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dunka2

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So this is more born out of the frustration I've experienced playing the HRE. It's nearly constant war now because all member states grab whatever land they can get. I understand this is a limitation of the system itself, but what creates an even greater headache is that releasing a state does not remove the cores of the state it was released from... This means that in 5 years when the truce times out, that state can declare a reconquest cb. You as the Emperor can not enforce peace, however, as you have a longer truce. If you force a country to give back a province to an existing state though, cores are removed.

The HRE was relatively peaceful for its time, with most princes fighting minor border skirmishes over individual cities or toll rights or such things. Really AE gain within the HRE should be increased, perhaps even doubled, so that taking even one province will anger everyone, but I understand that players might regard this as anti-fun.

Another issue is when states grab more than one territory. The Emperor can only demand they return one province as a modifier 'Forced to return a province recently' (which actually lasts for about 3 or so years so isn't recent) is applied. At the same time, a truce for 5 years is immediately applied between the Emperor and the state in question, meaning the Emperor can't fight a war to force the recalcitrant state to give up any other provinces before they can core those provinces, leading into the issue I mentioned at the beginning of this post.

The changes here are minor: releasing a state should remove cores, as it does when a state is forced to return land. Secondly, an Emperor should be able to demand land be returned within the Emperor and be successful so long as a state will agree, so the modifier 'Forced to return a province recently' should be removed. OR let us choose how much land to force them to give back, almost like a peace deal. Third, this interaction should not result in a truce. It doesn't even make sense why it exists. The Emperor is charged with guarding the territorial integrity of the Empire and their vassals. If a member state or non-member state gives one province back but refuses to give back 3 others, the Emperor should be able to go to war.

Perhaps the above issues are actually features to balance multiplayer, but it makes the singleplayer experience a nightmare. Perhaps the Emperor could have a special interaction where they can 'Enforce Imperial Peace' which if refused won't result in the Emperor joining the war, but will tank relations with other member states and hurt prestige and legitimacy. A state accepting won't result in a truce either. I think it could also be a good idea to have Imperial Authority boost the acceptance of the Emperor's diplomatic actions with member states, giving players a trade-off between rushing reforms and keeping the Empire stable.

So anyways this became something of a rant. Let me know what you think.

EDIT: So after playing some more, it doesn't seem like a country will ALWAYS lose a core on a province they are forced to return in a peace deal. Normally I'd think this was because it was just a territorial core, but these are tiny HRE states which means they wouldn't be territorial cores. Further, no truce is created between the country returning the province and the one receiving, meaning a country can declare a reconquest war immediately... while you still have a true and can't enforce peace!

I get that being the Emperor is supposed to be difficult, but it shouldn't be possible for someone in the HRE to outright annex another member before the religious wars, especially an elector. The Emperor needs to have more tools to stop that from happening until the Religious Wars ruin everything.
 
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thetrue7man

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EDIT: So after playing some more, it doesn't seem like a country will ALWAYS lose a core on a province they are forced to return in a peace deal. Normally I'd think this was because it was just a territorial core, but these are tiny HRE states which means they wouldn't be territorial cores.
Primary culture is the deciding factor here. Revoke core (since 1.2), return core, and release nation (since 1.5) cannot remove primary culture full cores.

Note that cancel subject will on the contrary delete even primary nation cores.
 
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dunka2

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Primary culture is the deciding factor here. Revoke core (since 1.2), return core, and release nation (since 1.5) cannot remove primary culture full cores.

Note that cancel subject will on the contrary delete even primary nation cores.

Wow that explains it completely, thank you! Was driving me mad. Looking at the patch notes this also explains why I couldn't revoke cores for some states.

I feel that this makes sense for the 1700s but causes huge issues in earlier periods. Claims and 'cores' were just legal claims, usually backed up by royal grants, wills, and other documents (often of dubious origin). Tying it to culture just makes no sense for the time period.