• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

LinusLinothorax

Major
3 Badges
Mar 6, 2013
525
331
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria 2
Europa Universalis covers a time where religion was still a very important part of everybody’s life and also an important subject in policy. Because of this, I suggest to release a religion - dlc. I also have some ideas. Let’s start with the most important changes, the “Major changes”:

-Major changes:

- At first we need of course the “More religions in one province” feature which I suggested in this thread some days ago: http://forum.paradoxplaza.com/forum/showthread.php?814316-Rework-the-religion-and-culture-system
One religion per province is retarded and absolutely unrealistic. This needs to get changed definitely.

Also something which came recently in my mind: Even if a let’s say Sunni ruler hasn’t a missionary in a Coptic province the Sunni population should increase VERY slowly anyway. Local autonomy of a province should have an impact on this automatic conversion. If the autonomy is 50% the Sunni population will grow like 0,0005% per year, but if the autonomy is lower, conversion should be a bit faster. Also another feature has an impact on automatic conversion rate:

- The piety ranking: There is now some kind of piety ranking in the game, stretching from 0 (Ultra unorthodox) to 10 (Massmurdering religious fanatical). If you rule an unorthodox, tolerant to everybody’s religion kingdom you can be sure that your foreign religion population will love you and even might pay higher taxes. The other side of the medal is that the foreign religion population won’t convert to your own religion automatically. Even worse, the foreign religion population might increase (As long as the province has a higher autonomy then 0)! Also your missionaries have a much lower conversion rate.
Apro pos missionaries: If you use them excessively, you increase the piety of your kingdom (Other ways might be events). This makes them stronger, but the foreign language population won’t be that happy anymore.
If you have 10 piety you can imagine how the situation could look like.
If you are an unorthodox kingdom it appears that other states of the same religion, but with a high piety dislike you (-10 diplomacy malus seems fair). If you are as fanatical as they are they like you. Unorthodox kingdoms don’t care at all how religious other kingdoms are.

- Diplomatic options:


1. Invite a state to take over your religion.
This works only for pagan targets. To invite it to your religion, you need an outstanding relation, own borderprovinces where the majority of the population is following your religion, a medium piety and also a missionary for reserve. If the pagan state accepts, it turns to your religion. After it converted, you are allied with it (If you weren’t already before). To help this state spreading the religion, you have to give it a missionary, as long as its capital is converted to atleast 50%. Historically, it appeared often that a pagan state took over a monotheistic religion, though mostly because of economic reasons. Examples are the Volga Bulghars, the other Steppe Khanates and some Ethiopian minor kingdoms.

2. Provide a state religious support.
You have a befriended state (With the same religion of course) which struggles with religious unrests, but is too slow to convert the provinces? No problem. You have now the opportunity to send him:
A) A missionary. One of your missionaries will move into the befriended state. You have to pay his upkeep while he is giving the other state a conversion bonus.
B) Gold. If you won’t or can’t send a missionary to your friend, you can also send him money which is exclusively used to strength his missionary power. You can choose on your own how much gold you want to send him. In comparison to the upkeep of the missionary, you have to pay here a bit more.

3. Support your religion.
You are now able to secretly send members of your religion in hostile states money to help them building churches/mosques/whatever. This will slow down the automatic decrease of members of your own religion. If you pay a LOT of money you even might increase the population.

- Peace options:

1. Force a state to take over your religion.
After you won a war, you can force the defeated nation to take over your religion. The problems: You need an ultra-high warscore (At best 100%), a much higher manpower (I am thinking about x5-x10 higher manpower), a missionary and also some gold to bribe the local nobility. After a few years, the official religion of the loser state changes and you don’t have to pay money anymore. After the capital got 50% of your religion, you regain your missionary. Historically the Crimean tartars forced the Circassians to take over Islam, and that quit brutally.

A cool name for this dlc could be "Cross and Crescent".

Feel free to post more ideas. What would you like to see in a religion dlc? Ah, and to the Paradox devs: You are invited to comment this thread as well, and this forum at all.
 
Last edited:
  • 1
Reactions:
Upvote 0

Holland989

Shinobi Apprentice
70 Badges
Jul 12, 2012
188
26
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Way of Life
  • Crusader Kings III: Royal Edition
  • Victoria 2
  • 500k Club
  • Surviving Mars
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Semper Fi
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
Looks really good. It needs some smoothing so that it fits nicely with the other EU4 mechanics (ofc), but how about something like a chart pie per province telling who follows what?
 

Atilla 'The Hun'

Obsessive Perfectionist
48 Badges
May 16, 2012
480
163
  • Europa Universalis III
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
These suggestions are awesome esspecially the first one!

I totally support this and I would love to see new religions in EU IV!

This could be a mini-dlc Paradox I hope you read our suggestions...
 

Zehir

Second Lieutenant
8 Badges
Dec 2, 2013
128
241
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Magicka
  • Darkest Hour
  • Victoria 2
  • Magicka 2 - Signup Campaign
  • Stellaris
I'm sure there have been more religions in the time frame than the ~15 that are currently in-game. So more religions!

I think EU 4 doesn't need another blank religions. Existing religions like coptic, shinto or buddhism should be made more interesting instead.