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gaius valerius

Lt. General
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Jun 19, 2010
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Actual battle wasn't that deadly during this period, apart from some instances which are rather the exceptions proving the rule. Most losses happened when one side ceased hostilities and retreated/routed (depending on how orderly, etc). Could this be a viable game mechanic? In peace deals you could recoup part of the manpower that way? Of course there would have to be a system created that in battle would calculate deaths and wounded/captives (depending on what for a rout the retreat was the wounded were generally captives of the victor). I could even think it through a bit more and have entire hosts of mercenaries switch sides to the victor, also not uncommon.
 

AliceK86

The Envoy of Oyashiro-sama
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There should probably also be some percent that goes back into the manpower pool after a battle generally, a la HOI's trickleback.