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Cannar

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Can you tell me if its possible to switch from Yoku, to Orsimer culture? And if so, would the fuedal gov stick, or does it change to malacath code? How does the adoption decision work? It says it takes an orphan from a local orphanage. If I switch my capital to a orsimer culture county, and then fire the adoption decision, will the orphan be an orsimer?
 

Colossal_Elk

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1. Without the use of the console, I don't think it is.

2. Code of Malacath is for Orsimer culture characters who worship Malacath. If you're not Orsimer or you don't worship Malacath, the Code no longer applies. Therefore you can be an Orc who follows any other religion, or a Malacath-worshipper who isn't an Orc, and not be Code of Malacath.

3. I've never used the adoption decision before, so I'm not sure how the character is generated.
 

Cannar

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Lol, all this time all I had to do was start a game as Orsinium and switch religion to drop the curse of malacath gov! A CK2 EK Wiki would be most useful.
 

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Lol, all this time all I had to do was start a game as Orsinium and switch religion to drop the curse of malacath gov! A CK2 EK Wiki would be most useful.

I really don't get your hate for Code of Malacath. I kind of like it better than the bog standard Feudal.

Then again, I also play a lot of Geheimnisnacht so I'm used to (and like) custom gov'ts a lot.
 

Cannar

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I played as Malacath gov on SVN version for about a day very recently, and they still repeatedly challenge and kill each other. I'm going with Hircine as the new patron Daedric Prince of the Orcs.
 

Colossal_Elk

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I played as Malacath gov on SVN version for about a day very recently, and they still repeatedly challenge and kill each other. I'm going with Hircine as the new patron Daedric Prince of the Orcs.

They do challenge each other, but the challenger doesn't automatically win anymore. Personal combat skill reigns supreme in determining who wins.
 

Cannar

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Win or not, either the chief, or another dynasty member dies, repeatedly, a very frustrating gov to use, so I don't. Throw in all the other causes of death, and the dreaded flu....
 

Cannar

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There was no flavor playing with Hircine, so I gave Malacath gov another go, if you just breed like crazy, don't get attached to any one ruler and consolodate holdings its actually pretty fun. I do have one question, why instead of cities can I build tribals? Should I?
 

Colossal_Elk

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There was no flavor playing with Hircine, so I gave Malacath gov another go, if you just breed like crazy, don't get attached to any one ruler and consolodate holdings its actually pretty fun. I do have one question, why instead of cities can I build tribals? Should I?

If you can hold them, go ahead. Don't assign them (or castles) to a baron-tier vassal though. Cult of Malacath and tribal vassals are called to arms, which means that holdings held by barons of those types are glorified forts. You should still have plenty of troops though, especially if you organize your demesne holdings in your capital province.
 

Derp2

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If you can hold them, go ahead. Don't assign them (or castles) to a baron-tier vassal though. Cult of Malacath and tribal vassals are called to arms, which means that holdings held by barons of those types are glorified forts. You should still have plenty of troops though, especially if you organize your demesne holdings in your capital province.
I heard somewhere that if you command troops in a province with a different religion, you get an event to convert, do you now the MTTH for that?
 

Colossal_Elk

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I heard somewhere that if you command troops in a province with a different religion, you get an event to convert, do you now the MTTH for that?

An event? I don't know about that, but you can take a decision at the cost of 500 piety that lets you convert to the religion of whatever province your character is located in. If you're from Colovia and lead an army into Elsweyr, you could convert to Riddle'Thar and have the Mane as a religious head.
 

Derp2

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An event? I don't know about that, but you can take a decision at the cost of 500 piety that lets you convert to the religion of whatever province your character is located in. If you're from Colovia and lead an army into Elsweyr, you could convert to Riddle'Thar and have the Mane as a religious head.
So I spend 500 piety, I get to be the religion of the province I'm located in, regardless of province ownership? Where does that show up. If it's supposed to show up in the intrigue tab it's not for me.
 

Colossal_Elk

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So I spend 500 piety, I get to be the religion of the province I'm located in, regardless of province ownership? Where does that show up. If it's supposed to show up in the intrigue tab it's not for me.

It'll appear in the Intrigue tab. Are you Zealous or a Hist follower by any chance? Either of those disable the decision from popping up.
 

Cannar

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In another one of my games, I am doing a Necromatic Faith/Skaal/Vampire path. Is it possible to somehow usurp the 'Order of the Black Worm'? I am still only a count, so maybe give the Anchorite a tribal holding, and swear fealty? Or maybe I could swear fealty to the Frozen Horde and take their kingdom, rename it, I want a death related banner is all, but preferably the Black Worm, I would literally die to be leader of the Black Worms, lol :p
 

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Hist, but I've seen argonians who aren't hist in game. They were vassals of an imperial ruling stormhold, which means I know it's possible somehow.
I think those are just randomly generated courtiers. There's a lot of systems in place to prevent or at least minimize the ability of Argonians to change over.

In another one of my games, I am doing a Necromatic Faith/Skaal/Vampire path. Is it possible to somehow usurp the 'Order of the Black Worm'? I am still only a count, so maybe give the Anchorite a tribal holding, and swear fealty? Or maybe I could swear fealty to the Frozen Horde and take their kingdom, rename it, I want a death related banner is all, but preferably the Black Worm, I would literally die to be leader of the Black Worms, lol :p

Not sure, actually! I've never really interacted with the Worm Cult.