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Derp2

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So I learned recently that you can't change to your capital culture. So I was wondering if that is the same for religion? And if it is, can a child who is educated by a person of a different faith convert to that different religion.
 

T.SovietComrade

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I believe that you can convert to your current ruler location's religion, I've seen it pop up before while my character was commanding armies. But I've never seen anyone convert religion or culture through education.
 
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Derp2

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I believe that you can convert to your current ruler location's religion, I've seen it pop up before while my character was commanding armies. But I've never seen anyone convert religion or culture through education.
WEll damn, I wanted to convert all of argonia to the cult of hircine, I have the courtiers and eveything. Oh well.
 

Colossal_Elk

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You can convert religion in a variety of ways (such as to your liege's religion, or the religion of your character's location, like Dwemer said), but if you're playing as an Argonian and your religion is Hist, conversion options will be scanty if not totally unavailable. They're the one exception as far as I know (it's in place to reflect the Argonians' very unique belief system and rituals, which are so culturally ingrained that being an Argonian and following the Hist rituals are nearly one and the same). I believe all other religions can be converted away from, however.
 

Derp2

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You can convert religion in a variety of ways (such as to your liege's religion, or the religion of your character's location, like Dwemer said), but if you're playing as an Argonian and your religion is Hist, conversion options will be scanty if not totally unavailable. They're the one exception as far as I know (it's in place to reflect the Argonians' very unique belief system and rituals, which are so culturally ingrained that being an Argonian and following the Hist rituals are nearly one and the same). I believe all other religions can be converted away from, however.
But I assumed Daedric Cults would be one of the easiset religions to convert to, given their universality.
 

Wandering Sentinel

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If you get an event about cultists appearing in a county ("barony" for the Cyrodillic cultures) there's a chance that an event will fire for any ruler who's currently in that county to be converted to a Daedric Cult if memory serves. If you don't want to be converted, you can use the traditional method of escaping the Knahaten Flu (put your character in charge of an army and move them somewhere else) while your spymaster and marshal hunt down the cultists. If you want to be converted to a Daedric Cult and cultists appear in a county in your demesne but not your capital, do the same thing in reverse: have your character lead an army and put them in that county, then cross your fingers and hope that you get converted to the Cult you wanted.
 

Cannar

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What if I want to convert to 'The Way' the religion of the Grey Beards? I can to place my character in High Hrothgar, I can not swear fealty as the Grand Master is unlanded and I can not give him land. Is there any way to join The Way?
 

Colossal_Elk

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What if I want to convert to 'The Way' the religion of the Grey Beards? I can to place my character in High Hrothgar, I can not swear fealty as the Grand Master is unlanded and I can not give him land. Is there any way to join The Way?

Do you have the SVN version? If you do, try the Pilgrimage to High Hrothgar (it's a bit different from the one in previous versions). If you make it all the way and the Greybeards teach you the Thuum, you have the option to convert to the Way of the Voice.
 

Faerillis

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You can convert religion in a variety of ways (such as to your liege's religion, or the religion of your character's location, like Dwemer said), but if you're playing as an Argonian and your religion is Hist, conversion options will be scanty if not totally unavailable. They're the one exception as far as I know (it's in place to reflect the Argonians' very unique belief system and rituals, which are so culturally ingrained that being an Argonian and following the Hist rituals are nearly one and the same). I believe all other religions can be converted away from, however.

So is it accurate that you cannot change the religion of a Child through Education or is it just less likely than the base game?

EDIT: change the religion, not the education. Tired brain is so good about double checking.
 
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Colossal_Elk

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So is it accurate that you cannot change the education of a Child through Education or is it just less likely than the base game?

I really have no idea how the base game handles it. Though if you're playing as a Dunmer ruler belonging to a Great House, you can educate your children according to your Great House's archetypical specialties, which has a relatively high chance of succeeding in molding a given child's education along those Great House specialties.
 

Cannar

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I've yet to ever have a single child switch religion to that of their tutor, and I have tried in many games. No trouble at all doing it in base game, it must not be a feature in Elder Kings.
 

Faerillis

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I've yet to ever have a single child switch religion to that of their tutor, and I have tried in many games. No trouble at all doing it in base game, it must not be a feature in Elder Kings.

Welp, I don't know how to restore that via coding but I find it annoying enough (not to mention lore-unfriendly, considering we see any number of worshipers of the Nine Divines in Oblivion) that well, that's why we have console commands.
I mean I kind of understand culture not changing, because it's so heavily linked to race, but religion? Faith in the Elder Scrolls games have always been fairly permeable and changing.
 
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It is prolly a hap hazard attempt at slowing down the insain propogation of interspecies marriages. I have not yet started conquering outside my culture/religion sence the last update, but before, it was nutts, wood elves, marying the conquered Kajities women, Aldmeri all eventually getting the impure trait, ect ect. If this change helps stop all that, I'm for it, but they should also put in an alternate way to change culture, only available to the PC.
 

Colossal_Elk

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It is prolly a hap hazard attempt at slowing down the insain propogation of interspecies marriages. I have not yet started conquering outside my culture/religion sence the last update, but before, it was nutts, wood elves, marying the conquered Kajities women, Aldmeri all eventually getting the impure trait, ect ect. If this change helps stop all that, I'm for it, but they should also put in an alternate way to change culture, only available to the PC.

Two things:

1. It's not disabled; it just has a greater MTTH which means that children are less likely to ask their guardians to be converted.

2. It's not "haphazard;" it's a balancing measure that helps ensure that assigning a heathen courtier as a guardian to a child doesn't guarantee that the child converts to that religion. It can still happen though, especially if the person doing it has a religious education and the Zealous trait.
 

Cannar

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My apologies, haphazard was the wrong word. This mod is a master piece being created by true artists and fellow ES fans. I meant only I feel it to be an excessive fix, excessive because I have tried for generations in multiple games with hordes of children to get a culture switch, I think it has happened for religion once, but I am never trying, accept to get a child tutored by the grey beards to become 'The Way', otherwise I simply visit the nearest county with the religion I desire. But for example, recently, I started as the count of Ravan, and eventualy switched my species to Orc, switching to the Cult of Malacath was no prob, but after like 5 generations of waiting for one of my hordes of children to switch culture to Orc, I concluded it was impossible. I choose only tutors with the gregarious trait, who were independent rulers, and did not have any of the countering traits, to no avail. Its excessive if after so many generations it just simply did not happen. I was trying to play an Orc game with the feudal government, as I find the malacath code gov tedious. I concluded that culture switching was turned off to prevent me from doing just that.
 

Colossal_Elk

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My apologies, haphazard was the wrong word. This mod is a master piece being created by true artists and fellow ES fans. I meant only I feel it to be an excessive fix, excessive because I have tried for generations in multiple games with hordes of children to get a culture switch, I think it has happened for religion once, but I am never trying, accept to get a child tutored by the grey beards to become 'The Way', otherwise I simply visit the nearest county with the religion I desire. But for example, recently, I started as the count of Ravan, and eventualy switched my species to Orc, switching to the Cult of Malacath was no prob, but after like 5 generations of waiting for one of my hordes of children to switch culture to Orc, I concluded it was impossible. I choose only tutors with the gregarious trait, who were independent rulers, and did not have any of the countering traits, to no avail. Its excessive if after so many generations it just simply did not happen. I was trying to play an Orc game with the feudal government, as I find the malacath code gov tedious. I concluded that culture switching was turned off to prevent me from doing just that.

It's no problem! Don't worry about it. There's just limits to how to deal with MTTH-events and that's a relatively simple fix instead of making events from scratch. If an existing event can be used for something, it's usually best to use it even if the edits aren't perfect because of the nature of compatibility (especially when something from vanilla is updated or added). The way that the game handles culture varies a bit between versions. I know that in 0.1.6, culture was absolutely tied to the mother of a child. In the SVN version, culture can be tied to either parent. it's usually the mother (60% of the time) but fathering children of your own culture in an interracial relationship is certainly possible. I don't know about switching character culture in the SVN version though, other than the fact that culture switching within a culture group is possible via decision (the "Convert to liege culture" decision is available if that liege is in your culture group but isn't of your culture).
 
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