An idea that I think is a little grounded in history and should fit with almost all religious events:
(1) In addition to having centers of reformation, have a center for all religions. (Rome, pentarchy, Median, etc.)
(2) Adding to religious fervor with addition to a few other parameters like
For example:
Protestantism takes hold completely in Brandenburg, religious fervor is high (e.g. 100) because Brandenburg is a center of reformation. To the south Saxony is Catholic, but has low religious fervor (e.g. 1) because (1) it is far away from Rome (center of Catholic religion) and (2) it's rulers have been treating the church weakly, abusing it for power when they can.
This causes a few interesting effects, border provinces in Saxony along Brandenburg/Saxony will start converting to protestantism fast (MTTH < 12, by event) because the people are disenfranchised with the church, and because their cousins across the border are very excited about this new interpretation of some words a bloke wrote back in the day.
Soon, all of Saxony is converted, including the ruling family, when the reformation spreads to the Austrian border. Which is (1) a devoutly religious country, (2) closer to Rome. Here, since both countries are about equal in fervor (e.g. Saxony 60 vs Austria 55). Cross border conversion essentially stops, creating a stalemate in the advance of the reformation, until one country or the other starts losing fervor or stability. Naturally, if Saxony starts wavering, it is just as likely for a fervorous Austria to start the counter-reformation the other way.
An example of this irl would be:
I believe this would add /a lot/ of gameplay value for someone aiming to play as a holy order or even just using religion as a political tool more so than currently. Imagine along the lines of my initial example. I force the reformation into Saxony to destabilize the elector, to turn him against the Emperor, and turn him to vote for me instead. Suddenly, if my fervor is high, I have a quick way of either declaring war against Saxony (to liberate my brothers in faith,) or more likely, allying and creating a bulwark between myself and the heretic Emperor.
As an addendum, this would make the goal to "restore the Pentarchy" incredibly cool, since then the Orthodox religion suddenly has 5 centers of religion from which it can spread the word.
(1) In addition to having centers of reformation, have a center for all religions. (Rome, pentarchy, Median, etc.)
- The closer a province is to a center of religion, the harder it is for it to be converted.
- it is now possible to convert a center of religion but you must
- it is now possible to convert a center of religion but you must
(a) own the province
(b) have high religious fervor
(c) at least +2 stability
(d) by event "Kick out all heathen/heretics" which gives you a boost to fervor, but lowers stability
(b) have high religious fervor
(c) at least +2 stability
(d) by event "Kick out all heathen/heretics" which gives you a boost to fervor, but lowers stability
or
(e) wait for enough time to pass until the fervor in that center dies down (MTTH > forever)(2) Adding to religious fervor with addition to a few other parameters like
- "recently converted,"
- distance from center of religion
- stability
and the differences therein (between countries) to speed up conversions of neighboring provinces.- distance from center of religion
- stability
For example:
Protestantism takes hold completely in Brandenburg, religious fervor is high (e.g. 100) because Brandenburg is a center of reformation. To the south Saxony is Catholic, but has low religious fervor (e.g. 1) because (1) it is far away from Rome (center of Catholic religion) and (2) it's rulers have been treating the church weakly, abusing it for power when they can.
This causes a few interesting effects, border provinces in Saxony along Brandenburg/Saxony will start converting to protestantism fast (MTTH < 12, by event) because the people are disenfranchised with the church, and because their cousins across the border are very excited about this new interpretation of some words a bloke wrote back in the day.
Soon, all of Saxony is converted, including the ruling family, when the reformation spreads to the Austrian border. Which is (1) a devoutly religious country, (2) closer to Rome. Here, since both countries are about equal in fervor (e.g. Saxony 60 vs Austria 55). Cross border conversion essentially stops, creating a stalemate in the advance of the reformation, until one country or the other starts losing fervor or stability. Naturally, if Saxony starts wavering, it is just as likely for a fervorous Austria to start the counter-reformation the other way.
An example of this irl would be:
- the simulation of the rapid, but controlled spread of the reformation throughout Europe
- the original rapid spread of Islam throughout the middle east
- the localized rise and fall of certain religious sects
- the original rapid spread of Islam throughout the middle east
- the localized rise and fall of certain religious sects
I believe this would add /a lot/ of gameplay value for someone aiming to play as a holy order or even just using religion as a political tool more so than currently. Imagine along the lines of my initial example. I force the reformation into Saxony to destabilize the elector, to turn him against the Emperor, and turn him to vote for me instead. Suddenly, if my fervor is high, I have a quick way of either declaring war against Saxony (to liberate my brothers in faith,) or more likely, allying and creating a bulwark between myself and the heretic Emperor.
As an addendum, this would make the goal to "restore the Pentarchy" incredibly cool, since then the Orthodox religion suddenly has 5 centers of religion from which it can spread the word.
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