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Songe

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Protestant: 14
Shia: 6
Hindu: 13


ELIMINATED
4. Catholic
5. Reformed
6. Sunni
7. Orthodox
8. Nahuatl
9. Inti
10. Norse
11. Tengri
12. Mayan
13. Ibadi
14. Sikh
15. Coptic
16. Zoroastrian
17. Shinto
18. Jewish
19. Vajrayana
20. Theravada
21. Confucian
22. Mahayana
23. Pagan
 

delpiero1234

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Protestant: 12 (-2)
Shia: 7 (+1)
Hindu: 13



ELIMINATED
4. Catholic
5. Reformed
6. Sunni
7. Orthodox
8. Nahuatl
9. Inti
10. Norse
11. Tengri
12. Mayan
13. Ibadi
14. Sikh
15. Coptic
16. Zoroastrian
17. Shinto
18. Jewish
19. Vajrayana
20. Theravada
21. Confucian
22. Mahayana
23. Pagan
 

quicksabre

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You can, but it doesn't hold up as an argument in favor of a trash tier religion, unless you're saying that the game needs a cherry tapping option to accomplish that.

As war type, any war you declare adds negative karma, and to get it back you have to spend points.
Oh, I wasn't talking about Buddhism, sorry, just about suboptimal play (especially for role playing purposes) generally. You're right that it doesn't hold up as an argument that poor religious bonuses are actually strong.
 

Krajzen

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Protestant: 10 (-2)
Shia: 8 (+1)
Hindu: 13

ELIMINATED
4. Catholic
5. Reformed
6. Sunni
7. Orthodox
8. Nahuatl
9. Inti
10. Norse
11. Tengri
12. Mayan
13. Ibadi
14. Sikh
15. Coptic
16. Zoroastrian
17. Shinto
18. Jewish
19. Vajrayana
20. Theravada
21. Confucian
22. Mahayana
23. Pagan

-----------
Shia: powerful on its own and customizable on top of that. Also, if you take Religious group you have casus belli on almost entire world seeing how geographically imited it is.
 

wingzero890

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Protestant: 11
Shia: 6
Hindu: 13


ELIMINATED
4. Catholic
5. Reformed
6. Sunni
7. Orthodox
8. Nahuatl
9. Inti
10. Norse
11. Tengri
12. Mayan
13. Ibadi
14. Sikh
15. Coptic
16. Zoroastrian
17. Shinto
18. Jewish
19. Vajrayana
20. Theravada
21. Confucian
22. Mahayana
23. Pagan
 

simothemaster

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Protestant: 9 (-2)
Shia: 7 (+1)
Hindu: 13


ELIMINATED
4. Catholic
5. Reformed
6. Sunni
7. Orthodox
8. Nahuatl
9. Inti
10. Norse
11. Tengri
12. Mayan
13. Ibadi
14. Sikh
15. Coptic
16. Zoroastrian
17. Shinto
18. Jewish
19. Vajrayana
20. Theravada
21. Confucian
22. Mahayana
23. Pagan
 

Pedrinluigi

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XTK3wCS.jpg


Felt I needed to make this. Excuse my expert skills in image editing :p
 
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Clausewitz_

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Protestant: 13
Shia: 5
Hindu: 7
ELIMINATED
4. Catholic
5. Reformed
6. Sunni
7. Orthodox
8. Nahuatl
9. Inti
10. Norse
11. Tengri
12. Mayan
13. Ibadi
14. Sikh
15. Coptic
16. Zoroastrian
17. Shinto
18. Jewish
19. Vajrayana
20. Theravada
21. Confucian
22. Mahayana
23. Pagan
Protestant is more flexible than Hindu, which is the main selling point of both religions. Also gets christian benefits
 

Pedrinluigi

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25 points remaining... The Christian, The Muslim and the Hindu are already as far as they can go away from eachother, their hands placed on their holsters, ready to draw their weapons before any of their opponents can. Their vision constantly switches from one opponent to another. The time for the shootout draws near, as the tombstones of all the fallen religions and denominations bear witness, silently, to the bloody event about to take place.
 
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BlackBarook

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Protestant: 11 (-20)
Shia: 6 (+1)
Hindu: 7

The fact that Protestant comes so late makes it worthless since it might not even be a big enough world religion if the spawns end up concentrating in Iceland. Shia already has a nice spread and so many targets for holy war.

ELIMINATED
4. Catholic
5. Reformed
6. Sunni
7. Orthodox
8. Nahuatl
9. Inti
10. Norse
11. Tengri
12. Mayan
13. Ibadi
14. Sikh
15. Coptic
16. Zoroastrian
17. Shinto
18. Jewish
19. Vajrayana
20. Theravada
21. Confucian
22. Mahayana
23. Pagan
 

balmung60

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Protestant: 11
Shia: 4 (-2)
Hindu: 8 (+1)

ELIMINATED
4. Catholic
5. Reformed
6. Sunni
7. Orthodox
8. Nahuatl
9. Inti
10. Norse
11. Tengri
12. Mayan
13. Ibadi
14. Sikh
15. Coptic
16. Zoroastrian
17. Shinto
18. Jewish
19. Vajrayana
20. Theravada
21. Confucian
22. Mahayana
23. Pagan

First, I want to say, especially militarily, I think Church Aspects are overrated - their bonuses are pretty much the smallest morale and discipline boosts the game deals in. Also, I maintain that, despite their theoretical flexibility, Church Aspects are kinda like Shia piety - it's almost always going to be the same. And once those three aspects are picked, Church Authority is pretty much boring and useless. However, Protestant (and Reformed) get both some sort of mechanics and the general Christian perks (plus they can hold Rome without penalty, and instead for bonus) and don't have a mechanic that automatically makes large European nations automatically better at the religion than both small Europeans and everyone outside of Europe (Euroblobcentrism was largely why I voted against Catholic).

Shia is very militarily (and conversion) powerful... and that's it. It's largely to this elimination as Absolute Monarchy was to the government elimination - a not-actually-that-impressive example of its category that gets a lot of hype from ZOMG MILITARY PERKS.

For now, I'm giving Hindu a nod over Shia because it combines flexibility (with larger per-category bonuses than Protestant offers), some additional MP control, and the ability to tolerate heathens to the point of little-to-no-problem with Humanist and convert enough to keep religious unity within bounds. Honestly, if they let religions other than Christianity and Islam take DOTF (can't even say Abrahamics can take it because Judaism doesn't get DOTF), I might even push for it to take #1.
 

nhytgbvfeco2

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Protestant: 11
Shia: 2 (-2)
Hindu: 9 (+1)

ELIMINATED
4. Catholic
5. Reformed
6. Sunni
7. Orthodox
8. Nahuatl
9. Inti
10. Norse
11. Tengri
12. Mayan
13. Ibadi
14. Sikh
15. Coptic
16. Zoroastrian
17. Shinto
18. Jewish
19. Vajrayana
20. Theravada
21. Confucian
22. Mahayana
23. Pagan
 

Soviet Onion

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Protestant: 12
Shia: Dead
Hindu: 9

ELIMINATED
3. Shia
4. Catholic
5. Reformed
6. Sunni
7. Orthodox
8. Nahuatl
9. Inti
10. Norse
11. Tengri
12. Mayan
13. Ibadi
14. Sikh
15. Coptic
16. Zoroastrian
17. Shinto
18. Jewish
19. Vajrayana
20. Theravada
21. Confucian
22. Mahayana
23. Pagan
 
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