It's a dark and smoggy night in New York City. Just a collection of citizens and criminals off having a good time together, not knowing whose a threat and who isn't. Enter a blonde bombshell with a problem that needed to be solved.
"I hear you're the best PI in Manhattan" she says
"Depends on who you ask" you say, putting down your whiskey.
"Don sent me" she says. "I got a missing friend. Many missing friends actually. The whole Jewish community has disappeared. So did the Catholic community. They've been replaced by god-fearing protestants"
ok film noir tropes aside, religious conversion in game is unrealistic in a way that's kind of problematic. Religious minorities convert to the state religion at a set rate which is unrealistic but also leads to the functional erasure of religious minorities. It would be one thing if this was an active effort by the player but its just a passive process that happens - you dont even need religious schools, they just speed it up. Yet the reality is more like religious minorities continue to persist even when religious conversion is heavily supported by the state. I dont know if an alternative would be something more like Attila TW's mechanics for religious conversion which give religious minorities some core persistence through the game. Perhaps one solution would be to reduce the rate of conversion (a) when the population is below a certain %, (b) if they have sufficient clergy, (c) if they are sufficiently radicalized, or (d) if the community has some longstanding traditional and cultural tie to an area.
I've been noticing this in my Egypt game with the copts - the copts are just converting to Sunni Islam at an unrealistic rate - the default rate of conversion ought to be lower than the organic population growth of the minority, meaning even if they go down as a % their net numbers go up. After all copts remain a large and fundamental part of Egyptian society in 2023, they didn't all just convert to Islam in the century after the Khedive was founded.
There should also be laws and mechanics which allow players to benefit somewhat from diversity. There are laws that allow players to benefit from homogeneity. There are also laws which allow for pluralism like multiculturalism and religious freedom but neither give benefits for actually having some amount of diversity. You're just rewarded with immigrants who will assimilate and convert to the state religion over time anyways.
one more thought - with the addition of atheism, there ought to be a small organic growth of atheist populations without needing state atheism ... I dont know if that is planned, but it would make sense seeing as how atheism is not just a product of vanguard parties. perhaps that is already being considered, but just a thought
"I hear you're the best PI in Manhattan" she says
"Depends on who you ask" you say, putting down your whiskey.
"Don sent me" she says. "I got a missing friend. Many missing friends actually. The whole Jewish community has disappeared. So did the Catholic community. They've been replaced by god-fearing protestants"
ok film noir tropes aside, religious conversion in game is unrealistic in a way that's kind of problematic. Religious minorities convert to the state religion at a set rate which is unrealistic but also leads to the functional erasure of religious minorities. It would be one thing if this was an active effort by the player but its just a passive process that happens - you dont even need religious schools, they just speed it up. Yet the reality is more like religious minorities continue to persist even when religious conversion is heavily supported by the state. I dont know if an alternative would be something more like Attila TW's mechanics for religious conversion which give religious minorities some core persistence through the game. Perhaps one solution would be to reduce the rate of conversion (a) when the population is below a certain %, (b) if they have sufficient clergy, (c) if they are sufficiently radicalized, or (d) if the community has some longstanding traditional and cultural tie to an area.
I've been noticing this in my Egypt game with the copts - the copts are just converting to Sunni Islam at an unrealistic rate - the default rate of conversion ought to be lower than the organic population growth of the minority, meaning even if they go down as a % their net numbers go up. After all copts remain a large and fundamental part of Egyptian society in 2023, they didn't all just convert to Islam in the century after the Khedive was founded.
There should also be laws and mechanics which allow players to benefit somewhat from diversity. There are laws that allow players to benefit from homogeneity. There are also laws which allow for pluralism like multiculturalism and religious freedom but neither give benefits for actually having some amount of diversity. You're just rewarded with immigrants who will assimilate and convert to the state religion over time anyways.
one more thought - with the addition of atheism, there ought to be a small organic growth of atheist populations without needing state atheism ... I dont know if that is planned, but it would make sense seeing as how atheism is not just a product of vanguard parties. perhaps that is already being considered, but just a thought
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