Edit: Title sound clunky, a better one would be: Religious changes to the middle east, and religion mechanic changes in general
To be blunt, present-day Iraq, Azerbaijan, and Iran should not be Shia in 1444. They should start Sunni, as that is what they were. The Safavid dynasty was the one that forced/brought(depending on your point of view) Shi'ite Islam to Iran/Iraq/Azerbaijan, and forcefully and frequently violently converted the population to be Shia. "One of Shah Ismail's most important decisions was to declare that the state religion would be the form of Islam called Shi'ism, that at the time was completely foreign to Iranian culture." (http://www.bbc.co.uk/religion/religions/islam/history/safavidempire_1.shtml)
Additional source: https://en.wikipedia.org/wiki/Safav...easons_for_Ismail.E2.80.99s_conversion_policy
Upon the formation of Persia, which should start Sunni, an event should pop up giving 2 options:
1. Convert to Shia: gain 2 stability, lose -100 relations with all neighboring Sunni nations, and gain the following modifiers:
Until 1821: -2 tolerance of heretics(there were many many massacres and oppression of Sunnis), +2% missionary strength against heretics(almost everything Persia touched turned Shi'ite, just look a a map of the empire and a modern day map of Islam).
For 50 years: +10% morale of armies(the conversion led to extremely zealous armies determined to fight against the heretics), +.5 yearly legitimacy(another reason was to distinguish themselves from the ottomans, and to establish themselves as a true ruling dynasty).
Although no-one knows how estates will play out, the creation of a strong and loyal clergy would also emerge from this
2. Stay Sunni: lose 1 stability, gain +25 relations with all neighboring Sunni nations
This should lead to a slight hit to noble(or whatever they will be called) loyalty as well, due to some of the Turkish warriors going to the Ottomans.
If Persia becomes Shia, an event should also happen for the Ottomans based on the outlawing of Shia Islam by Sultan Selim I in response to the rise of the Qizilbāshes. There are already Shi'ite rebellions represented, but the widespread persecution of Shi'ite's are not represented.
1. Fight back against this heresy
Until 1821: -2 tolerance of heretics(lots of Shi'ite's were slaughtered in the empire, +1% missionary strength against heretics
Gain clergy and nobility(they now had legal precedent to kill Shi'ite's) loyalty and clergy strength.
2. Let them be
Until 1821: +1 tolerance of heretics, -1 tolerance of the true faith, -1% missionary strength against heretics.)
Lose Clergy loyalty
Also, @AndrejK has created a compilation of religious changes to the middle east, most of which I agree with. I am not going to cite all the changes made as he has made a very convincing argument with well researched facts. Here is his thread: https://forum.paradoxplaza.com/forum/index.php?threads/improving-religious-map.876015/
I have included these in my new religious map.
Here is what I think the middle east and Anatolia/Balkans should look like in 1444:
Other Religious Changes:
Changes to Piety:
Conversion strength should be removed from being pious, and instead replaced with tolerance of the true faith(+1, +2 maybe at max)Clergy strength and loyalty should be ticking up with this
Being Impious should result in downward ticking clergy strength and loyalty, and also give a +1 tolerance of heathens
Conversion:
These ideas came to me when going through a Bahmanis campaign, and i was astounded at how easy it was to covert my hindu subjects while being fully pious and having humanist ideas.
Here is a simple solution to help with that: Have tolerance of heretics/heathens lower missionary strength in their respective categories. A 1:1 seems ideal. For example, if i have +3 tolerance of heathens as Bahmanis, i should lose 3% missionary strength against heathens. Tolerance means leaving minorities alone, not them being happy with you trying to convert them.
In general, i think missionary strength is massively over-inflated. As stated before, i think missionary strength should be removed from pious bonuses, and i also think many of the decisions Christians get to boost missionary strength should go away. Ideally, without religious ideas it should be hard to convert others, and a decent struggle even with religious ideas.
Another Idea: Low religious unity should cause the clergy to lose loyalty, positive tolerance of heathens/heretics should cause the clergy to lose power and loyalty.
Next idea: Rebels should always automatically occupy and province they spawn from.
Not only will this make rebels much more of a threat(as they should be), if religious rebels control a province, even if it is the same religion, it should get the religious zeal modifier. Additionally, while this might be unpopular and it might very well be dumb, i think a cool and more immersive factor that should come into effect is a permanent religious strength reduction similar to religious centers, but less powerful. If a religious revolt spawns, if they control the province for more than 6 months, a -1% provincial modifier should appear. For each consecutive revolt that lasts more than 6 months, an additional -1% should be added. I know this will immediately get flak from mass conquerors, but that is kind of the point. IMO is is way too easy to convert people right now, and this makes blobbing into foreign religions much easier than it should be. Well that's it for my long ass post, thank you for reading it if you got this far. Feel free to criticize this all you want, as long as it's backed up by game play or historic fact. After all the best ideas spawn from debate
Edit 2: As i have no idea how the estates are going to be truly implemented, the points i make about the clergy and such are pure speculation.
To be blunt, present-day Iraq, Azerbaijan, and Iran should not be Shia in 1444. They should start Sunni, as that is what they were. The Safavid dynasty was the one that forced/brought(depending on your point of view) Shi'ite Islam to Iran/Iraq/Azerbaijan, and forcefully and frequently violently converted the population to be Shia. "One of Shah Ismail's most important decisions was to declare that the state religion would be the form of Islam called Shi'ism, that at the time was completely foreign to Iranian culture." (http://www.bbc.co.uk/religion/religions/islam/history/safavidempire_1.shtml)
Additional source: https://en.wikipedia.org/wiki/Safav...easons_for_Ismail.E2.80.99s_conversion_policy
Upon the formation of Persia, which should start Sunni, an event should pop up giving 2 options:
1. Convert to Shia: gain 2 stability, lose -100 relations with all neighboring Sunni nations, and gain the following modifiers:
Until 1821: -2 tolerance of heretics(there were many many massacres and oppression of Sunnis), +2% missionary strength against heretics(almost everything Persia touched turned Shi'ite, just look a a map of the empire and a modern day map of Islam).
For 50 years: +10% morale of armies(the conversion led to extremely zealous armies determined to fight against the heretics), +.5 yearly legitimacy(another reason was to distinguish themselves from the ottomans, and to establish themselves as a true ruling dynasty).
Although no-one knows how estates will play out, the creation of a strong and loyal clergy would also emerge from this
2. Stay Sunni: lose 1 stability, gain +25 relations with all neighboring Sunni nations
This should lead to a slight hit to noble(or whatever they will be called) loyalty as well, due to some of the Turkish warriors going to the Ottomans.
If Persia becomes Shia, an event should also happen for the Ottomans based on the outlawing of Shia Islam by Sultan Selim I in response to the rise of the Qizilbāshes. There are already Shi'ite rebellions represented, but the widespread persecution of Shi'ite's are not represented.
1. Fight back against this heresy
Until 1821: -2 tolerance of heretics(lots of Shi'ite's were slaughtered in the empire, +1% missionary strength against heretics
Gain clergy and nobility(they now had legal precedent to kill Shi'ite's) loyalty and clergy strength.
2. Let them be
Until 1821: +1 tolerance of heretics, -1 tolerance of the true faith, -1% missionary strength against heretics.)
Lose Clergy loyalty
Also, @AndrejK has created a compilation of religious changes to the middle east, most of which I agree with. I am not going to cite all the changes made as he has made a very convincing argument with well researched facts. Here is his thread: https://forum.paradoxplaza.com/forum/index.php?threads/improving-religious-map.876015/
I have included these in my new religious map.
Here is what I think the middle east and Anatolia/Balkans should look like in 1444:
Other Religious Changes:
Changes to Piety:
Conversion strength should be removed from being pious, and instead replaced with tolerance of the true faith(+1, +2 maybe at max)Clergy strength and loyalty should be ticking up with this
Being Impious should result in downward ticking clergy strength and loyalty, and also give a +1 tolerance of heathens
Conversion:
These ideas came to me when going through a Bahmanis campaign, and i was astounded at how easy it was to covert my hindu subjects while being fully pious and having humanist ideas.
Here is a simple solution to help with that: Have tolerance of heretics/heathens lower missionary strength in their respective categories. A 1:1 seems ideal. For example, if i have +3 tolerance of heathens as Bahmanis, i should lose 3% missionary strength against heathens. Tolerance means leaving minorities alone, not them being happy with you trying to convert them.
In general, i think missionary strength is massively over-inflated. As stated before, i think missionary strength should be removed from pious bonuses, and i also think many of the decisions Christians get to boost missionary strength should go away. Ideally, without religious ideas it should be hard to convert others, and a decent struggle even with religious ideas.
Another Idea: Low religious unity should cause the clergy to lose loyalty, positive tolerance of heathens/heretics should cause the clergy to lose power and loyalty.
Next idea: Rebels should always automatically occupy and province they spawn from.
Not only will this make rebels much more of a threat(as they should be), if religious rebels control a province, even if it is the same religion, it should get the religious zeal modifier. Additionally, while this might be unpopular and it might very well be dumb, i think a cool and more immersive factor that should come into effect is a permanent religious strength reduction similar to religious centers, but less powerful. If a religious revolt spawns, if they control the province for more than 6 months, a -1% provincial modifier should appear. For each consecutive revolt that lasts more than 6 months, an additional -1% should be added. I know this will immediately get flak from mass conquerors, but that is kind of the point. IMO is is way too easy to convert people right now, and this makes blobbing into foreign religions much easier than it should be. Well that's it for my long ass post, thank you for reading it if you got this far. Feel free to criticize this all you want, as long as it's backed up by game play or historic fact. After all the best ideas spawn from debate
Edit 2: As i have no idea how the estates are going to be truly implemented, the points i make about the clergy and such are pure speculation.
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