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Stonewall

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Since religions have been an issue in a few thread, I thought I'd post this list of religions and what they do.

Here's a, list of the reglgions and their benefits/weaknesses.

Christian Religions

Catholic: +2 diplomats per year, can be elected HRE

Counter-Reformed Catholic: +2 diplomats/year, +1 colonist/year, -20% tax rate; decreased cost to raise stability; ability to force convert protestant and reformed countries to catholic; available from Council of Trent to Edict of Tolerance; can be elected HRE (note: due to a bug in the system, if you go Counter-Reform and stay that way, you can be Counter-Reform until the end of the game...in reality you should automatically be converted back to Catholic at the Edict of Tolerance)

Protestant: +20% tax rate; +1 colonist/year, +1 merchant per protestant coastal province (max of 3); +1 diplomat/year; increased cost to change stability; higher production

Reformed: -30% tax rate, +1 diplomat/year, +1 colonist/year, +1 merchant per protestant coastal province (max 3); +1 morale to units; decreased cost for raising stability; better merchants, available after Jean Calvin

Orthodox: +1 colonist per year, Royal Marriage to any Christian nation; better diplomatic relations

Muslim Religions

Sunni: no inherent advantages or disadvantages; may force convert shiites to sunni

Shiite: -30% tax rate, +1 morale to all units; decreased cost for raising stability; can force convert sunni to shiite
 

Morpheus506

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Good research, man.
 

Stonewall

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Since the religion bonus question keeps coming up, I am giving this a *bump*.
 

unmerged(15306)

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Playing as France, I did force converted Kleeves once. Get some bonus victory points. But after a while the country changed back to protestant, though.

I think you have to control every province of a country to force convert that country (not sure...coz Kleeves was a one province nation anyway).

Well...it does make sense if you see yourself as a defender of Catholics and "persuade" protestant and reformed nations back into the fold ;)
 

Morpheus506

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Re: Re: Religion Bonuses and Penalties

Originally posted by Althenyon
How can i force convert?

More importat: Does it makes sense?

Cheers

Counter-reform catholics and muslim nations can force-convert instead of annexing. On the peace screen, "Convert" is right beside "Annex." Converting is better than annexing as far as BB points go, and also quite useful because the provincee religion stays the same, only the state religion changes, making for a bunch of revolts and an instant CB for all the world if they convert.
 

RELee

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Re: Re: Religion Bonuses and Penalties

Originally posted by Althenyon
Cheers

Toodle-pip