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bontanel

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All the mods of Warband which including religion system are sticking to Europe. Some of them explain the Calradia is a far away land from Europe. We can say some monks or merchants brought Abrahamic religions to Calradia. That's why the pagans are not directly the same but reflections. Religions of humankind are always the same. What do you expect, flying spaghetti monster?
You could try to be more creative really. In fact you should. I doubt the devs will do this in Bannerlord. At least change some names around. Since Nords are inspired from vikings it isn't a far stretch of imagination to assume their Polytheism, fascination of ravens, longboats and ship burials. Since Khergits are based on Mongols it isn't a far stretch to assume their worship of the sky and importance of horses. And so on...
I'm sure people will enjoy the mod a lot more if it has some originality.
 
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SBolshevik

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All the mods of Warband which including religion system are sticking to Europe. Some of them explain the Calradia is a far away land from Europe. We can say some monks or merchants brought Abrahamic religions to Calradia. That's why the pagans are not directly the same but reflections. Religions of humankind are always the same. What do you expect, flying spaghetti monster?
So you're using European religions because "Warband mods do so"? Again, I see nothing but being creatively bankrupt from that. And where is Calradia supposed to be, then, if European merchants brought Christianity, Islam, Judaism and Zoroastrianism? Not to mention that they just happen to be located in cultures in which they were in Europe and the Middle East - Judaism and Islam in the steppe, Islam and Zoroastrianism in the desert, Christianity in Swadia, the Rhodoks and the Vaegirs. The only thing you've changed of note is making Catholic into Calradic and renaming the various paganisms.
 
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CradonWar

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You could try to be more creative really. In fact you should. I doubt the devs will do this in Bannerlord. At least change some names around. Since Nords are inspired from vikings it isn't a far stretch of imagination to assume their Polytheism, fascination of ravens, longboats and ship burials. Since Khergits are based on Mongols it isn't a far stretch to assume their worship of the sky and importance of horses. And so on...
I'm sure people will enjoy the mod a lot more if it has some originality.
You're right. But unfortunately, we don't have any canon information right now and we can't simply make things more complex. About the Nords and Khergits, we already did the same thing. Their religions are the reflections of our world's paganism and that means their names are simply changed. Non-reformed pagans are referring as "Pantheon" and reformed pagans has their own Calradia specific names like Steppe Mother and Fylkirate (Not Reformed Norse) which they can be equivalent to Abrahamic religions with all their reformed churches, beliefs etc. just like in vanilla.

So you're using European religions because "Warband mods do so"? Again, I see nothing but being creatively bankrupt from that. And where is Calradia supposed to be, then, if European merchants brought Christianity, Islam, Judaism and Zoroastrianism? Not to mention that they just happen to be located in cultures in which they were in Europe and the Middle East - Judaism and Islam in the steppe, Islam and Zoroastrianism in the desert, Christianity in Swadia, the Rhodoks and the Vaegirs. The only thing you've changed of note is making Catholic into Calradic and renaming the various paganisms.
Yes, yes we are! Finally you understood, congratulations!

Because there is no any canon information for these things. Do you have any idea of ethnology, theology or simply geography? Do you mean we should make Nordic peoples in the desert and making their religions as Pastafarianism for what, creativity? Or I have to ask, do you ever played the Mount & Blade series in singleplayer scenario?

Until the Bannerlord released we're going to stick on real world religions for the majors. There will be a complete changing of map for Bannerlord too! But for now, we will expand and diversify the things while sticking to the lore. You saw our mod what can be look like in our previous developer diaries. Until then, we will wait, and that's what we decided to do, that's what we're doing. Now that's an official announcement for our mod.

By the way, if you don't like, you can always continue to work on your own mod named "Calradia Kings" with your bright and full of creative ideas ;).
 
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SBolshevik

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Because there is no any canon information for these things. Do you have any idea of ethnology, theology or simply geography? Do you mean we should make Nordic peoples in the desert and making their religions as Pastafarianism for what, creativity? Or I have to ask, do you ever played the Mount & Blade series in singleplayer scenario?
Yeah, because creativity = absurdity. Don't go down that slippery slope, you're just making yourself seem ridiculous.
Besides, why not at least, you know, rename the religions a bit? It won't be canon, but it'll be better than having immersion-breakers like Sunni plastered over half of the map.
By the way, if you don't like, you can always continue to work on your own mod named "Calradia Kings" with your bright and full of creative ideas ;).
At least we didn't try and pretend Christianity makes sense in an environment not in our world. :D
 
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SBolshevik

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Christianity could easily be supplanted with a random name + -ity from one of the cultures, for example.
I can't know what framework you took for names - are they gibberish, or inspired by real life? Do you have a conlang to source your names or do you just make them up on the go with no rhyme or reason?
 

bontanel

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People on the game refer to it as the Heavens. It would probably be similar to Chritianity in certain ways.
You should use as many vanilla religion "templates" as possible. Diversity makes for fun gameplay. Still you have many occasions to be original. For example the rhodok religion might be some sort of ancestor worship since they hold their ancestral hero Grunwalder in a very high regard.
 

CradonWar

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Christianity could easily be supplanted with a random name + -ity from one of the cultures, for example.
I can't know what framework you took for names - are they gibberish, or inspired by real life? Do you have a conlang to source your names or do you just make them up on the go with no rhyme or reason?
The only thing came to my mind is "Calradianity" but we're using that name for Calradic church, and it's a little bit amateurish :D. Yes, we're inspiring from real life while making cultures and some branches of religions with a rhyme and reason. Just like I said in the last diary. So, your idea is at least we can change all the names. In this way, we can't see a huge "Sunni" writing on the map.

Well, you got a point. We can change the name of Christianity, Muslim, Sunni etc. That can work, but we need someone who can work on that. Because that should require lots of researchs about the religions and their branches. I would be happy if you want to do this with joining the crew :D. If not, well you can always give us some suggestions about the new names.

People on the game refer to it as the Heavens. It would probably be similar to Chritianity in certain ways.
You should use as many vanilla religion "templates" as possible. Diversity makes for fun gameplay. Still you have many occasions to be original. For example the rhodok religion might be some sort of ancestor worship since they hold their ancestral hero Grunwalder in a very high regard.
Yeah, we can make a branch for Christianity group (the name may change like the SBolshevik said) named something like "Grunwalderism", that can work. We can consider him like the Messiah in Grunwalderism, so that can be consider as heresy to one true Calradic church. Yeah, that can work. But, like I said, that should be a minor religion and should consider as heresy in some parts of Rhodoks. We need to connect Swadia and Rhodoks in religion because their cultures are different (but they're in the same group).
 
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SBolshevik

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I could look into what the cultures say about their beliefs and report back to you in a PM.
I'd somehow restrict the ancestor cult of Grunwalder just to Rhodoks, though, I don't see anyone else worshipping him.
His cult could work well with the new ancestor worship feature that's coming with the next patch.
 
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CradonWar

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We can make one or two ancestor worshipping for each culture groups. Something like Ysgramor or Talos from the Nords of Elder Scrolls to Calradian Nords for example. Thanks for your help in advance!
 
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CradonWar

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I'll just put these screenshots from my 14 years of gameplay with my favorite character from Warband: Brula Noyan of Malayurg Clan:

Before (1257):
IEomcyt.jpg


After (1271):
XS6qUdI.jpg
 
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tsf4

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People - religions do NOT have to be "different" from vanilla every single time. This is due to lack of enough attributes we can give religions. So just play along and be gracious of what I and CradonWar have produced for you and everyone else. Okay? Thanks, because I get tired of people saying "baah! ---- part sucks of this mod" just because its somewhat like vanilla.
 
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SBolshevik

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People - religions do NOT have to be "different" from vanilla every single time. This is due to lack of enough attributes we can give religions. So just play along and be gracious of what I and CradonWar have produced for you and everyone else. Okay? Thanks, because I get tired of people saying "baah! ---- part sucks of this mod" just because its somewhat like vanilla.
The religions in their current form aren't "somewhat like vanilla", though, in most cases they seem to be almost the same as vanilla.
 
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bontanel

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People - religions do NOT have to be "different" from vanilla every single time. This is due to lack of enough attributes we can give religions. So just play along and be gracious of what I and CradonWar have produced for you and everyone else. Okay? Thanks, because I get tired of people saying "baah! ---- part sucks of this mod" just because its somewhat like vanilla.
Religions are a crucial part of the lore of many fantasy universes. Considering at some point devs wanted to add magic and ghouls, it makes little to no sense Claradian peoples would live in the same universe as our ancestors, let alone share their religion. It's an opportunity to have some unicity and creativity. If you aren't willing to improvise at least wait till bannerlord will shed some much needed light on this topic and in the meantime focus on some other features specifically needed for this setting.
 
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CradonWar

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The Warhammer mod has amazing portraits for humans that would really fit here, especially the Norscans for Nords, Kislevites for Vaegir and the Ormazdians for Sarranids.
We're using Norse portraits for Nords, Russian and Finno-Ugric portraits for Vaegirs and for Sarranids: Arabian, Persian and Mediterranean (Andalusian) portraits. I never played the Warhammer mod, even the base game :D. Can you give us their screenshots? We may consider to contact with them, thank you for your suggestion by the way ;).
 
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In Warrider there was an item called "Hand of Tsannuch" which is also referred to as the hand of God. So the main religion could be called Tsannuchism, Tsannuchianity, Cult of Tsannuch or simply Tsannuch
 
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There are some sorcery/witchcraft and necromancy about that. And that's sounds like some sort of paganism. But I think we can also consider the Hand of Tsannuh as some relic like the Holy Grail, and Tsannuh as Jesus Christ of Calradia.

Edit: Thank you good sir!
 
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