_title = GODI
priests_can_marry = yes
can_call_crusade = yes
allow_looting = yes
allow_rivermovement = yes
female_temple_holders = yes
allow_viking_invasion = yes
seafarer = yes
female_temple_holders = no
short_reign_opinion_year_mult = 1.5
aggression = 1.5 # AI aggression factor
max_consorts = 3
religious_clothing_head = 3
religious_clothing_priest = 3
intermarry = uriism_pagan_reformed
allow_in_ruler_designer = yes
}
graphical_culture = muslimgfx
secondary_event_pictures = norse_pagan
icon = 20
heresy_icon = 21
ai_convert_other_group = 2 # always try to convert
color = { 0.6 0.6 0.6 }
high_god_name = GOD_ODIN
god_names = {
GOD_THOR GOD_THE_THUNDERER GOD_THE_ALLFATHER GOD_ODIN GOD_FREY GOD_TYR
}
evil_god_names = {
LOKI HEL FENRIR JORMUNGANDR
}
unit_modifier = {
levy_size = 0.3
key = "OFF_RELIGION"
}
crusade_name = GREAT_HOLY_WAR
scripture_name = THE_SAGAS
priest_title = GODI
priests_can_marry = yes
can_call_crusade = yes
allow_looting = yes
allow_rivermovement = yes
female_temple_holders = yes
allow_viking_invasion = yes
seafarer = yes
female_temple_holders = no
short_reign_opinion_year_mult = 1.5
aggression = 1.5 # AI aggression factor
max_consorts = 3
religious_clothing_head = 3
religious_clothing_priest = 3
intermarry = uriism_pagan_reformed
allow_in_ruler_designer = yes
}
Based on Norse_pagan script in religons
germano_semitic_pagan = {
graphical_culture = norsegfx
icon = 19
heresy_icon = 21
color = { 0.4 0.4 0.4 }
high_god_name = GOD_ODIN
god_names = {
GOD_THOR GOD_THE_THUNDERER GOD_THE_ALLFATHER GOD_ODIN GOD_FREY GOD_TYR
}
evil_god_names = {
LOKI HEL FENRIR JORMUNGANDR
}
unit_modifier = {
levy_size = 0.3
retinuesize_perc = 0.5
key = "OFF_RELIGION"
}
crusade_name = GREAT_HOLY_WAR
scripture_name = THE_SAGAS
priest_title = GODI
priests_can_marry = yes
allow_looting = yes
allow_rivermovement = yes
female_temple_holders = yes
defensive_attrition = yes
peace_prestige_loss = yes # Lose Prestige while at peace
allow_viking_invasion = yes
seafarer = yes
raised_vassal_opinion_loss = no
max_consorts = 3
independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
reformed = uriism_pagan_reformed
reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
aggression = 2.0 # AI aggression factor
short_reign_opinion_year_mult = 2.5
religious_clothing_head = 3
religious_clothing_priest = 3
intermarry = uriism_pagan_reformed
dislike_tribal_organization = yes
}
}
graphical_culture = norsegfx
icon = 19
heresy_icon = 21
color = { 0.4 0.4 0.4 }
high_god_name = GOD_ODIN
god_names = {
GOD_THOR GOD_THE_THUNDERER GOD_THE_ALLFATHER GOD_ODIN GOD_FREY GOD_TYR
}
evil_god_names = {
LOKI HEL FENRIR JORMUNGANDR
}
unit_modifier = {
levy_size = 0.3
retinuesize_perc = 0.5
key = "OFF_RELIGION"
}
crusade_name = GREAT_HOLY_WAR
scripture_name = THE_SAGAS
priest_title = GODI
priests_can_marry = yes
allow_looting = yes
allow_rivermovement = yes
female_temple_holders = yes
defensive_attrition = yes
peace_prestige_loss = yes # Lose Prestige while at peace
allow_viking_invasion = yes
seafarer = yes
raised_vassal_opinion_loss = no
max_consorts = 3
independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
reformed = uriism_pagan_reformed
reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
aggression = 2.0 # AI aggression factor
short_reign_opinion_year_mult = 2.5
religious_clothing_head = 3
religious_clothing_priest = 3
intermarry = uriism_pagan_reformed
dislike_tribal_organization = yes
}
}
Religous title based on the fylkirate
d_uriism_pagan_reformed = {
color={ 155 155 235 }
color2={ 220 220 0 }
capital = 290 #Uppland
title = "MALIK_ALEALAM"
title_female = "MALIKAT_ALEALAM"
foa = "MALIK_FOA"
creation_requires_capital = no
allow = {
religion = uriism_pagan_reformed
num_of_holy_sites = 3
piety = 500
}
short_name = yes
dignity = 100 # Counted as having this many more counties than it does
# Controls a religion
controls_religion = uriism_pagan_reformed
religion = uriism_pagan_reformed
dynasty_title_names = no # Will not be named "Seljuk", etc.
}
color={ 155 155 235 }
color2={ 220 220 0 }
capital = 290 #Uppland
title = "MALIK_ALEALAM"
title_female = "MALIKAT_ALEALAM"
foa = "MALIK_FOA"
creation_requires_capital = no
allow = {
religion = uriism_pagan_reformed
num_of_holy_sites = 3
piety = 500
}
short_name = yes
dignity = 100 # Counted as having this many more counties than it does
# Controls a religion
controls_religion = uriism_pagan_reformed
religion = uriism_pagan_reformed
dynasty_title_names = no # Will not be named "Seljuk", etc.
}