[RELEASE] Traffic++: Speed limits, vehicle restrictions, and more...

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Stuaz

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hert

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Looks like some of the custom vehicles I downloaded use the bus only lane. The donut van with the two trailers and the lorry in tandem. Hope all the traffic mods get wrapped into one giant compatible pack. Cant use the Traffic Manager because I use the toggle lights mod.
 

aubergine18

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@hert : We've been doing fixes for the custom vehicles, the most recent hot fix will have improved it and the next one should sort out any remaining issues - even going so far as to set the correct AIs based on vehicle type :)

@Stuaz : There will be a lot of performance tuning over the next two weeks so you'll notice an improvement in FPS in an upcoming release.

In other news, someone realised you could use the speed restriction feature to turn country lanes in to rally tracks!!!

 
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Sotrax

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I don't know if this issue is caused by traffic++ or from the Traffic Manager, but I find it really annoying that cars will stop in front of the crosswalk on a crossing even if they have green. Through this behavior I have massive traffic problems. It gets way worse when I place two crossings near to each other. I thought with the timed traffic lights I can solve the problems, but with this strange behavior everything is a mess.
Is anyone having an idea or even a solution?
 

Stuaz

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I don't know if this issue is caused by traffic++ or from the Traffic Manager, but I find it really annoying that cars will stop in front of the crosswalk on a crossing even if they have green. Through this behavior I have massive traffic problems. It gets way worse when I place two crossings near to each other. I thought with the timed traffic lights I can solve the problems, but with this strange behavior everything is a mess.
Is anyone having an idea or even a solution?

I think this is Traffic Manager, it has some weird behavior since its compatibility which means every other car still seem to stop at junctions (crossing is also a junction so could be related) even though is free causing backlog.
 

Sotrax

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I watched it a little bit, It seems like the cars wait in front of the junction until the car in front of him leaves the NEXT part of street between the actual and the next junction, because they don't want to stop in the middle of the junction. Too bad, after investigating this I think this is wanted and there will be no fix for this, so basically many crossings near to each other will never properly work, even with perfectly timed traffic lights or priority signs..
 
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Stuaz

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I watched it a little bit, It seems like the cars wait in front of the junction until the car in front of him leaves the NEXT part of street between the actual and the next junction, because they don't want to stop in the middle of the junction. Too bad, after investigating this I think this is wanted and there will be no fix for this, so basically many crossings near to each other will never properly work, even with perfectly timed traffic lights or priority signs..

Oh ok, yeah I understand now. That is "expected" behavior I believe :

( If its just a normal junction like two crossings or a road intersection between a two lane and an avenue for example then the cars won't stop in the middle. I guess the idea being that the cars should not block another road, but of course that makes the crossing mod not work quite right :(

Though I probably wouldn't put many crossing near each other anyway. Better to have traffic stop once than multiple times.
 

Sotrax

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Nah, okay, I didn't mean the "mod" crossing and I didn't mean crosswalks, but junctions. (I thought the word crossing and junction mean the same; english is not my mother tonge)
What I mean is a situation like this.
In this case there is a rapid bus way running parallel to the main streat and needs to cross the street. The traffic lights are timed and would work well, but unfortunately through the strange behavior of the cars it's broken. The bus lane is set to Yield, main street has priority.
It's a bit complicated but I will try to make it as easy as I can.
The car (red line) is about to turn left. The orange marked car will follow, but stop on the white line, until the red car reaches the blue area, because the orange car is waiting for the red car to leave the green part of street. Only when the red car has left the green part of road the orange car will start to move. This behavior is very time consuming and is making situations like this impossible to solve.
The orange car shouldn't even bother about the fact that he is blocking the intersection, because it never will block it because it is having the right of way on the bus lane.
 

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Stuaz

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Nah, okay, I didn't mean the "mod" crossing and I didn't mean crosswalks, but junctions. (I thought the word crossing and junction mean the same; english is not my mother tonge)
What I mean is a situation like this.
In this case there is a rapid bus way running parallel to the main streat and needs to cross the street. The traffic lights are timed and would work well, but unfortunately through the strange behavior of the cars it's broken. The bus lane is set to Yield, main street has priority.
It's a bit complicated but I will try to make it as easy as I can.
The car (red line) is about to turn left. The orange marked car will follow, but stop on the white line, until the red car reaches the blue area, because the orange car is waiting for the red car to leave the green part of street. Only when the red car has left the green part of road the orange car will start to move. This behavior is very time consuming and is making situations like this impossible to solve.
The orange car shouldn't even bother about the fact that he is blocking the intersection, because it never will block it because it is having the right of way on the bus lane.


Ok now I understand perfectly (thank you for the screenshot). I experience this and I believe its a mixture of cars not wanting to enter junctions until there i an available space and the junction not being wide enough. So by the time the car reaches the blue area he can move into the green area.

Try making the green area double the size it is now and see if that helps the situation as I know the vanilla game has some quirks with small junctions.

I have also found with Traffic Manager in particular that cars are more hesitate to enter junctions.

You may also want to look at putting some pedestrian bridges in place of the crosswalks as that will hinder traffic entering small junctions like this.
 

Stuaz

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I didn't place these crosswalks, these are the default one that spawn at every junction
Yes I know, sorry maybe I wasn't clear regarding the pedestrian paths. Cims will use paths that go over the roads before the ones on the ground. From your screenshot a lot of foot traffic is coming from the left and going ether north or south on the 6 lane avenue. You could do an elevated path that starts on the left and goes over the bus name and then splits south and north over the next junction on the open grass area that will reduce foot traffic on that junction I think.

Just an idea though :)
 

Sloeberjong

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Awesome! One of the best mods out there (if not THE best).

Is it possible to create more variations to pedestrian roads? Not just concrete or dirt, but with pavement or stuff like that? Kind of like the one added through some Roads.