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fredrikslicer

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So I made a new religion and thus far most things worked until I got to the reformation bit and then there were some... interesting things that happened:

1. I became "no government"
2. Once I activated observe it became "theorcracy"
3. While I did have both piety and all the holy sights I did not have 50 MA simply 21

Questions:
Why did it switch governement?
Why to No governemnt?
Why then did it switch to theocracy?
Why did I not need 50 MA as standard?
Where can I find the localization files?

Based on Reformed Norse_pagan script in religons
uriism_pagan_reformed = {
graphical_culture = muslimgfx
secondary_event_pictures = norse_pagan

icon = 20
heresy_icon = 21

ai_convert_other_group = 2 # always try to convert

color = { 0.6 0.6 0.6 }

high_god_name = GOD_ODIN

god_names = {
GOD_THOR GOD_THE_THUNDERER GOD_THE_ALLFATHER GOD_ODIN GOD_FREY GOD_TYR
}
evil_god_names = {
LOKI HEL FENRIR JORMUNGANDR
}

unit_modifier = {
levy_size = 0.3

key = "OFF_RELIGION"
}

crusade_name = GREAT_HOLY_WAR
scripture_name = THE_SAGAS
priest_title = GODI
priests_can_marry = yes

can_call_crusade = yes

allow_looting = yes
allow_rivermovement = yes
female_temple_holders = yes
allow_viking_invasion = yes
seafarer = yes
female_temple_holders = no

short_reign_opinion_year_mult = 1.5

aggression = 1.5 # AI aggression factor

max_consorts = 3

religious_clothing_head = 3
religious_clothing_priest = 3

intermarry = uriism_pagan_reformed

allow_in_ruler_designer = yes

}

Based on Norse_pagan script in religons
germano_semitic_pagan = {
graphical_culture = norsegfx

icon = 19
heresy_icon = 21

color = { 0.4 0.4 0.4 }

high_god_name = GOD_ODIN

god_names = {
GOD_THOR GOD_THE_THUNDERER GOD_THE_ALLFATHER GOD_ODIN GOD_FREY GOD_TYR
}
evil_god_names = {
LOKI HEL FENRIR JORMUNGANDR
}

unit_modifier = {
levy_size = 0.3

retinuesize_perc = 0.5

key = "OFF_RELIGION"
}

crusade_name = GREAT_HOLY_WAR
scripture_name = THE_SAGAS
priest_title = GODI

priests_can_marry = yes
allow_looting = yes
allow_rivermovement = yes
female_temple_holders = yes
defensive_attrition = yes
peace_prestige_loss = yes # Lose Prestige while at peace
allow_viking_invasion = yes
seafarer = yes
raised_vassal_opinion_loss = no
max_consorts = 3
independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
reformed = uriism_pagan_reformed
reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith

aggression = 2.0 # AI aggression factor

short_reign_opinion_year_mult = 2.5

religious_clothing_head = 3
religious_clothing_priest = 3

intermarry = uriism_pagan_reformed

dislike_tribal_organization = yes
}
}

Religous title based on the fylkirate
d_uriism_pagan_reformed = {
color={ 155 155 235 }
color2={ 220 220 0 }

capital = 290 #Uppland

title = "MALIK_ALEALAM"
title_female = "MALIKAT_ALEALAM"
foa = "MALIK_FOA"

creation_requires_capital = no

allow = {
religion = uriism_pagan_reformed
num_of_holy_sites = 3
piety = 500
}

short_name = yes

dignity = 100 # Counted as having this many more counties than it does

# Controls a religion
controls_religion = uriism_pagan_reformed

religion = uriism_pagan_reformed

dynasty_title_names = no # Will not be named "Seljuk", etc.
}
 

fredrikslicer

Colonel
61 Badges
Oct 19, 2011
966
747
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You must modify the government types to have an exception for your title, just like the Fylkirate (and other religious heads like it).

You don't need to use the vanilla localisation files, you can create new files in your mod and override the existing keys.

Thanks

I know I just like to have something to go by