Developer Diary #6 - Part IV: Kingdom of Nords
- General
Finally, you were expecting that diary for too long. I was planning to release on early hours of today but here we are! Since we're getting closing to release of 2.6 and the Reaper's Due, we also trying to complete those factions quickly. Yet, we can't promise on anything about the release date for our mod. You'll be able to download our mod when we're ready.
Let's see what have we got here!
- Politics
Nords are the invaders from a land called Nordland, or Jumne as far as we know. Those fearless seafarers was invited from an old Emperor of Calradia to be crew in his fleet. Empire give them some lands, but as usual everything has collapsed, and they gained more lands while conquering and claimed to be they should rule all over the Calradia! But of course you know all these things from the Mount & Blade games. So let's see how's they're in our mod!
Thanes of Tihr and Wercheg are paying tributes to Konungr (which means King) Ragnar in Sargoth. In 1257, some Nords are Christian (name can change) but some of them are still pagan, including King Ragnar. But of course you can install Lethwin Far-Seeker on the throne, which is also Christian and scholar in lore.
There are also some more interesting characters to play. For example, Jarl Gerlad from Mechin is the only playable Orthodox character in the Nords. Which would be quite interesting to play with him and join Vaegirs to turn against the King Ragnar. And we have a Merchant Republic for the Nords, yay! Grand Mayor Aeric is residing at Curin (and Kwynn) in the island and he has the Duchy of Curin as a merchant. The thing is, his religion is still Nordic Pantheon! Which means you can both trading, and raiding as well! We're also planning to make some special patricians from different Nordic cultures and Calradic religion.
Political Map:
De Jure Kingdoms:
Governments:
And of course, our pretender who claims the throne of Nords and Wercheg; Lethwin Far-Seeker:
- Cultures & Religions
Nords are not in the Calradian culture group and they have their own culture group just like the others. That's because they were invaders from outer-Calradia. While making their cultures, of course we inspired from the "Norse" culture and it's branches. So in early bookmarks, all the Nords will have one and whole culture as Sturgians. But in Warband bookmark, they're splitted into three different cultures, just like the Scandinavia in vanilla.
Cultures:
Argadish (Norse Portraits):
Argadish is the main Nordic culture in Kingdom of Sargoth. Many Argads are fighting against the Swadians and the Vaegirs. Some of them are still followers of Nordic Pantheon yet there are some Argadish who accepted to become Calradic, or even Orthodox! And of course, almost every Argadish are living in castles with feudalism. They're located at Argad Bay and their name inspired from Swedish culture.
Gundigian (Norse Portraits):
Almost every Gandigian is accepted to become Calradic, yet there still some pagans living as tribes in the north of Gundig's Point. Gundig Hairy-Breeks was a famous Nord hero and he also named the Gundig's Point. Now you see where their name came from. They also inspired from Norwegian. Their only neighbors are Swadians and they do love to raid them, especially the ones who still followers of the old rules.
Alaish (Norse Portraits):
They are the true sons of Nords. And they're still following the path of their ancestors. But they and Vaegirs are still raiding by seafarers coming from Jumne. Their cultural capital of Wercheg was also the former capital of all the Nords. And the former King Hakrim was a ruler from them. Their name is also inspired from Alai Sea and the word of: Danish.
Jumne (Norse Portraits):
They're the Sea Raiders from Warband and the Calradia is still raiding by them. Their name is also coming from their homeland called: Jumne (Nordland). Now, all the Nord folks were came from Jumne, yet there are still original Jumne peoples coming from there. We didn't put them in our culture map yet but we will do when the Vaegirs are done because they should be between the Nord-Vaegir borders.
Religions:
- Interesting Characters
Konungr Ragnar av Huset Ragnarsson of the Kingdom of Nords:
Thane Aedin av Huset Tihr of the Tributary Tihr:
Thane Irya af Huset Wercheg of the Tributary Wercheg:
Jarl Gerlad av Huset Mechin of the Jarldom of Mechin:
Grand Mayor Aeric av Huset Curin of the Republic of Curin:
- Who's Next?
I believe you can imagine who's the next. If you examine our screenshots in this diary, you'll see this isn't a secret!
There are only two factions left. That means we're getting closing to an open beta. Keep calm and wait for another diary, let's see... tomorrow perhaps? See you in another diary!
- General
Finally, you were expecting that diary for too long. I was planning to release on early hours of today but here we are! Since we're getting closing to release of 2.6 and the Reaper's Due, we also trying to complete those factions quickly. Yet, we can't promise on anything about the release date for our mod. You'll be able to download our mod when we're ready.
Let's see what have we got here!
- Politics
Nords are the invaders from a land called Nordland, or Jumne as far as we know. Those fearless seafarers was invited from an old Emperor of Calradia to be crew in his fleet. Empire give them some lands, but as usual everything has collapsed, and they gained more lands while conquering and claimed to be they should rule all over the Calradia! But of course you know all these things from the Mount & Blade games. So let's see how's they're in our mod!
Thanes of Tihr and Wercheg are paying tributes to Konungr (which means King) Ragnar in Sargoth. In 1257, some Nords are Christian (name can change) but some of them are still pagan, including King Ragnar. But of course you can install Lethwin Far-Seeker on the throne, which is also Christian and scholar in lore.
There are also some more interesting characters to play. For example, Jarl Gerlad from Mechin is the only playable Orthodox character in the Nords. Which would be quite interesting to play with him and join Vaegirs to turn against the King Ragnar. And we have a Merchant Republic for the Nords, yay! Grand Mayor Aeric is residing at Curin (and Kwynn) in the island and he has the Duchy of Curin as a merchant. The thing is, his religion is still Nordic Pantheon! Which means you can both trading, and raiding as well! We're also planning to make some special patricians from different Nordic cultures and Calradic religion.
Political Map:
De Jure Kingdoms:
Governments:
And of course, our pretender who claims the throne of Nords and Wercheg; Lethwin Far-Seeker:
- Cultures & Religions
Nords are not in the Calradian culture group and they have their own culture group just like the others. That's because they were invaders from outer-Calradia. While making their cultures, of course we inspired from the "Norse" culture and it's branches. So in early bookmarks, all the Nords will have one and whole culture as Sturgians. But in Warband bookmark, they're splitted into three different cultures, just like the Scandinavia in vanilla.
Cultures:
Argadish (Norse Portraits):
Argadish is the main Nordic culture in Kingdom of Sargoth. Many Argads are fighting against the Swadians and the Vaegirs. Some of them are still followers of Nordic Pantheon yet there are some Argadish who accepted to become Calradic, or even Orthodox! And of course, almost every Argadish are living in castles with feudalism. They're located at Argad Bay and their name inspired from Swedish culture.
Gundigian (Norse Portraits):
Almost every Gandigian is accepted to become Calradic, yet there still some pagans living as tribes in the north of Gundig's Point. Gundig Hairy-Breeks was a famous Nord hero and he also named the Gundig's Point. Now you see where their name came from. They also inspired from Norwegian. Their only neighbors are Swadians and they do love to raid them, especially the ones who still followers of the old rules.
Alaish (Norse Portraits):
They are the true sons of Nords. And they're still following the path of their ancestors. But they and Vaegirs are still raiding by seafarers coming from Jumne. Their cultural capital of Wercheg was also the former capital of all the Nords. And the former King Hakrim was a ruler from them. Their name is also inspired from Alai Sea and the word of: Danish.
Jumne (Norse Portraits):
They're the Sea Raiders from Warband and the Calradia is still raiding by them. Their name is also coming from their homeland called: Jumne (Nordland). Now, all the Nord folks were came from Jumne, yet there are still original Jumne peoples coming from there. We didn't put them in our culture map yet but we will do when the Vaegirs are done because they should be between the Nord-Vaegir borders.
Religions:
- Interesting Characters
Konungr Ragnar av Huset Ragnarsson of the Kingdom of Nords:
Thane Aedin av Huset Tihr of the Tributary Tihr:
Thane Irya af Huset Wercheg of the Tributary Wercheg:
Jarl Gerlad av Huset Mechin of the Jarldom of Mechin:
Grand Mayor Aeric av Huset Curin of the Republic of Curin:
- Who's Next?
I believe you can imagine who's the next. If you examine our screenshots in this diary, you'll see this isn't a secret!
There are only two factions left. That means we're getting closing to an open beta. Keep calm and wait for another diary, let's see... tomorrow perhaps? See you in another diary!
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