It's totally absurd that a province has -100% missionary strength for 30(!) YEARS. It should be -10% at most, or maybe just -30% and decaying 1% per year. Nowadays taking religious ideas or even more, "embrace the counter-reformation" decision is useless. You can't convert your provinces anyways. Paradoxically, the counter-reformation decision is only useful when you're converting anything BUT protestants. I only take it to convert the New World as Spain for example. What's even the point of the +2 extra missionaries and +3% ms vs heretics if you can't use them for 30 years? What are you going to do? Send the missionaries to the converted provinces to make them have -95% missionary strength instead of -100% xd? Yeah, very helpful. I don't know which dev tested this and genuinely thought that it would be a good idea to make provinces IMPOSSIBLE to convert for 30 years, but no, it really isn't.
But seriously, changing it from an absurd -100% ms to a big, but manageable -10% ms would be ideal. If you take: base ms (+2%), inquisitor advisor (+2%), counter-reformation (+3% vs heretics), religious ideas (+3%), enforce religious unity edict (+1%), +3 stability (+1,5%), harsh stance during Council of Trent (+2% vs heretics), "zealot" ruler personality (+1%), and "enforced unity of faith" clergy privilege (+1%), that would add up to 16,5% ms, which would still make converting protestant provinces quite hard (since you won't have ALL those modifiers at once), but still, possible.
Also I saw over the course of the dev diaries that the +30%(?) religious unity idea (which is in humanist ideas in 1.34, and which was planned to be moved to religious ideas in 1.35.) was removed from religious ideas and placed back into humanist. Why is that? Humanist ideas don't need religious unity, because give +2 tolerance of heretics and heathens, which puts you at 100% religious unity anyways. The devs should have kept it in religious ideas imo. That would have made religious ideas an actually viable idea pick for dealing with the reformation as a European nation.
And before you say "just force convert countries with CoR lol" - yes, I know that. It's just that it feels way too cheesy for me, and while I definitely would do that in a minmaxing playthrough, I wouldn't like to do it in a roleplay one.
But seriously, changing it from an absurd -100% ms to a big, but manageable -10% ms would be ideal. If you take: base ms (+2%), inquisitor advisor (+2%), counter-reformation (+3% vs heretics), religious ideas (+3%), enforce religious unity edict (+1%), +3 stability (+1,5%), harsh stance during Council of Trent (+2% vs heretics), "zealot" ruler personality (+1%), and "enforced unity of faith" clergy privilege (+1%), that would add up to 16,5% ms, which would still make converting protestant provinces quite hard (since you won't have ALL those modifiers at once), but still, possible.
Also I saw over the course of the dev diaries that the +30%(?) religious unity idea (which is in humanist ideas in 1.34, and which was planned to be moved to religious ideas in 1.35.) was removed from religious ideas and placed back into humanist. Why is that? Humanist ideas don't need religious unity, because give +2 tolerance of heretics and heathens, which puts you at 100% religious unity anyways. The devs should have kept it in religious ideas imo. That would have made religious ideas an actually viable idea pick for dealing with the reformation as a European nation.
And before you say "just force convert countries with CoR lol" - yes, I know that. It's just that it feels way too cheesy for me, and while I definitely would do that in a minmaxing playthrough, I wouldn't like to do it in a roleplay one.
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