Religions (and ideologies) as Factions

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Cruxador

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First of all, I know people have said that there shouldn't be religions as a game mechanic, and I agree that it doesn't fit Stellaris. The most that would make sense would be incorporating it to the degree seen in Victoria 2, where a pop has a religion as a trait and nothing much is done with it. But that wouldn't add much to the game.

However, Stellaris does have a major feature that seems good but could still use and support way more content, and particularly evocative content. Factions. That's where I think religion in Stellaris belongs. For Stellaris, I think it's time to drop the European/West Asian cultural perspective on the role of religion in politics, and look to East Asia instead.

Imagine, if you will, a faction that can cross national lines. A faction that, rather than being primarily focused on a single government, has its own ethics and ideals for the galaxy at large. A faction that may (as with other factions) be part of the government of one or more nations. There's two ways this could be pulled off: Either really do make factions international (possible difficult from a code perspective) or simply allow national factions to be linked across borders. The latter solution is not only easier, but might work a lot better in most cases since it allows there to be a religious uprising in one country but not in others, and conflicts within the religion as well as between religions governments.

The solution of making them truly international has a few benefits, but these are achievable in other ways. First of all, it would mean that there's one true leader of the religion. This seems pretty reasonably possible for Paradox (not a modder) to do in an indirect way, say that leaders of the religion are the ones in the original version of a faction, which would be the version of it in the originating empire, while leaders in other countries are subordinate (but may cease to be - the potential for creativity and dynamism here actually rivals CK2 despite being a small part of a subsystem). That brings up the idea of religion (and factions) spreading, which could be complicated from a code perspective but from a design perspective isn't really. Whenever a pop migrates that is part of one of these religious factions, check if there's a faction for the religion in his target empire. If so, add him to it. If not, create a new faction with all the details seeded from his parent faction. And allow spiritualist empires (or at least theocracies) to spend influence to spread their religion to a targeted other empire, something like spies in Europa Universalis.

Finally, there's the issue of these cross-national factions engaging in unified action. That's a relatively simple AI matter, when one version of the religion is in revolt, give other versions the opportunity to generate events for their empires with CBs, give those or greater CBs automatically to relevant theocracies and make revolts more likely in nations where the government chooses to oppress the religion.

These factions actually might only be religions in some cases – A Communist of Anarchist faction like those of the 20th century would fit the mechanics the same. Religions would only be the spiritualist version of this, but they're the thing that I created this idea for.
 
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AndragonLea

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I'd love to see factions become galactic at some point, especially with events and consoquences - have the religious faction call a crusade against an empire that suppressed its members, or have a ruthless capitalistic faction offer bribes to a different empire in exchange for embracing capitalism. :3
 

gerishnakov

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This could tie in nicely with the hopeful diplomacy rework, which we likely won't see until at least 1.7 now. I can imagine a cross-empire 'federalist' faction pushing for the unification of multiple empires into a federation; perhaps a unique combination of the xenophilic, egalitarian, and pacifistic factions? Pursuing that idea further - that could be a logical 'upgrade' to the new in 1.5 factions system, which so far as I know from dev diaries and teasers, will only include factions based on each individual ethos, and not factions that combine 'compatible' ethoses to form even larger and more influential factions.

Coming back to the original post in this thread, you could take my above idea and have perhaps a super-faction comprising both spiritualists and authoritarians calling for the establishment of a theocracy. There's a mod out there for Stellaris pre-1.5 that gave spiritualist empires names that sounded like religions or cults; no reason PDX couldn't also implement something similar.
 

General Retreat

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I think one way to manage this would be to split factions into 'political ethos/action groups' and 'special interests'. The utopia system would be the political action groups that control the ethos system.

Special interests would be a range of other groups, such as spiritual belief, ideologies, corporations, etc. Pops can only every have membership of one political faction but can join multiple special interests so long as they aren't mutually exclusive with each other or their ethos.

So a materialist pop couldn't join an imperial cult religion, but could join a corporation that is lobbying for, say, unrestricted access to nearby primitive worlds for strip mining and trade protectionism that prevents corporate factions from other empires establishing themselves. This would mean that pop then couldn't also join said rivals as that would be a mutually exclusive pairing.

Special interests could also provide different bonuses for appeasing them. So corporations might provide minerals/energy/targeted research boosts depending on type, while spiritualist factions could provide unity or something.
 

milesfromordnry

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I'd love to see factions become galactic at some point, especially with events and consoquences - have the religious faction call a crusade against an empire that suppressed its members, or have a ruthless capitalistic faction offer bribes to a different empire in exchange for embracing capitalism. :3

This would be amazing :D . With an espionage system you would hopefully be able to support the faction to help it gain influence in a competing empire with differing ethos as well....
 

Cruxador

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Another thought: It's possible to integrate a faction into your government in Banks, and I alluded to the possibility of special mechanics relating to this in the OP. It also occurs to me that a special civic, like Fanatic Purifiers, would be appropriate to put your nation in a role akin to that of the Papal State in EU and CK. Requires Fanatic Spiritualist, and get a religion on game start and some extra diplomatic options related to it.

I'd love to see factions become galactic at some point, especially with events and consoquences - have the religious faction call a crusade against an empire that suppressed its members, or have a ruthless capitalistic faction offer bribes to a different empire in exchange for embracing capitalism. :3
I don't necessarily think it makes sense for all factions to be pan-galactic. That rules out the possibility of factions that function as political parties or dynasties within an empire. Rather, I think that further faction differentiation is a key goal that will build on the Banks faction rework to help make Stellaris a lot more fun during peacetime.