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CradonWar

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I personally love the legend of Zendar. Its different unlike so many mods with ......... kings
Personally I feel that if there's a mod name that's been used before and associated with previously abandoned projects it might actually be better to avoid using the name because of the reaction/expectation of "oh, mods with this name always end up being abandoned before they're finished, this one will turn out the same way" the name would get from players. It's kind of like how people assume a game's going to be good because it shares a name with a well known and liked game or franchise or that it'll be terrible because the games in the series before it were bad to begin with. Besides, like collesseum2 said, "Legend of Zendar" sounds much more unique and dramatic in a way.
How about: Mount & Blade Mod? That name is actually came from one of our team members and sounds like "A Game of Thrones Mod" which also sharing the same name with the main franchise and really one of the best mod.

Will you add content from magnate lords???
We're always open for idea to use any sub-mod or some contents from another mods if they allow us to use. If you can tell us what we can use (even with some screenshots if possible) then we may contact with them.
 
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blizz

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perhaps using a hyphen and followed by "a warband mod", I know personally I didn't know what this mod was about until I actually looked. If nothing else it may help with people taking that first look. Just my 2 cents.
 
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Dantilus

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Oh no the Knights of Ni D:

As for the name, as mentioned just something that can better connect this to M&B would be a good idea, as I would have come in here a lot sooner had I known M&B was its base. I would go with blizz's idea of hyphen/colon followed by something mentioning "Warband," "Mount & Blade," or "Calradia". "The Legend of Zendar - A Mount & Blade Mod".
 
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Roman798

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Oh no the Knights of Ni D:

As for the name, as mentioned just something that can better connect this to M&B would be a good idea, as I would have come in here a lot sooner had I known M&B was its base. I would go with blizz's idea of hyphen/colon followed by something mentioning "Warband," "Mount & Blade," or "Calradia". "The Legend of Zendar - A Mount & Blade Mod".

The Legend of Zendar - A Mount & Blade Mod is the best
 
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CradonWar

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Ni! Yeah I've asked the same question in another forums which we have a thread and it seams we're going to simply use: "The Legend of Zendar - a Mount & Blade Mod". By the way, is that "a" should be uppercase or lowercase?
 
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Roman798

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Ni! Yeah I've asked the same question in another forums which we have a thread and it seams we're going to simply use: "The Legend of Zendar - a Mount & Blade Mod". By the way, is that "a" should be uppercase or lowercase?
In this case uppercase.
 
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CradonWar

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We're planning to release another and the last diary (for now) today. And there will be a release date too! So keep calm and wait for anything from our team member tsf4!
 
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bontanel

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We're planning to release another and the last diary (for now) today. And there will be a release date too! So keep calm and wait for anything from our team member tsf4!
Is butts a secret code for looted butter?
5351080+_5cbe1fc43c33dcd955f9d70e8d505916.png
 
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TheAzureLiger

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Are you going to add children to the Kings and claimants? Cause it might be odd if all the aging monarchs and the claimants die cause of old age the day after the game starts.

Also, do the claimants have any traits to make them more likely to become adventurers that will try to claim their title? Cause the female ones like Arwa have a biological clock and there wouldn't be much point to her winning the throne in adventurer war that she only started a decade after game starts wherein she can't have heirs anymore and her line ends with her.
 

tsf4

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Developer Diary #10 - Last Changes & Release Date!

- General
Hello everyone! I decided to pop in a small dev diary for the mod today, to showcase some of our small but still important changes...

- Baronial Overhaul
OePuaVM.jpg

aJEuc1f.jpg


- Vanilla "cities" are our "towns", and vanilla "tribes" are our "villages" - this is due to the more zoomed-in scale of our map.
- Every ruler in the game (no matter what governemnt type they have) can hold castle, town, and village holdings.
- In Warband, there are technically only 180 "counties/capitals" in the world, but we have translated this to CKII by giving some more holdings to the "capitals" and giving the player room to build their provinces the way you would like to. And with 765 counties, thats a lot of room!
- Full barony list added to landed titles, so that you can freely build the world up alongside the A.I. characters.

- Dynamic Coat of Arms (CoAs)
IHqTqVn.jpg

22yQA2k.jpg


Thanks to the wonderful AGOT modding team, we borrowed this system which changes every title to your character's coat of arms, just like in Warband!

- 27th of September is Our Release Date!
Thanks for keeping clued in on our development so far - we are getting closer and closer to launching this thing! Also, a friendly reminder that the 27th is also the first teaser for Bannerlord!
 
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ngppgn

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Looking towards the 27th, specially to the mechanics behind the warband government (fromt that DD I didn't quite get how did they differ from any other landed title, really).

By the way @tsf4 , how do your localisation for trial holdings looks like? When I tried in 2.5, tribal holdings were called "<province name> tribe" in the building view, even with custom goernments. Is this no longer the case?

Edit: corrected myself on the details. The question still stands though.
 
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tsf4

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@ngppgn - we are trying to get it the way we would like, but as of now it still says "XXX Tribe". Things such as this we are hoping to solve for the release.
 
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CradonWar

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Looking towards the 27th, specially to the mechanics behind the warband government (fromt that DD I didn't quite get how did they differ from any other landed title, really).

Well, we're using this for Warband government:
Code:
OR = {
    landless = yes
    any_demesne_title = { 
        OR = {
            mercenary = yes
            holy_order = yes
        }
    }
}

And that's for every other governments:
Code:
NOR = {
    landless = yes
    any_demesne_title = { 
        OR = {
            mercenary = yes
            holy_order = yes
        }
    }
}

Mercenaries and the Holy Orders has their own mechanics and we didn't add any special mechanic for Warband government, yet. That will change in our future updates. You can't play with mercenaries but I've found a way: titular duchy for primary title and titular county for mercenary title. In this way, you can play with any mercenary band you like but no one cannot hire you expect the liege of that mercenary title. But that's also means you're the liege of your mercenary band, but if we use this for any other governments:
Code:
vassal_call_to_arms = {
    warband_government
}
Then the top liege of that mercenary band can call his vassal-captain into war. And they will brought their own mercenary band into war in theory.

By the way @tsf4 , how do your localisation for trial holdings looks like? When I tried in 2.5, tribal holdings were called "<province name> tribe" in the building view, even with custom goernments. Is this no longer the case?
We're using this in localizations:
Code:
TRIBAL_NAME_PROV;Village of $PROV$;;;;;;;;;;;;;x
And the result is like: "Village of Ehlerdah". Not that fancy when you know the secret right?
 
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ngppgn

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Well, we're using this for Warband government:
Code:
OR = {
    landless = yes
    any_demesne_title = {
        OR = {
            mercenary = yes
            holy_order = yes
        }
    }
}

And that's for every other governments:
Code:
NOR = {
    landless = yes
    any_demesne_title = {
        OR = {
            mercenary = yes
            holy_order = yes
        }
    }
}

Mercenaries and the Holy Orders has their own mechanics and we didn't add any special mechanic for Warband government, yet. That will change in our future updates. You can't play with mercenaries but I've found a way: titular duchy for primary title and titular county for mercenary title. In this way, you can play with any mercenary band you like but no one cannot hire you expect the liege of that mercenary title. But that's also means you're the liege of your mercenary band, but if we use this for any other governments:
Code:
vassal_call_to_arms = {
    warband_government
}
Then the top liege of that mercenary band can call his vassal-captain into war. And they will brought their own mercenary band into war in theory.


We're using this in localizations:
Code:
TRIBAL_NAME_PROV;Village of $PROV$;;;;;;;;;;;;;x
And the result is like: "Village of Ehlerdah". Not that fancy when you know the secret right?

The problem with that localisation is that all the villages in the same province will get the same name. Which is counter intuitive, as you would want to have more than one village per province, I'd assume.

I would even argue that, given that restriction, it would be sensible to name the provinces after the most populous city therein, and then use the tribal holdings for the main cities only and the city holding for villages (also, it fits that the main hilding would get the income from the hinterland i.e. the empty holdings slots in the provinces). But ah, well, I figure it's too late in the developement for that.

On the warband subject, yeah, I was asking actually wether there was any kind of mechanics behind them. But now that your show their potential clause, a technical question comes to mind:

Doesn't that code means that all landless titles get the warband government? Are your religion head titles not landless?
 
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