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DJ995

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Just thought i'd say, screw you guys. We were working well until you guys decided to aggressively tell us to stop making our own calradia mod, and that you had one "ready soon".. a couple months later and still no release? GG

Quite disappointing, has there been no moves towards a release at all?
 
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Nukumnehtar

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Just because they told you to stop doesn't mean you need to listen to them. They neither own CK II, Mount&Blade or these Forums. I for one would be happy to play two different visions of a Calradia mod, as I'm sure that each team has their own independent ideas of what the world should be like and how it should behave, and I would enjoy comparing the different interpretations.

So seriously guys, this argument has gone on far too long, so I would suggest you both just agree to disagree, and each go your separate ways and make two Calradia mods of your own visions. There is no need for competition between mods or modders, we only make mods to feed our creative inspiration and hopefully entertain a few people as well.
 
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DJ995

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Just because they told you to stop doesn't mean you need to listen to them. They neither own CK II, Mount&Blade or these Forums. I for one would be happy to play two different visions of a Calradia mod, as I'm sure that each team has their own independent ideas of what the world should be like and how it should behave, and I would enjoy comparing the different interpretations.

So seriously guys, this argument has gone on far too long, so I would suggest you both just agree to disagree, and each go your separate ways and make two Calradia mods of your own visions. There is no need for competition between mods or modders, we only make mods to feed our creative inspiration and hopefully entertain a few people as well.

Sorry, im just frustrated if anything. In hind sight i wish we'd carried on but what's done is done. So what's going on with this mod, any news or anything?
 
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tsf4

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I had been doing landed titles for them, but sent something back to them in mid-September and still have nothing. Shame, because I was willing to do work for them!
 
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LKA

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Too bad that this mod seems to be dead...
 
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blizz

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bump, any news?
 
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DJ995

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What a shame, I really wanted to play a Warband mod, this and the other one had would've been awesome, alas they both get abandoned like usual. :(

I abandoned my one thinking this one would sort itself out and complete. Sorry to have let you guys down :p
 

CradonWar

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Developer Diary #2 - Something, something about Calradia

Well actually, we're still developing secretly and without announcments :p. Alas, I had to study exams to enter the university -and I made it, I'll start to study to become an English teacher in Turkey- which cause of lowering development speed. Our current team is only Tanner (tsf4) and myself. Which is the answer of why this mod still not released, yet.

Here's some examples of our current stage:
NFIU93S.jpg

W4fjgFI.jpg

bgDEh6L.jpg


You see, lots of things are ready. We just need to fill the map history, flags and some maps (topology and world_normal_height) now. We can release an early beta without various county/duchy flags and those map files.

latest

Oh, and did I mention about our future version 2 map from new Mount and Blade game, Bannerlord :D?

Edit: Thanks to our greatest team member, Tanner Flick (tsf4) for his hard work while I was studying. This mod can't be continued without him.
 
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CradonWar

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Developer Diary #3 - Part I: Khergit Khanate

Welcome to another developer diary of The Legend of Zendar! We're going to start a serie of diaries with 6 parts for each Calradian factions. We're also planning to release two or three diaries in a week. After tons of works for fixing possible bugs and making improvements and when all of the diaries for Calradians factions are done, we're likely going to release a beta version. Our current version is v0.0.5 and this diary will contain all the works from v.0.0.4: Khergit Khanate! Besides the general improvements, our version will increase for each faction, and when we hit the v0.1.0 there will be an open beta.

First of all, I want to announce a decision to change the very course of our mod. We stopped working on the "Warrider" bookmark which is between the Bannerlord and Warband's time period. We're going to start with the Warband bookmark at March 23rd, 1257. That's because the next Mount & Blade franchise, the Bannerlord is 200 years ago from the Warband. And we're going to work backwards instead of starting in the middle of everything like the Warrider bookmark. So, when we released open beta with v0.1.0 there will be a playable Warband bookmark only. With the future big updates we will add various bookmarks towards Bannerlord in the year of 1060.

Now, I want to show you the current maps of Khergit Khanate:
P.S: With the current v0.0.5 the other factions except for Khergits are not ready. But all of their characters, dynasties, cultures and religions are already finished. Character traits and their portraits are also generated randomly. We will make them similiar with Warband in the future.


When you're looking at first, you're seeing the Khergit Khanate as a big purple blob. But when you look carefully, we can say it's not a huge blob. If we make the Khergit Khanate as a one huge independent faction, there will be an unstable and simple game. Instead, we made the things more... interesting.


You can see clearly the borders of Sanjar Khan's one of the vassals named Tonju Noyan from Ichamur's primary title and his vassals. We used the tributary system from vanilla game for the lords whose holding huge cities from the Warband. We have kingdoms for each "City" including the "Castle" and "Villages" as duchy from the Warband.And that means the Khergit Khanate (Empire Rank) has the kingdom rank Ichamur, Narra and Halmar. You can see the de jure kingom map below:


In the Warband bookmark, these kingdoms within the empire rank Khergit Khanate are seems equal but they're just a "titular" empires. Except for Halmar, we made that one of the tributes of Sanjar Khan as titular but a kingdom. That's because the Ichamur and Narra has their own Clans (Kingdom Rank) with Nomad government but, Halmar has sedentary system with Iqta government. And all of them are tribal titles. Which means these tributary titles can be destroy if they acquire an equal de jure title. The only similarities between the Halmar and Khergit is they're in the same borders of de jure empire and within the same culture group. But their religions is different from many Khergit lords, they're Sunni Muslims.




Just like the real world (CK2 Europe) there are Muslim, Christian, Zoroastrian, Jewish and although not directly there are also Aztec and Indian religions in Calradia. Muslims are separated into two major branches as Sunni and Shiite as usual, but there are also other branches specific for Calradia. That's applies to other religion groups. Christianity in Calradia is a little bit different. There are no Catholic church and the Pope from Rome in Calradia. Instead, and except for classic Orhodox church from Eastern Swadia and frontiers of Vaegir, the most common belief is Calradic church and the spiritual leader of Calradic Pope from the city of Suno. But they will be in other future diaries. Khergit Khanate contains reflection of Tengrism named Steppe Pantheon mostly. There are Sunni religion in Halmar and some part of Narra and, there are also Jews in Halmar's ducal vassal named Unuzdaq who trying to get rid of the pressure between Muslims and Christians just like the real world's Khazars. In the east, there are minor Nestorian community around the Asugan Castle and border of Sarranids.




Just like we said from the past diaries and messages, Khergit culture has diversified among it's own group. We can say the same thing for the other factions. There are almost one main culture lies within every de jure kingdoms because most of the Khergits are nomads. We have Nomadic culture (Mongol Portraits) for reign class, up north there is Ergenek culture (Cuman Portraits) in Ichamur inspired from Ergenekon Saga from the Turkish culture and also there is a minor Bozkirian culture (Cuman Portraits) from the Warband's Steppe Bandits just like you know. When we get close to the west, Najar culture (Turkish Portraits) salutes us from the historical fiction movie named Kahpe Bizans (English: Perfidious Byzantine) shown as fictional Nacaroğulları (Najarids) folk. Najars yet are nomads and believing in pagan religion but, is a new Sunni generation who prefers sedentary life is coming. Further west, there is Tarkhan culture (Turkish Portraits) inspired from the original Turkish culture and they will be expend to the inland Sarranid Sultanate in the future versions. The Jewish bey from Tarkhans is exactly in here.


Speaking of Halmar, there is also a pretender of throne who claims with the death of previous ruler, lands of Khergit Khanate and the hers should be shared equally between the Sanjar and Dustum as two sons of the last Khan but there is a rumor of Sanjar lied everyone and claimed all the lands of Khergits. That pretender take refuge in Halmar and you know what his name, Dustum Khan. The reason of that is completly making things interesting. Like I said, Halmar is the only tribute who settled in between the Khergits. Therefore they're stronger than the others but they're less in numbers of vassals and holdings. Halmar seems the only option who can use the Dustum Khan's claim and resist against all other Khergits than the others. Still they can be beaten by the superiority of numbers. Narra or Ichamur lords can also stand with the Halmar.


If I can say more about the Khergit Khanate, that will be the vassal system. We talked about the Ichamur and Narra at empire rank and independent just like the Sanja Khan in Tulga but they're allied as tributes. In addition, Tonju bey from Ichamur don't calling as Khan. He has the title of Wang from the Warband's mod named "Expanded nobility title system" just like in the other named Floris Mod Pack. In this way, all the three major beys and minor ones are separated as titles than Sanjar Khan. Kingdom level Nomadic Clans also calling as just like the duchy Noyans. If you have a vassal ranked count he will be titled as Darga, and Taishi for barons.


Clan system is another feature we proud of. We're using the dynasties to naming the map and flags for titles. That's right; whatever faction, culture, religion or rank you have, your primary title will have your dynasty CoA, just like in the Warband! Other flags for your other titles will also generating randomly. Therefore we have various and compatible flag/dynasty system. But unfortunately, our map will also naming as our dynasty name. There are no any last name nor the dynasties in Warband so, we named them as their owned lands. And that become a nice dynasty system. Khergit dynasties are calling as Clan but that will be different for other factions.

And now I'm ending of another nice and amusing diary to wrote but long while reading. Next chapters of this series will not be long as this one but there will be always pleasent and lots of good screenshots. SPOILER ALERT! Next diary will be about the Sarranid Sultanate! Hope to see you a few days later.

Edit: Sorry for bad grammar etc.
 
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So with the religions, is it a part of the Mount and Blade's canon now that real world world religions or reflections of them exits in Calradia, or is this for the sake of incorporating CK2's religions system more easily into the mod? I've been curious about the faiths of M&B since I think they haven't made an appearance in the base games of the original and Warband, only in the Vikings DLC (which of course is NOT Calradia).
 

CradonWar

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So with the religions, is it a part of the Mount and Blade's canon now that real world world religions or reflections of them exits in Calradia, or is this for the sake of incorporating CK2's religions system more easily into the mod? I've been curious about the faiths of M&B since I think they haven't made an appearance in the base games of the original and Warband, only in the Vikings DLC (which of course is NOT Calradia).
Yes, there is no information about the religions in Calradia, except for mods. We should wait for Bannerlord's release. Until then, it seemed to be more logicial to use major religions and making their Calradian branches and, reflections for pagan ones.

Oh my god, I apologize for what I said earlier about this mod, looks good so far!
Thanks for your support :D.

By the way, you can choose what next after the Sarranids. We could make them according to the majority of the requests primarily. Here's our options:
  • Grand Principality of Vaegirs
  • Kingdom of Nords
  • Most Serene Republic of Rhodoks
  • Holy Swadian Empire
 
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SBolshevik

Something Something Aŋrômainiiuš
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  • Around 40 new religions of Calradian peoples. There are no atheist Calradians at all!
Yes, there is no information about the religions in Calradia, except for mods. We should wait for Bannerlord's release. Until then, it seemed to be more logicial to use major religions and making their Calradian branches and, reflections for pagan ones.
Decide what you're gonna do, don't have conflicting descriptions.

Also, not to nitpick, but for someone who's supposedly studying to be an English teacher, your English is very Engrish. o_O
 
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CradonWar

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Decide what you're gonna do, don't have conflicting descriptions.
That description from a year ago. Plans can always be change. Speaking of which, there is no information about Calradian religions, and that's why my information is not wrong at all. There are 6 religion groups and 40 religions playable with the reformed and heresies currently in our mod. Like I said a year ago, there will be around 40 new religons for Calradian peoples and speaking of "new" there is no atheist Calradians just like in Warband now. I can even give you a list, here you go:

Christian Group:
  • Calradic
  • Cultist (^Heresy)
  • Reformed (^Heresy)
  • Cathar (^Heresy)
  • Lollard (^Heresy)
  • Orthodox
  • Pantheonism (^Heresy)
  • Bogomilist (^Heresy)
  • Iconoclast (^Heresy)
  • Nestorian
  • Messalian (^Heresy)
  • Miaphysite
  • Monophysite (^Heresy)
Pagan Group:
  • Pagan (Generic)
  • Calradian Pagan
  • Nordic Pantheon
  • Fylkirate (^Reform)
  • Steppe Pantheon
  • Steppe Mother (^Reform)
  • Taiga Pantheon
  • Great Taiga (^Reform)
  • Zunist Pantheon
  • Mighty Zun (^Reform)
Muslim Group:
  • Sunni
  • Akhari (^Heresy)
  • Yazidi (^Heresy)
  • Ibadi
  • Kharijite (^Heresy)
  • Shiite
  • Alawite (^Heresy)
  • Hurufi (^Heresy)
Zoroastrian Group:
  • Zoroastrian
  • Sarrani (^Heresy)
  • Manichean (^Heresy)
Jewish Group:
  • Jewish
  • Samaritan (^Heresy)
  • Karaite (^Heresy)
Indian Group:
  • Hindu
  • Buddhist
  • Jain
These religions are not final nor the official announcement for the mod. There could be some changes. We named the pagan religions as "Pantheon" which inspired from the religion system of Civilization V: Gods & Kings, the first expansion pack.

Also, not to nitpick, but for someone who's supposedly studying to be an English teacher, your English is very Engrish. o_O
Yes, exactly! That's why I'm going to +1 year for preparatory class! For my grammar of course, you see, that's the only problem of my "Engrish" ;). With all due respect but, you don't know me and you don't know what an earth am I doing so, you can't judge me what you can see.
 
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SBolshevik

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That description from a year ago. Plans can always be change. Thinking of that, there is no information about Calradian religions, and that's why my information is not wrong at all. There are 6 religion groups and 40 religions playable with the reformed and heresies currently in our mod. Like I said a year ago, there will be around 40 new religons for Calradian peoples and speaking of "new" there is no atheist Calradians just like in Warband now. I can even give you a list, here you go:

Christian Group:
  • Calradic
  • Cultist (^Heresy)
  • Reformed (^Heresy)
  • Cathar (^Heresy)
  • Lollard (^Heresy)
  • Orthodox
  • Pantheonism (^Heresy)
  • Bogomilist (^Heresy)
  • Iconoclast (^Heresy)
  • Nestorian
  • Messalian (^Heresy)
  • Miaphysite
  • Monophysite (^Heresy)
Pagan Group:
  • Pagan (Generic)
  • Calradian Pagan
  • Nordic Pantheon
  • Fylkirate (^Reform)
  • Steppe Pantheon
  • Steppe Mother (^Reform)
  • Taiga Pantheon
  • Great Taiga (^Reform)
  • Zunist Pantheon
  • Mighty Zun (^Reform)
Muslim Group:
  • Sunni
  • Akhari (^Heresy)
  • Yazidi (^Heresy)
  • Ibadi
  • Kharijite (^Heresy)
  • Shiite
  • Alawite (^Heresy)
  • Hurufi (^Heresy)
Zoroastrian Group:
  • Zoroastrian
  • Sarrani (^Heresy)
  • Manichean (^Heresy)
Jewish Group:
  • Jewish
  • Samaritan (^Heresy)
  • Karaite (^Heresy)
Indian Group:
  • Hindu
  • Buddhist
  • Jain
These religions are not final nor the official announcement for the mod. There could be some changes. We named the pagan religions as "Pantheon" which inspired from the religion system of Civilization V: Gods & Kings, the first expansion pack.
So you're still sticking to Europe in Calradia. The creativity is immense, I must say.
 
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CradonWar

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So you're still sticking to Europe in Calradia. The creativity is immense, I must say.
All the mods of Warband which including religion system are sticking to Europe. Some of them explain the Calradia is a far away land from Europe. We can say some monks or merchants brought Abrahamic religions to Calradia. That's why the pagans are not directly the same but reflections. Religions of humankind are always the same. What do you expect, flying spaghetti monster?
 
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