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hello,
I am playing EUII with great pleasure, but there are two things that I still haven't understood.

1) is there any way to improve the efficency of missionaries (lower the cost or raise the chances of success)?

2) is there any way to change the culture of a province (or at least of a colony)?

If there is no way of doing one of the two mentioned things or even both, I would suggest to let it do it in the next release of EU.

I think in particular to the second of the two mattters, because, if it is not possible to change culture, it is not even possible to simulate the great invasions.

Thanks
 

kurtbrian

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1) your missionaries will have a greater chance of succes if your monarch has a high adm-rating. It will also be easier to convert if the province is of your state culture.

2) the only ways to change culture is trough events, if the province-population is below 500(?) and you send in a colonist or if the province religion is pagan. Then when you convert the province with a missionary it willlalso change the culture to your state culture
 

unmerged(8576)

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Originally posted by cianchet
hello,
I am playing EUII with great pleasure, but there are two things that I still haven't understood.

1) is there any way to improve the efficency of missionaries (lower the cost or raise the chances of success)?

2) is there any way to change the culture of a province (or at least of a colony)?

If there is no way of doing one of the two mentioned things or even both, I would suggest to let it do it in the next release of EU.

I think in particular to the second of the two mattters, because, if it is not possible to change culture, it is not even possible to simulate the great invasions.

Thanks
1) It depends on the ADM value of the monarch.
2) if the colony has below 500 inhabitants, and you send a colonist there with a different culture than the one present, it´ll change to your culture. Also, if you send a missionary to a pagan province, the culture will change along with the religion.
 

kurtbrian

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Originally posted by Oleg
Arrgh. You beat me.:mad: :D


Of course I did! What did you expect? I am a superior being!!

..... OR I was lucky.... ;)
 

unmerged(5664)

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Originally posted by cianchet
I think in particular to the second of the two mattters, because, if it is not possible to change culture, it is not even possible to simulate the great invasions.

The problem is that very rarely were the conquerors able to impose their language on the conquered. You didn't see the Balkans become Turkish just because the Ottomans ruled for a few hundred years, did you?
 

Arilou

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That's because the ottomans were a decentralized empire. When a centralized state decides to change that it CAN be done. It will just cost you dearly. Look at Skåne, changed from danish to swedish in less than a 100 years, many of them spent fighting rebellions though.

The way to change a langauge is to simply make it mandatory for any sort of service, make it the one the priest preaches in and the children learn at school.
 

unmerged(6026)

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Originally posted by Arilou
That's because the ottomans were a decentralized empire. When a centralized state decides to change that it CAN be done. It will just cost you dearly. Look at Skåne, changed from danish to swedish in less than a 100 years, many of them spent fighting rebellions though.

In all fairness Danish and Swedish aren't that far apart culturally or linguistically, in the game represented by a common scandinavian culture.
Finland was Swedish for 1000 years and still only 6% of them speak Swedish as a first language today (ungrateful bastards :D )
 

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1) If the province is either pagan or has your state culture, the chances of a missionary succeeding are much higher (about double). If it is both pagan and has your state culture, it isn't any higher than if you only got one of the bonuses.

Each point in your monarch's administrative rating adds 2% to the chances of success for a non-pagan, non-state culture province. That's using the monarch ratings on the scale of 1-9 as found in the files, not the scale of 1-5 dots as seen in the game.

Finally, provinces with lower populations are more likely to have a conversion be successful--and much cheaper to convert, as well. Provinces that have nearly a million people cost thousands of ducats attempt to convert. It also seems that not having a land connection from a province to your capital increases the conversion cost by about 50%, though I haven't really tested that.

2) If you send a colonist to a colony (or unowned province) and it is successful without making your colony grow into a city (700+ population after the colonist succeeds), it will chance the colony province culture to your state culture.

If you convert a pagan province, its culture will change to your state culture. This only happens if you convert the province with a missionary, not if it converts through an event.

Certain events will also change the culture of certain provinces, but these aren't very common, and occur only at pre-set times for particular countries.
 

Petrarca

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Not having a land connection drastically increases the costs to convert, something between a 50-100% increase.
 

unmerged(5817)

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Originally posted by Nordic Wolf


In all fairness Danish and Swedish aren't that far apart culturally or linguistically, in the game represented by a common scandinavian culture.
Finland was Swedish for 1000 years and still only 6% of them speak Swedish as a first language today (ungrateful bastards :D )

In 1800, the Swedish-speaking minority in Finland was between 25 and 30%, though, including all the upper classes. :)
 

Nikolai II

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Originally posted by Quizzical

Finally, provinces with lower populations are more likely to have a conversion be successful--and much cheaper to convert, as well. Provinces that have nearly a million people cost thousands of ducats attempt to convert. It also seems that not having a land connection from a province to your capital increases the conversion cost by about 50%, though I haven't really tested that.

So genocide is an option if you want cheaper, more successful conversions.:rolleyes:

Does city population still decrease by percentage of sieging force when city is taken? (As in EU1)

Or is it only by sieging and looting that one will be able to get negative growth?
 

kurtbrian

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It decreases, but it will never go below certain numbers.

I think it is 1000 and 5000, I don't know if there are others
 

Castellon

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Originally posted by Nikolai II
In EU1 it would not go below 5000 by taking of city, but negative growth could bring it down below, is this removed?

Definately cannot go below 700 once it hits it. Just look at the African colonies to see that, lots of negative growth their.