As part of the ongoing effort to give CK as much flavor as possible, I'm working on producing flavor events for religious law similar to what we are doing with realm laws.
The problem is that my knowledge of canon law and history during this period is limited, so I'm not sure what would be appropriate for events. Especially when it comes to Orthodox Christianity.
Here's what I've started from the Catholic angle. I'm hoping to eventually have maybe 25-30 events for religious laws.
The problem is that my knowledge of canon law and history during this period is limited, so I'm not sure what would be appropriate for events. Especially when it comes to Orthodox Christianity.
Here's what I've started from the Catholic angle. I'm hoping to eventually have maybe 25-30 events for religious laws.
Code:
#Religious policy erodes clergy power: Royal Supremacy
province_event = { #Your Royal Supremacy religious policy is eroding the power of the clergy in your demesne. The clergy are feeling neglected.
id = 200000
picture = event_heretic
trigger = {
condition = { type = religion value = catholic }
condition = { type = ruler_religion = catholic }
condition = { type = has_law value = regal_supremacy = yes }
condition = {
type = not
value = {
type = has_province_effect
value = { heretic = yes }
}
}
}
mean_time_to_happen = {
years = 20
modifier = {
condition = { type = trait value = proud }
factor = 0.8
}
modifier = {
condition = { type = trait value = indulgent }
factor = 0.9
}
modifier = {
condition = { type = trait value = selfish }
factor = 0.9
}
modifier = {
condition = { type = trait value = lustful }
factor = 0.9
}
modifier = {
condition = { type = trait value = arbitrary }
factor = 0.7
}
modifier = {
condition = { type = trait value = sceptical }
factor = 0.7
}
modifier = {
condition = { type = trait value = chaste }
factor = 1.1
}
modifier = {
condition = { type = trait value = generous }
factor = 1.1
}
modifier = {
condition = { type = trait value = modest }
factor = 1.1
}
modifier = {
condition = { type = trait value = zealous }
factor = 1.25
}
modifier = {
condition = { type = clergy_power value = 0.4}
factor = 1.5
}
modifier = {
condition = { type = clergy_power value = 0.3}
factor = 1.25
}
modifier = {
condition = { type = not value = { type = clergy_power value = 0.2} }
factor = 0.75
}
modifier = {
condition = { type = not value = { type = clergy_power value = 0.15} }
factor = 0.5
}
}
action_a = {#Good, they deserve less power!
effect = { type = clergy_power value = -0.1 }
effect = { type = noble_power value = 0.1 }
effect = { type = clergy_loyalty value = -0.1 }
effect = { type = prestige value = 50 }
effect = { type = piety value = -50 }
effect = {
type = random
chance = 10
effect = { type = add_trait value = skeptical }
}
}
action_b = {#Perhaps they will find gold more pleasing than power?
effect = { type = clergy_power value = -0.1 }
effect = { type = noble_power value = 0.1 }
effect = { type = gold value = -10 }
}
action_c = {#Offer the clergy alternative rights and privileges
effect = {
type = random
chance = 10
effect = { type = clergy_loyalty value = -0.25 }
}
}
}
#Religious policy is conflicted: Monastic Supremacy
province_event = { #Your Monastic Supremacy religious policy is causing conflicts within the church inside your demesne. Some clergy are questioning the wisdom of this policy, while the heads of monastic orders support it.
id = 200001
picture = event_heretic
trigger = {
condition = { type = religion value = catholic }
condition = { type = ruler_religion = catholic }
condition = { type = has_law value = monastic_supremacy = yes }
condition = {
type = not
value = {
type = has_province_effect
value = { heretic = yes }
}
}
}
mean_time_to_happen = {
years = 20
modifier = {
condition = { type = trait value = proud }
factor = 0.8
}
modifier = {
condition = { type = trait value = indulgent }
factor = 0.9
}
modifier = {
condition = { type = trait value = selfish }
factor = 0.9
}
modifier = {
condition = { type = trait value = lustful }
factor = 0.9
}
modifier = {
condition = { type = trait value = arbitrary }
factor = 0.7
}
modifier = {
condition = { type = trait value = sceptical }
factor = 0.7
}
modifier = {
condition = { type = trait value = chaste }
factor = 1.1
}
modifier = {
condition = { type = trait value = generous }
factor = 1.1
}
modifier = {
condition = { type = trait value = modest }
factor = 1.1
}
modifier = {
condition = { type = trait value = zealous }
factor = 1.25
}
modifier = {
condition = { type = clergy_power value = 0.4}
factor = 1.5
}
modifier = {
condition = { type = clergy_power value = 0.3}
factor = 1.25
}
modifier = {
condition = { type = not value = { type = clergy_power value = 0.2} }
factor = 0.75
}
modifier = {
condition = { type = not value = { type = clergy_power value = 0.15} }
factor = 0.5
}
}
action_a = {#I'll not take away the power of the abbots.
effect = {
type = random
chance = 50
effect = { type = clergy_power value = -0.1 }
}
effect = {
type = random
chance = 50
effect = { type = clergy_loyalty value = -0.25 }
}
effect = {
type = random
chance = 50
effect = { type = piety value = -50 }
}
effect = {
type = random
chance = 50
effect = { type = clergy_power value = 0.1 }
}
effect = {
type = random
chance = 50
effect = { type = clergy_loyalty value = 0.25 }
}
effect = {
type = random
chance = 50
effect = { type = piety value = 50 }
}
}#Yes, these effects are independent due to the conflicted nature of monastic supremacy. I intend for this choice to be a real crap shoot.
action_b = {#A little gold will ease tensions in the church
effect = { type = gold value = -50 }
}
action_c = {#I shall take away the power of the abbots.
effect = { type = set_law value = church_supremacy }
}
}
#Your clergy are pleased with your Church Supremacy policy
province_event = { #Your policy of Church Supremacy greatly pleases the clergy in your demesne.
id = 200002
picture = event_heretic
trigger = {
condition = { type = religion value = catholic }
condition = { type = not value = { type = trait value = heretic } }
condition = { type = ruler_religion = catholic }
condition = { type = has_law value = church_supremacy = yes }
condition = {
type = not
value = {
type = has_province_effect
value = { heretic = yes }
}
}
}
mean_time_to_happen = {
years = 20
modifier = {
condition = { type = trait value = proud }
factor = 0.8
}
modifier = {
condition = { type = trait value = indulgent }
factor = 0.9
}
modifier = {
condition = { type = trait value = selfish }
factor = 0.9
}
modifier = {
condition = { type = trait value = lustful }
factor = 0.9
}
modifier = {
condition = { type = trait value = arbitrary }
factor = 0.7
}
modifier = {
condition = { type = trait value = sceptical }
factor = 0.7
}
modifier = {
condition = { type = trait value = chaste }
factor = 1.1
}
modifier = {
condition = { type = trait value = generous }
factor = 1.1
}
modifier = {
condition = { type = trait value = modest }
factor = 1.1
}
modifier = {
condition = { type = trait value = zealous }
factor = 1.25
}
modifier = {
condition = { type = trait value = sceptical }
factor = 0.9
}
modifier = {
condition = { type = clergy_power value = 0.4}
factor = 1.5
}
modifier = {
condition = { type = clergy_power value = 0.3}
factor = 1.25
}
modifier = {
condition = { type = not value = { type = clergy_power value = 0.2} }
factor = 0.75
}
modifier = {
condition = { type = not value = { type = clergy_power value = 0.15} }
factor = 0.5
}
}
immediate = {#A strong church can be very supportive at times.
effect = { type = clergy_loyalty value = 0.1 }
effect = { type = piety value = 25 }
}
}
}
#Your Church Supremacy policy is empowering the clergy
province_event = { #Your policy of Church Supremacy is slowly granting the clergy more power as time goes by. What shall we do, my lord?
id = 200003
picture = event_heretic
trigger = {
condition = { type = religion value = catholic }
condition = { type = ruler_religion = catholic }
condition = { type = has_law value = church_supremacy = yes }
condition = {
type = not
value = {
type = has_province_effect
value = { heretic = yes }
}
}
}
mean_time_to_happen = {
years = 20
modifier = {
condition = { type = trait value = proud }
factor = 1.25
}
modifier = {
condition = { type = trait value = crusader }
factor = 0.5 #Yep, being a crusader will encourage the clergy
}
modifier = {
condition = { type = trait value = selfish }
factor = 1.25
}
modifier = {
condition = { type = trait value = arbitrary }
factor = 1.25
}
modifier = {
condition = { type = trait value = sceptical }
factor = 1.5
}
modifier = {
condition = { type = trait value = generous }
factor = 0.8
}
modifier = {
condition = { type = trait value = modest }
factor = 0.8
}
modifier = {
condition = { type = trait value = zealous }
factor = 0.5
}
modifier = {
condition = { type = clergy_power value = 0.4}
factor = 1.5
}
modifier = {
condition = { type = clergy_power value = 0.3}
factor = 1.25
}
modifier = {
condition = { type = not value = { type = clergy_power value = 0.2} }
factor = 0.75
}
modifier = {
condition = { type = not value = { type = clergy_power value = 0.15} }
factor = 0.5
}
}
action_a = {#We shall let them have their power
effect = { type = clergy_power value = 0.1 }
effect = { type = noble_power value = -0.1 }
effect = { type = clergy_loyalty value = 0.1 }
effect = { type = piety value = 50 }
}
action_b = {#Let us rein them in a bit.
effect = { type = clergy_loyalty value = -0.25 }
}
}
}
#Your liege is the wrong religion
character_event = { #Your liege is a damnable heathen or schismatic.
id = 200004
picture = "event_intrigue"
mean_time_to_happen = {
years = 5
modifier = {
condition = { type = trait value = zealous }
factor = 0.5
}
modifier = {
condition = { type = trait value = selfish }
factor = 0.8
}
modifier = {
condition = { type = trait value = crusader }
factor = 0.5
}
modifier = {
condition = { type = trait value = proud }
factor = 0.8
}
modifier = {
condition = { type = trait value = reckless }
factor = 0.8
}
modifier = {
condition = { type = trait value = deceitful }
factor = 0.8
}
modifier = {
condition = { type = piety value = 50 }
factor = 0.9
}
modifier = {
condition = { type = piety value = 100 }
factor = 0.9
}
modifier = {
condition = { type = piety value = 500 }
factor = 0.75
}
modifier = {
condition = { type = trait value = 1000 }
factor = 0.25
}
}
immidiate = {#Let us begin to conspire against the tyrant.
effect = { type = loyalty value = -0.5 }
effect = { type = add_title_claim value = liege }
effect = { type = trigger for = liege value = 200005 }
}
}
#Heathen and Schismatic vassals are disloyal
character_event = { #A heathen or schismatic vassal is growing disloyal!
id = 200005
picture = "event_intrigue"
immidiate = {#Perhaps I should crush him before he revolts?
effect = { type = prestige value = -25 }
}
}
#Burghers hate your Church Supremacy policy
province_event = { #The merchants feel that your policy of Church Supremacy is hurting their business prospects.
id = 200006
picture = event_heretic
trigger = {
condition = { type = religion value = catholic }
condition = { type = ruler_religion = catholic }
condition = { type = has_law value = church_supremacy = yes }
condition = {
type = not
value = {
type = has_province_effect
value = { heretic = yes }
}
}
}
mean_time_to_happen = {
years = 20
modifier = {
condition = { type = trait value = selfish }
factor = 0.9
}
modifier = {
condition = { type = trait value = arbitrary }
factor = 0.7
}
modifier = {
condition = { type = trait value = generous }
factor = 1.1
}
modifier = {
condition = { type = trait value = zealous }
factor = 0.5
}
modifier = {
condition = { type = burgher_power value = 0.4}
factor = 1.5
}
modifier = {
condition = { type = burgher_power value = 0.3}
factor = 1.25
}
modifier = {
condition = { type = not value = { type = burgher_power value = 0.2} }
factor = 0.75
}
modifier = {
condition = { type = not value = { type = burgher_power value = 0.15} }
factor = 0.5
}
}
action_a = {#There is plenty of money to go around.
effect = { type = gold value = last_month scale = 2 }
}
action_b = {#My merchants should lead more Christian lives.
effect = { type = burgher_power value = -0.1 }
effect = { type = burgher_loyalty value = -0.2 }
}
}
}
#Burghers are coming into conflict with monastaries
province_event = { #The merchants claim that monasteries are taking away business opportunities while the abbots of your monasteries claim that the merchants are unfair in their business practices. What shall we do, my lord?
id = 200007
picture = event_heretic
trigger = {
condition = { type = religion value = catholic }
condition = { type = ruler_religion = catholic }
condition = { type = has_law value = monastic_supremacy = yes }
condition = {
type = not
value = {
type = has_province_effect
value = { heretic = yes }
}
}
}
mean_time_to_happen = {
years = 20
modifier = {
condition = { type = burgher_power value = 0.4}
factor = 1.5
modifier = {
condition = { type = burgher_power value = 0.3}
factor = 1.25
}
modifier = {
condition = { type = not value = { type = burgher_power value = 0.2} }
factor = 0.75
}
modifier = {
condition = { type = not value = { type = burgher_power value = 0.15} }
factor = 0.5
}
modifier = {
condition = { type = clergy_power value = 0.4}
factor = 1.5
}
modifier = {
condition = { type = clergy_power value = 0.3}
factor = 1.25
}
modifier = {
condition = { type = not value = { type = clergy_power value = 0.2} }
factor = 0.75
}
modifier = {
condition = { type = not value = { type = clergy_power value = 0.15} }
factor = 0.5
} #Yes, with low burgher and high clergy power, this event will trigger often!
}
action_a = {#Side with the burghers
effect = { type = burgher_power value = 0.1 }
effect = { type = burgher_loyalty value = 0.2 }
effect = { type = clergy_power value = -0.1 }
effect = { type = clergy_loyalty value = -0.2 }
effect = { type = piety value = -50 }
}
action_b = {#Side with the abbots
effect = { type = burgher_power value = -0.1 }
effect = { type = burgher_loyalty value = -0.2 }
effect = { type = clergy_power value = 0.1 }
effect = { type = clergy_loyalty value = 0.2 }
effect = { type = piety value = 50 }
}
action_c = {#Refuse to intervene
effect = { type = burgher_loyalty value = -0.05 }
effect = { type = clergy_loyalty value = -0.05 }
}
}
}