I dont know if it was the update or not. But American Roads doesnt seem to work anymore.
@Sloeberjong Pedestrian roads you say? Yes, we want many more of those - and with nice designs too. We recently asked the internet what sort of designs would look nice and here's the list we compiled that we will work on in future release (main focus at moment is performance tuning): https://github.com/joaofarias/csl-traffic/issues/22
It is what i meant about Traffic Manager working correctly, as timed traffic lights were counting down into negative numbers, tho this now appears to be fixed. This said I also find your point annoying.I don't know if this issue is caused by traffic++ or from the Traffic Manager, but I find it really annoying that cars will stop in front of the crosswalk on a crossing even if they have green. Through this behavior I have massive traffic problems. It gets way worse when I place two crossings near to each other. I thought with the timed traffic lights I can solve the problems, but with this strange behavior everything is a mess.
Is anyone having an idea or even a solution?
It's great to see the authors of Traffic Manager and Traffic++ working together, tho I do now have a new issue which appears to be related to T++. With both mods active, using a saved game, some vehicles stopped and will not move creating huge traffic problems. I did find using TM to clear all traffic helped but the problem continued to manifest itself.
I currently have T++ disabled, reluctantly, and all seems fine, except I don't have the great benefits of T++. Hopefully, this can be improved at a later stage.
I do not have the icon on the main toolbar. I presume it would pop up next to the terrain tool. But I do have all the roads. How do I get teh button to appeaar. I presume its a mod conflict but none of my mods are on the list of incompatibility.
How do i unapply the realistic speed? Unchecked and saved in the options but doesnt seem to apply to my save game. I know it did before the mod was updated.