Minority culture...
But problem is wider
is there ANY NEED/INCENTIVE to recruit minority culture trooups ?
(If I understand system - you use pops to have a pool, but can draw at will only majority culture levies from pool - thanks to patch, will no longer work with colonies, but still feasible with minorities)
ditto for DEPLOYMENT - I understand that game engine is already (over ?) burdened, but imho, Victoria should inspire from Paradox' Europa Universalis and not from...SSI "Imperialism" (easy simple game, interesting features (ideas taken here and adapted ? - make money selling weapons, furniture, and clothes - have a look !) first to take relationship with third parties into bilateral countries relationship, historical starting, can be fun, but (a)historically inaccurate in mechanism for my taste - pitiful AI diplomacy, grab the easy target policy, no nationalism, Catalunya as independant in 1848, no land trade, no world outside Europe, ridiculous "council of governors", and so on..and same remark about exponential growth endgame) - matter of fact, in "Imperialism", deployment was in capital only but then you could send any strength at will in any province you owned (limited by GLOBAL transport capacity but for endgame GLOBAL capacity was such that it hardly ever mattered) instantly - at any distance
a deployment cap per province " à la Europa Universalis" would be fine - feasible ?

would be fine if Paradox could fix that in incoming patch
