I have some suggestions that I raised in another thread relating to what DLC we'd like to see, and since my post got a couple of upvotes, I thought I'd post it here to make it more visible.
I stress these are requests, not demands, and ideas of what the DLC could give us.
It could:
GIve us the ability to have religious councils where we can adapt how a faith functions, the ability to mend schisms or absorb "heresies", and so on.
Give us shared heads of faith between those that *should* have such (Catholic and Insular).
Give us the ability to have tolerated degrees of straying from the core faith before we break off in a new schism (which might mean that "married clergy Catholicism" could coexist with "normal Catholicism", or that one area could have "fundamentalist Catholic" compared to "righteous Catholic" and "pluralist Catholic", with both ends of the scale having worse relations than the two ends do with the middle.
Maybe in this case forming a new faith wouldn't automatically break you away from the parent faith, but might leave you as a tolerated sect of the faith, if you hadn't changed too much.
Give us a more graduated scale of relations between faiths than "same", "astray", "hostile", "evil", and allow it to wander depending on how the faiths interact.
Maybe even give us a wider range of doctrines and tenets to work with, with religious councils allowing these to be changed if enough rulers of the faith agree - and can convince the Head of Faith.
Give us different methods to select a head of faith, in the case it's not hereditary, whether that's "most powerful <faith> realm priest", "realm priest of the most powerful <faith> realm", "elected by rulers of <faith>", "elected by realm priests of <faith>", "randomly selected by lot", "oldest living priest of <faith>", "highest piety priest of <faith>", a temporal head selected by highest piety or prestige, or whatever, with shared heads of faith *probably* all counting as the same faith for this purpose, although it would certainly be possible to have the head of faith only coming from one of the faiths that share a head (so Insular and Catholic might share a head, but the head is always Catholic, for example).
Now, the religious council *would* be complicated to do, and to make it fair, and so that the player both has some input *and* can't just reform the faith whenever they feel like it, dragging the whole faith with them, so that would take a lot of the work here.
I stress these are requests, not demands, and ideas of what the DLC could give us.
It could:
GIve us the ability to have religious councils where we can adapt how a faith functions, the ability to mend schisms or absorb "heresies", and so on.
Give us shared heads of faith between those that *should* have such (Catholic and Insular).
Give us the ability to have tolerated degrees of straying from the core faith before we break off in a new schism (which might mean that "married clergy Catholicism" could coexist with "normal Catholicism", or that one area could have "fundamentalist Catholic" compared to "righteous Catholic" and "pluralist Catholic", with both ends of the scale having worse relations than the two ends do with the middle.
Maybe in this case forming a new faith wouldn't automatically break you away from the parent faith, but might leave you as a tolerated sect of the faith, if you hadn't changed too much.
Give us a more graduated scale of relations between faiths than "same", "astray", "hostile", "evil", and allow it to wander depending on how the faiths interact.
Maybe even give us a wider range of doctrines and tenets to work with, with religious councils allowing these to be changed if enough rulers of the faith agree - and can convince the Head of Faith.
Give us different methods to select a head of faith, in the case it's not hereditary, whether that's "most powerful <faith> realm priest", "realm priest of the most powerful <faith> realm", "elected by rulers of <faith>", "elected by realm priests of <faith>", "randomly selected by lot", "oldest living priest of <faith>", "highest piety priest of <faith>", a temporal head selected by highest piety or prestige, or whatever, with shared heads of faith *probably* all counting as the same faith for this purpose, although it would certainly be possible to have the head of faith only coming from one of the faiths that share a head (so Insular and Catholic might share a head, but the head is always Catholic, for example).
Now, the religious council *would* be complicated to do, and to make it fair, and so that the player both has some input *and* can't just reform the faith whenever they feel like it, dragging the whole faith with them, so that would take a lot of the work here.
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